Jawn Dough
Member
- ServUO Version
- Publish 57
- Ultima Expansion
- Endless Journey
I'm trying to make healers/wandering healers heal everyone, not just young players. I'm fairly sure it's in the BaseHealer script, I see the lines of code within that point to young players but I'm not sure what edits to make.
Code:
using System;
using System.Collections.Generic;
using Server.Gumps;
using Server.Items;
namespace Server.Mobiles
{
public abstract class BaseHealer : BaseVendor
{
private static readonly TimeSpan ResurrectDelay = TimeSpan.FromSeconds(2.0);
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
private DateTime m_NextResurrect;
public BaseHealer()
: base(null)
{
if (!this.IsInvulnerable)
{
this.AI = AIType.AI_Mage;
this.ActiveSpeed = 0.2;
this.PassiveSpeed = 0.8;
this.RangePerception = BaseCreature.DefaultRangePerception;
this.FightMode = FightMode.Aggressor;
}
this.SpeechHue = 0;
this.SetStr(304, 400);
this.SetDex(102, 150);
this.SetInt(204, 300);
this.SetDamage(10, 23);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 40, 50);
this.SetResistance(ResistanceType.Fire, 40, 50);
this.SetResistance(ResistanceType.Cold, 40, 50);
this.SetResistance(ResistanceType.Poison, 40, 50);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.Anatomy, 75.0, 97.5);
this.SetSkill(SkillName.EvalInt, 82.0, 100.0);
this.SetSkill(SkillName.Healing, 75.0, 97.5);
this.SetSkill(SkillName.Magery, 82.0, 100.0);
this.SetSkill(SkillName.MagicResist, 82.0, 100.0);
this.SetSkill(SkillName.Tactics, 82.0, 100.0);
this.Fame = 1000;
this.Karma = 10000;
this.PackItem(new Bandage(Utility.RandomMinMax(5, 10)));
this.PackItem(new HealPotion());
this.PackItem(new CurePotion());
}
public BaseHealer(Serial serial)
: base(serial)
{
}
public override bool IsActiveVendor
{
get
{
return false;
}
}
public override bool IsInvulnerable
{
get
{
return false;
}
}
public override VendorShoeType ShoeType
{
get
{
return VendorShoeType.Sandals;
}
}
public virtual bool HealsYoungPlayers
{
get
{
return false;
}
}
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public override void InitSBInfo()
{
}
public virtual int GetRobeColor()
{
return Utility.RandomYellowHue();
}
public override void InitOutfit()
{
base.InitOutfit();
this.AddItem(new Robe(this.GetRobeColor()));
}
public virtual bool CheckResurrect(Mobile m)
{
return true;
}
public virtual void OfferResurrection(Mobile m)
{
this.Direction = this.GetDirectionTo(m);
m.PlaySound(0x1F2);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump(typeof(ResurrectGump));
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
public virtual void OfferHeal(PlayerMobile m)
{
this.Direction = this.GetDirectionTo(m);
if (m.CheckYoungHealTime())
{
this.Say(501229); // You look like you need some healing my child.
m.PlaySound(0x1F2);
m.FixedEffect(0x376A, 9, 32);
m.Hits = m.HitsMax;
}
else
{
this.Say(501228); // I can do no more for you at this time.
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!m.Frozen && DateTime.UtcNow >= this.m_NextResurrect && this.InRange(m, 2) && !this.InRange(oldLocation, 2) && this.InLOS(m))
{
if (!m.Alive)
{
this.m_NextResurrect = DateTime.UtcNow + ResurrectDelay;
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else if (this.CheckResurrect(m))
{
this.OfferResurrection(m);
}
}
else if (this.HealsYoungPlayers && m.Hits < m.HitsMax && m is PlayerMobile && ((PlayerMobile)m).Young)
{
this.OfferHeal((PlayerMobile)m);
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if (!this.IsInvulnerable)
{
this.AI = AIType.AI_Mage;
this.ActiveSpeed = 0.2;
this.PassiveSpeed = 0.8;
this.RangePerception = BaseCreature.DefaultRangePerception;
this.FightMode = FightMode.Aggressor;
}
}
}
}