Ixtabay

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Ixtabay submitted a new resource:

HomeStone - Works like the hearthstone in World of Warcraft. Can also be set to player's house.

The Home Stone allows players to set a home location in any inn, or in a house they own.

By default, the stone can be used every 15 minutes, but this can be adjusted.

Code:
private static readonly TimeSpan delay = TimeSpan.FromMinutes( 15.0 );
private static readonly TimeSpan totalDelay = TimeSpan.FromMinutes( 15.0 );

When the Home Stone is first added, it is without an owner. One first use, the Home Stone becomes bound to the player using it. Once bound, it can only be used by...

Read more about this resource...
 
Will never cast the spell, it will constantly remark the location if you doubleclick it. So I suggest you change the "Mark" routine to a ContextMenu of some kind and then use the OnDoubleClick method to actually cast the spell.
 
I may have fixed it (not tested yet)

Code:
// Created by Dunhill, based on the original idea of Murzin
// Version 1.1, released in runuo.com forums
// Version 1.2, fixed for ServUO by Ixtabay
// Version 1.3, Actually fixed for ServUO by Greystar
using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Regions;
using Server.Spells;
using Server.Network;
using Server.Multis;
using Server.ContextMenus;

namespace Server.Items
{
    public class HomeStone : Item
    {
        private static readonly TimeSpan delay = TimeSpan.FromMinutes( 15.0 );
        private static readonly bool oneStonePerMobile = true;
        private static readonly TimeSpan totalDelay = TimeSpan.FromMinutes( 15.0 );
      
        private static List<HomeStoneUse> useRegistry = new List<HomeStoneUse>();
      
        private bool noWaitTime;
        private DateTime lastUsed;
        private DateTime lastMarked;
        private Point3D home;
        private Map homeMap;      
        private Mobile owner;
      

        #region Commands
        [CommandProperty( AccessLevel.GameMaster )]
        public bool NoWaitTime
        {
            get{ return (owner.AccessLevel >= AccessLevel.GameMaster ? true : noWaitTime); }
            set{ noWaitTime = value; }
        }
      
        [CommandProperty( AccessLevel.GameMaster )]
        public DateTime LastUsed
        {
            get{ return lastUsed; }
            set{ lastUsed = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public Point3D Home
        {
            get{ return home; }
            set{ home = value; }
        }

        [CommandProperty( AccessLevel.GameMaster )]
        public Map HomeMap
        {
            get{ return homeMap; }
            set{ homeMap = value; }
        }
      
        [CommandProperty( AccessLevel.GameMaster )]
        public Mobile Owner
        {
            get{ return owner; }
            set{ owner = value; }
        }

// ------------------------------------------------------------------------------------------------------- added per zerodowned		
		/* public override TimeSpan CastDelayBase
         {
             get
             {
                 return TimeSpan.FromSeconds(1.5);
             }
         } */

		
        #endregion
      
        #region constructors
        [Constructable]
        public HomeStone() : this( null )
        {
        }
      
        [Constructable]
        public HomeStone(Mobile from) : base( 0x1726) //2AAA )
        {
            this.owner = from;        
            Weight = 0.0;
            LootType = LootType.Blessed;                      
            RenameThisStone();
        }
        #endregion
      
        public static void RegisterUse( Mobile from )
        {
            useRegistry.Add(new HomeStoneUse( from ));
        }
      
        public static TimeSpan GetRemainingTimeToUseForMobile( Mobile from )
        {
            List<HomeStoneUse> innerUseRegistry = useRegistry.FindAll(delegate( HomeStoneUse hsu ) { return hsu.User == from
                                      && hsu.UseTime > DateTime.Now - totalDelay; });
          
            if ( innerUseRegistry.Count > 0 )
            {
                foreach( HomeStoneUse hsu in innerUseRegistry) // TODO: Better way to solve this?
                {
                    // delay - ( now - used )
                    return  totalDelay -  (DateTime.Now - hsu.UseTime) ;
                }
            }
                  
            return TimeSpan.Zero;
        }
      
        public static void cleanUseList()
        {
            useRegistry.RemoveAll(delegate(HomeStoneUse hsu) { return hsu.UseTime < DateTime.Now - totalDelay; });
        }

        public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
        {
            list.Add(new GoHomeEntry(from, item));
            list.Add(new SetHomeEntry(from, item));
        }

        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            if (owner == null)
            {
                return;
            }
            else
            {
                if (owner != from)
                {
                    from.SendMessage("This is not yours to use.");
                    return;
                }
                else
                {
                    base.GetContextMenuEntries(from, list);
                    HomeStone.GetContextMenuEntries(from, this, list);
                }
            }
        }
		
        public override void OnDoubleClick( Mobile from )
        {        
          
            if ( !IsChildOf( from.Backpack ) )
            {
                from.SendMessage( "This must be in your backpack to use." );
                return;
            }
          
            if ( owner == null  )
            {
                SwitchOwner(from);
                return;
            }    
          
            if ( Validate( from ) )
            {
				new HomeStoneSpell( this, from ).Cast();
            }

        }

        public override void OnSingleClick( Mobile from )
        {
            // why not base? we dont like to see the [blessed] tag, just like on runebooks,spellbooks etc
            // + we dont want it to be called coconut or whatever
            //base.OnSingleClick( from );
          
            LabelTo( from, this.Name );
                      
            string label;
          
            TimeSpan timetouse = GetRemainingTimeToUse();
            //TimeSpan timetouseTotal = GetRemainingTimeToUseForMobile( from );
          
            if ( owner == null )
                return;
          
          
            if ( timetouse.TotalSeconds <= 0.0)
                label = "[ready]";            
            else
                label = "[" + timetouse.Minutes + " minutes]";                


          
            if ( this.homeMap != null )
                LabelTo( from, label );
            else
                LabelTo( from, "[unmarked]" );

        }

        private class SetHomeEntry : ContextMenuEntry
        {
            private readonly HomeStone m_Item;
            private readonly Mobile m_Mobile;
            public SetHomeEntry(Mobile from, Item item)
                : base(2055)// uses "Mark" entry
            {
                m_Item = (HomeStone)item;
                m_Mobile = from;
            }

            public override void OnClick()
            {
				if ( m_Item.IsInMarkAbleRegion( m_Mobile ))
				{
					m_Item.Mark( m_Mobile );
				}
            }
        }
		
        private void Mark( Mobile from )
        {        
            if ( this.lastMarked > DateTime.Now - TimeSpan.FromSeconds(5))
            {
                from.SendMessage("You have to wait until you can mark your stone again.");
            }
            else
            {
                this.home = from.Location;
                this.homeMap = from.Map;
                this.lastMarked = DateTime.Now;
                from.PlaySound( 0x1E9 );      
                from.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
                from.SendMessage( "You have marked this as your home." );
            }        
        }

        private class GoHomeEntry : ContextMenuEntry
        {
            private readonly HomeStone m_Item;
            private readonly Mobile m_Mobile;
            public GoHomeEntry(Mobile from, Item item)
                : base(5134)// uses "Goto Loc" entry
            {
                m_Item = (HomeStone)item;
                m_Mobile = from;
            }

            public override void OnClick()
            {
				if ( m_Item.Validate( m_Mobile ) )
				{
					new HomeStoneSpell( m_Item, m_Mobile ).Cast();
				}
			}
        }
		
        private void SwitchOwner(Mobile from)
        {
            if ( owner == null ) // double check..
            {                
                owner = from;
                from.SendMessage("You take possession of this hearthstone!");
                RenameThisStone();
            }
            else
                from.SendMessage( "This is not your homestone!" );
        }
      
        private void RenameThisStone()
        {
            if ( owner != null )
            {
                this.Name = owner.Name + "s homestone";
                this.Hue = 0x501;
            }
            else
            {
                this.Name = "a homestone with no owner";
                this.Hue = 0;
            }    
        }

        private bool Validate( Mobile from )
        {

            if ( from != owner )
            {
                from.SendMessage( "This is not your homestone!" );
                return false;
            }
          
            else if ( this.homeMap == null )
            {
                from.SendMessage( "This homestone is not yet marked anywhere!" );
                return false;
            }
            //else if ( from.Criminal )
            //{
            //    from.SendLocalizedMessage( 1005561, "", 0x22 ); // your criminal and cannot escape so easily
            //    return false;
            //}
            else if ( Server.Spells.SpellHelper.CheckCombat( from ) )
            {
                from.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
                return false;
            }
            else if ( Server.Factions.Sigil.ExistsOn( from ) )
            {
                from.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
                return false;
            }
            else if ( Server.Misc.WeightOverloading.IsOverloaded( from ) )
            {
                from.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
                return false;
            }
            else if ( GetRemainingTimeToUse() > TimeSpan.Zero && !noWaitTime )
            {
                from.SendMessage( "Your homestone will be ready again in {0} minutes!", (int)HomeStone.GetRemainingTimeToUseForMobile( from ).TotalMinutes );
                return false;
            }
            else if ( HomeStone.GetRemainingTimeToUseForMobile( from ) > TimeSpan.Zero && oneStonePerMobile )
            {
                from.SendMessage( "You must wait {0} minutes before using another homestone.", (int)HomeStone.GetRemainingTimeToUseForMobile( from ).TotalMinutes );
                return false;
            }        
            else
            {
                return true;
            }

        }
      
        private bool IsInMarkAbleRegion(Mobile from)
        {
            bool house = false;
            if ( from.Region is HouseRegion )
                if (((HouseRegion)from.Region).House.IsOwner(from))
                    house = true;
          
            if ( from.Region.GetLogoutDelay( from ) == TimeSpan.Zero || house )
                return true;

            return false;
        }
      
        private TimeSpan GetRemainingTimeToUse()
        {
            return lastUsed + delay - DateTime.Now;
        }
      
        public HomeStone( Serial serial ) : base( serial )
        {
        }
      
        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            writer.Write( (int) 0 );
            writer.Write( (Mobile)owner);
            writer.Write( (Point3D) home );
            writer.Write( (DateTime) lastUsed );
            writer.Write( (Map) homeMap );
            RenameThisStone();
            cleanUseList();
        }
      
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();
            owner = reader.ReadMobile();
            home = reader.ReadPoint3D();
            lastUsed = reader.ReadDateTime();
            homeMap = reader.ReadMap();
            RenameThisStone();
            cleanUseList();
        }
      
        public class HomeStoneSpell : Spell
        {
            private static SpellInfo m_Info = new SpellInfo( "Home Stone", "", 230 );
			public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.5 ); } }
            private HomeStone m_homeStone;

            public HomeStoneSpell( HomeStone homeStone, Mobile caster ) : base( caster, null, m_Info )
            {
                m_homeStone = homeStone;
              
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y, caster.Z + 4 ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y, caster.Z ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y, caster.Z - 4 ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X, caster.Y + 1, caster.Z + 4 ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X, caster.Y + 1, caster.Z ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X, caster.Y + 1, caster.Z - 4 ), caster.Map, 0x3709, 30, 1281, 2 );
//
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y + 1, caster.Z + 11 ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y + 1, caster.Z + 7 ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y + 1, caster.Z + 3 ), caster.Map, 0x3709, 30, 1281, 2 );
//          Effects.SendLocationEffect( new Point3D( caster.X + 1, caster.Y + 1, caster.Z - 1 ), caster.Map, 0x3709, 30, 1281, 2 );
            caster.FixedParticles( 0x3709, 10, 30 ,1281,1, 5037, EffectLayer.Waist );
            }

            public override bool ClearHandsOnCast{ get{ return false; } }
            public override bool RevealOnCast{ get{ return false; } }
            public override TimeSpan GetCastRecovery()
            {
                return TimeSpan.Zero;
            }

            public override TimeSpan GetCastDelay()
            {
                return TimeSpan.FromSeconds(3);//( (m_Mount.IsDonationItem && RewardSystem.GetRewardLevel( m_Rider ) < 3 )? 12.5 : 5.0 ) );
            }

            public override int GetMana()
            {
                return 10;
            }

            public override bool ConsumeReagents()
            {
                return false;
            }

            public override bool CheckFizzle()
            {
                return true;
            }

            private bool m_Stop;

            public void Stop()
            {
                m_Stop = true;
                Disturb( DisturbType.Hurt, false, false );
            }

            public override bool CheckDisturb( DisturbType type, bool checkFirst, bool resistable )
            {
                //if ( type == DisturbType.EquipRequest || type == DisturbType.UseRequest/* || type == DisturbType.Hurt*/ )
                //  return false;
                if ( type == DisturbType.Hurt )
                    return false;
                else
                    return true;
            }

            public override void DoHurtFizzle()
            {
                if ( !m_Stop )
                    base.DoHurtFizzle();
            }

            public override void DoFizzle()
            {
                if ( !m_Stop )
                    base.DoFizzle();
            }

            public override void OnDisturb( DisturbType type, bool message )
            {
                if ( message && !m_Stop )
                    Caster.SendMessage( "You have been disrupted while attempting to use your homestone" );

                //m_Mount.UnmountMe();
            }

            public override void OnCast()
            {        
              
                HomeStoneTeleport();
                FinishSequence();
            }
          
            private void HomeStoneTeleport( )
            {
                if ( m_homeStone.Validate( Caster ) )
                {        
                    HomeStone.RegisterUse( Caster);
                    BaseCreature.TeleportPets( Caster, m_homeStone.home, m_homeStone.homeMap, true );
                    Caster.Location = new Point3D( m_homeStone.home );
                    Caster.Map = m_homeStone.homeMap;                
                    m_homeStone.LastUsed = DateTime.Now;  
                    Caster.PlaySound( 0x1FC );
                    Caster.FixedParticles( 0x3709, 10, 30 ,1281,1, 5037, EffectLayer.Waist );
                }
              
            }
        }    
  
        private class HomeStoneUse
        {
            private DateTime useTime;
            private Mobile user;
            public DateTime UseTime{get{return this.useTime;}}
            public Mobile User{get{return this.user;}}
          
            public HomeStoneUse( Mobile from )
            {
                useTime = DateTime.Now;
                user = from;
            }
        }
    }
}

And yes there is a reason why I didn't upload the file.
 
Updated! Added Greystars mark routine and replaced depreciated OnSingleClick with OnAosSingleClick
 

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  • HomeStone.cs
    13 KB · Views: 18

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