Castiel

Member
Looking to modify universal dye tub script to work on ethereal mounts. Not sure how to do this with the nontransparent mount hue and the transparent mount hue, right now the uni tub only changes the statue hue. Example of what i tried:

Code:
else if (target is EtherealMount)
            {
                EtherealMount mount = target as EtherealMount;

                if (mount is GMEthereal)
                {
                    from.SendMessage("You cannot use it on this!");
                }
                else if (mount.RootParent == from)
                {
                    //mount.Transparent = mount.Transparent ? false : true;
                    //mount.m_Transparent = false;
                    mount.Hue = m_Item.Hue;
                    mount.TransparentMountedHue = m_Item.Hue; //added 
                    mount.NonTransparentMountedHue = m_Item.Hue; //added
                    mount.InvalidateProperties();
                }
            }
 
Got this sorted...
In Ethereals.cs

under:

Public Void MountMe()
{
StatueHue = Hue;

added:

NonTransparentMountedHue = StatueHue;
 

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