// ****************************************************
// Written For Radio Ultimate By Lichking
// ****************************************************
/*
updated for RunUO 2.0 Final by:
/\
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\ ___\ \ / # # # # # # # # # # # # # # # # #
\/ / \/ / ### ## ### # # # ### # # # # # ## ##
/ /\__/_/\ # # # # # # # # # # # # # # # # #
/__\ \_____\ ### ### # # # ### # # # ### ## # # ###
\ / http://www.wftpradio.net/
\/
*/
using System;
using Server;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Items
{
public class PetSlotDeed : Item
{
[Constructable]
public PetSlotDeed() : base( 5360 )
{
base.Weight = 1.0;
base.Name = "A Pet Slot Deed +1";
base.Hue = 0x481;
LootType = LootType.Blessed;
}
public PetSlotDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile mobile = from as PlayerMobile;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( mobile.FollowersMax >= 25 )
{
mobile.SendMessage( "You are not allowed more than 25 pet slots." );
}
else
{
mobile.FollowersMax += 1;
mobile.SendMessage( "You have gained +1 to your maximum pet slots." );
Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
Effects.PlaySound( from.Location, from.Map, 0x243 );
Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 4, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 4, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
Delete();
}
}
}
}