Iomega0318

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Endless Journey
Is there an easy way to have items dropping in the players pack to stack on other items of the same type?

I'm currently fixing some bugs in a script and I have it working but the dropped items aren't stacking which is rather annoying..
 
I didn't know that was a thing! Testing it out now!

Hmm nope, seems like it doesn't like it.. here's what I'm using:
C#:
                    Container pack = from.Backpack;
                    pack.DropItemStacked(new Bottle(count));
C#:
error CS1061: 'Container' does not contain a definition for 'DropItemStacked' and no accessible extension method 'DropItemStacked' accepting a first argument of type 'Container' could be found (are you missing a using directive or an assembly reference?)

I think it might be because I'm calling that in the OnDragDrop, but not sure..
 
Last edited:
I didn't know that was a thing! Testing it out now!

Hmm nope, seems like it doesn't like it.. here's what I'm using:
C#:
                    Container pack = from.Backpack;
                    pack.DropItemStacked(new Bottle(count));
C#:
error CS1061: 'Container' does not contain a definition for 'DropItemStacked' and no accessible extension method 'DropItemStacked' accepting a first argument of type 'Container' could be found (are you missing a using directive or an assembly reference?)

I think it might be because I'm calling that in the OnDragDrop, but not sure..

If you want to use the Vita-Nex extension method, it is DropItemStack, otherwise @Bittiez solution should work, so long as the item is actually set as stackable.

This extension method requires `using Server;`
 
Vita Nex has an extension too.. omg lol.. I'll test yours here in a sec, the only way I could get it to work right now was by writing a new drop method to Container.cs, the item I am dropping things onto isn't actually a container it's an item then it returns the items it "consumes" to the players inventory if that makes sense.

C#:
        public static void DropItemStackedIntoPack(Item item, Mobile from)
        {
            Container pack = from.Backpack;
            List<Item> list = pack.Items;

            ItemFlags.SetTaken(item, true);

            for (int i = 0; i < list.Count; ++i)
            {
                Item packItem = list[i];

                if (packItem.StackWith(null, item, false))
                {
                    item.Delete();
                    return;
                }
            }

            pack.DropItem(item);
        }

Voxpire, your code worked without any other code modifications. I'll likely go that route! Thank you!
 
Last edited:
I didn't know that was a thing! Testing it out now!

Hmm nope, seems like it doesn't like it.. here's what I'm using:
C#:
                    Container pack = from.Backpack;
                    pack.DropItemStacked(new Bottle(count));
C#:
error CS1061: 'Container' does not contain a definition for 'DropItemStacked' and no accessible extension method 'DropItemStacked' accepting a first argument of type 'Container' could be found (are you missing a using directive or an assembly reference?)

I think it might be because I'm calling that in the OnDragDrop, but not sure..
DropItemStacked defined in BaseContainer, not in its parent "Container". The code should looks like:
C#:
                    BaseContainer pack = from.Backpack;

                    pack.DropItemStacked(new Bottle(count));
                    // or just:
                    // from.Backpack?.DropItemStacked(new Bottle(count));
 

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