Dan Solo
Member
- ServUO Version
- Publish 58
- Ultima Expansion
- Endless Journey
I finally figured out that you need to setup servuo with the classic client before you can use the ec. Fine np. I got two systems working with this however my older windows 7 setup is crashing out. As soon as I use an admin command it crashes. It says it can't find zlib64 from the servuo directory like it forgot where servuo is while it's running razor. Weird. Here's the crash log. Thanks for any input.
Server Crash Report
===================
ServUO Version 0.0, Build 0.0
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.42000
Time: 3/23/2022 1:23:00 PM
Mobiles: 123
Items: 2416
Exception:
System.DllNotFoundException: Unable to load DLL 'zlibwapi64': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Server.Network.Compressor64.SafeNativeMethods.compress2(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality)
at Server.Network.Compressor64.Compress(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality) in C:\Games\Electronic Arts\ServUO-master\Server\Network\Compression.cs:line 281
at Server.Network.Compression.Pack(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality) in C:\Games\Electronic Arts\ServUO-master\Server\Network\Compression.cs:line 199
at Server.Network.DisplayGumpPacked.WritePacked(PacketWriter src) in C:\Games\Electronic Arts\ServUO-master\Server\Network\Packets.cs:line 2326
at Server.Network.DisplayGumpPacked.Flush() in C:\Games\Electronic Arts\ServUO-master\Server\Network\Packets.cs:line 2285
at Server.Gumps.Gump.Compile(NetState ns) in C:\Games\Electronic Arts\ServUO-master\Server\Gumps\Gump.cs:line 479
at Server.Gumps.Gump.SendTo(NetState state) in C:\Games\Electronic Arts\ServUO-master\Server\Gumps\Gump.cs:line 420
at Server.Mobile.SendGump(Gump g, Boolean throwOnOffline) in C:\Games\Electronic Arts\ServUO-master\Server\Mobile.cs:line 7040
at Server.Mobile.SendGump(Gump g) in C:\Games\Electronic Arts\ServUO-master\Server\Mobile.cs:line 7033
at Server.Gumps.GoGump.DisplayTo(Mobile from) in C:\Games\Electronic Arts\ServUO-master\Scripts\Gumps\Go\GoGump.cs:line 95
at Server.Commands.CommandHandlers.GnCommand(CommandEventArgs e) in C:\Games\Electronic Arts\ServUO-master\Scripts\Commands\Handlers.cs:line 625
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type) in C:\Games\Electronic Arts\ServUO-master\Server\Commands.cs:line 257
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) in C:\Games\Electronic Arts\ServUO-master\Server\Mobile.cs:line 4719
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) in C:\Games\Electronic Arts\ServUO-master\Scripts\Mobiles\PlayerMobile.cs:line 4028
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc) in C:\Games\Electronic Arts\ServUO-master\Server\Network\PacketHandlers.cs:line 1540
at Server.Network.MessagePump.HandleReceive(NetState ns) in C:\Games\Electronic Arts\ServUO-master\Server\Network\MessagePump.cs:line 340
at Server.Network.MessagePump.Slice() in C:\Games\Electronic Arts\ServUO-master\Server\Network\MessagePump.cs:line 135
at Server.Core.Run() in C:\Games\Electronic Arts\ServUO-master\Server\Main.cs:line 679
Clients:
- Count: 1
+ 127.0.0.1: (account = admin) (mobile = 0x7B 'test')
Server Crash Report
===================
ServUO Version 0.0, Build 0.0
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.42000
Time: 3/23/2022 1:23:00 PM
Mobiles: 123
Items: 2416
Exception:
System.DllNotFoundException: Unable to load DLL 'zlibwapi64': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Server.Network.Compressor64.SafeNativeMethods.compress2(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality)
at Server.Network.Compressor64.Compress(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality) in C:\Games\Electronic Arts\ServUO-master\Server\Network\Compression.cs:line 281
at Server.Network.Compression.Pack(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality) in C:\Games\Electronic Arts\ServUO-master\Server\Network\Compression.cs:line 199
at Server.Network.DisplayGumpPacked.WritePacked(PacketWriter src) in C:\Games\Electronic Arts\ServUO-master\Server\Network\Packets.cs:line 2326
at Server.Network.DisplayGumpPacked.Flush() in C:\Games\Electronic Arts\ServUO-master\Server\Network\Packets.cs:line 2285
at Server.Gumps.Gump.Compile(NetState ns) in C:\Games\Electronic Arts\ServUO-master\Server\Gumps\Gump.cs:line 479
at Server.Gumps.Gump.SendTo(NetState state) in C:\Games\Electronic Arts\ServUO-master\Server\Gumps\Gump.cs:line 420
at Server.Mobile.SendGump(Gump g, Boolean throwOnOffline) in C:\Games\Electronic Arts\ServUO-master\Server\Mobile.cs:line 7040
at Server.Mobile.SendGump(Gump g) in C:\Games\Electronic Arts\ServUO-master\Server\Mobile.cs:line 7033
at Server.Gumps.GoGump.DisplayTo(Mobile from) in C:\Games\Electronic Arts\ServUO-master\Scripts\Gumps\Go\GoGump.cs:line 95
at Server.Commands.CommandHandlers.GnCommand(CommandEventArgs e) in C:\Games\Electronic Arts\ServUO-master\Scripts\Commands\Handlers.cs:line 625
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type) in C:\Games\Electronic Arts\ServUO-master\Server\Commands.cs:line 257
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) in C:\Games\Electronic Arts\ServUO-master\Server\Mobile.cs:line 4719
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) in C:\Games\Electronic Arts\ServUO-master\Scripts\Mobiles\PlayerMobile.cs:line 4028
at Server.Network.PacketHandlers.UnicodeSpeech(NetState state, PacketReader pvSrc) in C:\Games\Electronic Arts\ServUO-master\Server\Network\PacketHandlers.cs:line 1540
at Server.Network.MessagePump.HandleReceive(NetState ns) in C:\Games\Electronic Arts\ServUO-master\Server\Network\MessagePump.cs:line 340
at Server.Network.MessagePump.Slice() in C:\Games\Electronic Arts\ServUO-master\Server\Network\MessagePump.cs:line 135
at Server.Core.Run() in C:\Games\Electronic Arts\ServUO-master\Server\Main.cs:line 679
Clients:
- Count: 1
+ 127.0.0.1: (account = admin) (mobile = 0x7B 'test')