sahisahi
Member
Hey i forgot how to restrict the client version, i want to restrict it to 6.0.0.0
but it doesnt seems to work at all, if player log with higher client version and nothing happens, ive tried to change it to kick,annoy...lenientkick...nothing it just dont work
This is my clientverification.cs
Thanks
but it doesnt seems to work at all, if player log with higher client version and nothing happens, ive tried to change it to kick,annoy...lenientkick...nothing it just dont work
This is my clientverification.cs
Code:
using System;
using System.Diagnostics;
using System.IO;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Misc
{
public class ClientVerification
{
private enum OldClientResponse
{
Ignore,
Warn,
Annoy,
LenientKick,
Kick
}
private static bool m_DetectClientRequirement = true;
private static OldClientResponse m_OldClientResponse = OldClientResponse.Kick;
private static ClientVersion m_Required;
private static bool m_AllowRegular = true, m_AllowUOTD = false, m_AllowGod = false;
private static readonly TimeSpan m_AgeLeniency = TimeSpan.FromDays(10);
private static readonly TimeSpan m_GameTimeLeniency = TimeSpan.FromHours(25);
private static TimeSpan m_KickDelay = TimeSpan.FromSeconds(5.0);
public static ClientVersion Required
{
get
{
return m_Required;
}
set
{
m_Required = value;
}
}
public static bool AllowRegular
{
get
{
return m_AllowRegular;
}
set
{
m_AllowRegular = value;
}
}
public static bool AllowUOTD
{
get
{
return m_AllowUOTD;
}
set
{
m_AllowUOTD = value;
}
}
public static bool AllowGod
{
get
{
return m_AllowGod;
}
set
{
m_AllowGod = value;
}
}
public static TimeSpan KickDelay
{
get
{
return m_KickDelay;
}
set
{
m_KickDelay = value;
}
}
public static void Initialize()
{
EventSink.ClientVersionReceived += EventSink_ClientVersionReceived;
//ClientVersion.Required = null;
//Required = new ClientVersion( "6.0.0.0" );
if (m_DetectClientRequirement)
{
string path = Core.FindDataFile("client.exe");
if (File.Exists(path))
{
FileVersionInfo info = FileVersionInfo.GetVersionInfo(path);
if (info.FileMajorPart != 0 || info.FileMinorPart != 0 || info.FileBuildPart != 0 || info.FilePrivatePart != 0)
{
Required = new ClientVersion(info.FileMajorPart, info.FileMinorPart, info.FileBuildPart, info.FilePrivatePart);
}
}
}
if (Required != null)
{
Utility.PushColor(ConsoleColor.White);
Console.WriteLine("Restricting client version to {0}. Action to be taken: {1}", Required, m_OldClientResponse);
Utility.PopColor();
}
}
private static void EventSink_ClientVersionReceived(ClientVersionReceivedArgs e)
{
string kickMessage = null;
NetState state = e.State;
ClientVersion version = e.Version;
if (state.Mobile.AccessLevel > AccessLevel.Player)
return;
if (Required != null && version < Required && (m_OldClientResponse == OldClientResponse.Kick || (m_OldClientResponse == OldClientResponse.LenientKick && (DateTime.Now - state.Mobile.CreationTime) > m_AgeLeniency && state.Mobile is PlayerMobile && ((PlayerMobile)state.Mobile).GameTime > m_GameTimeLeniency)))
{
kickMessage = String.Format("This server requires your client version be at least {0}.", Required);
}
else if (!AllowGod || !AllowRegular || !AllowUOTD)
{
if (!AllowGod && version.Type == ClientType.God)
kickMessage = "This server does not allow god clients to connect.";
else if (!AllowRegular && version.Type == ClientType.Regular)
kickMessage = "This server does not allow regular clients to connect.";
else if (!AllowUOTD && state.IsUOTDClient)
kickMessage = "This server does not allow UO:TD clients to connect.";
if (!AllowGod && !AllowRegular && !AllowUOTD)
{
kickMessage = "This server does not allow any clients to connect.";
}
else if (AllowGod && !AllowRegular && !AllowUOTD && version.Type != ClientType.God)
{
kickMessage = "This server requires you to use the god client.";
}
else if (kickMessage != null)
{
if (AllowRegular && AllowUOTD)
kickMessage += " You can use regular or UO:TD clients.";
else if (AllowRegular)
kickMessage += " You can use regular clients.";
else if (AllowUOTD)
kickMessage += " You can use UO:TD clients.";
}
}
if (kickMessage != null)
{
state.Mobile.SendMessage(0x22, kickMessage);
state.Mobile.SendMessage(0x22, "You will be disconnected in {0} seconds.", KickDelay.TotalSeconds);
Timer.DelayCall(KickDelay, delegate
{
if (state.Socket != null)
{
Console.WriteLine("Client: {0}: Disconnecting, bad version", state);
state.Dispose();
}
});
}
else if (Required != null && version < Required)
{
switch (m_OldClientResponse)
{
case OldClientResponse.Warn:
{
state.Mobile.SendMessage(0x22, "Your client is out of date. Please update your client.", Required);
state.Mobile.SendMessage(0x22, "This server recommends that your client version be at least {0}.", Required);
break;
}
case OldClientResponse.LenientKick:
case OldClientResponse.Annoy:
{
SendAnnoyGump(state.Mobile);
break;
}
}
}
}
private static void SendAnnoyGump(Mobile m)
{
if (m.NetState != null && m.NetState.Version < Required)
{
Gump g = new WarningGump(1060637, 30720, String.Format("Your client is out of date. Please update your client.<br>This server recommends that your client version be at least {0}.<br> <br>You are currently using version {1}.<br> <br>To patch, run UOPatch.exe inside your Ultima Online folder.", Required, m.NetState.Version), 0xFFC000, 480, 360,
delegate
{
m.SendMessage("You will be reminded of this again.");
if (m_OldClientResponse == OldClientResponse.LenientKick)
m.SendMessage("Old clients will be kicked after {0} days of character age and {1} hours of play time", m_AgeLeniency, m_GameTimeLeniency);
Timer.DelayCall(TimeSpan.FromMinutes(Utility.Random(5, 15)), delegate { SendAnnoyGump(m); });
}, null, false);
g.Dragable = false;
g.Closable = false;
g.Resizable = false;
m.SendGump(g);
}
}
}
}
Thanks
Last edited: