namespace Server.Engines.XmlSpawner2
{
public class XmlArtifactBonus : XmlAttachment
{
private int m_Value = 3; // default value of 3x's drops.
[CommandProperty(AccessLevel.GameMaster)]
public int Value { get { return m_Value; } set { m_Value = value; } }
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
just glancing at it and reading a little in scripts its looking like a xmlattachment its a Tresdni script if You can get ahold of him/her should be easy to get the readme to post with these if not its trial and error to load and I want have time til later this week to try it out
If You have xmlspawners installed the commands for attaching is [addatt and [getatt this adds the attachment and opens a gump to edit