SomeDude

Member
does anyone no much about this system cant seem to figrue out what edits i need done lost my read me and been searching net 3 days looking for this release page come up with notting
 

Attachments

  • ArtifactList.cs
    640 bytes · Views: 13
  • RandomArtifactScroll.cs
    1.6 KB · Views: 8
  • ArtifactBag.cs
    648 bytes · Views: 8
  • ArtifactValidate.cs
    4.9 KB · Views: 11
  • XmlArtifactBonus.cs
    1.6 KB · Views: 13
namespace Server.Engines.XmlSpawner2
{
public class XmlArtifactBonus : XmlAttachment
{
private int m_Value = 3; // default value of 3x's drops.

[CommandProperty(AccessLevel.GameMaster)]
public int Value { get { return m_Value; } set { m_Value = value; } }

// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
just glancing at it and reading a little in scripts its looking like a xmlattachment its a Tresdni script if You can get ahold of him/her should be easy to get the readme to post with these if not its trial and error to load and I want have time til later this week to try it out
If You have xmlspawners installed the commands for attaching is [addatt and [getatt this adds the attachment and opens a gump to edit
 

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