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ServUO Version
Publish 57
Ultima Expansion
Endless Journey
So I've been messing with EventSink_CreatureDeath(CreatureDeathEventArgs e) and this is great. Allows me to add events based on when a creature dies without actually messing with the base code. I'd rather not make changes to base code if possible and have my additions to just drop into my customs folder and reboot.
What I was wondering, if there are methods similar to this but works with stuff like when an item is crafted, or a treasure chest is unlock and opened.
I have reworked a loot script so I can easily add new artifacts to all creature's loots and increase the chance of the "reward" based off how hard it is to kill the creature. So, I would like to possible expand this and maybe give crafters rewards upon creating an item...maybe they can learn a new recipe??.... they accidently created a rare by product while crafting something else.
 
If your using VS, once you type EventSink. the intellisense should show you what all is there to use, I am a avid user myself ;)

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