using System;
namespace Server.Items
{
public enum TrapType
{
None,
MagicTrap,
ExplosionTrap,
DartTrap,
PoisonTrap
}
public abstract class TrapableContainer : BaseContainer, ITelekinesisable
{
private TrapType m_TrapType;
private int m_TrapPower;
private int m_TrapLevel;
[CommandProperty( AccessLevel.GameMaster )]
public TrapType TrapType
{
get
{
return m_TrapType;
}
set
{
m_TrapType = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int TrapPower
{
get
{
return m_TrapPower;
}
set
{
m_TrapPower = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int TrapLevel
{
get
{
return m_TrapLevel;
}
set
{
m_TrapLevel = value;
}
}
public virtual bool TrapOnOpen{ get{ return true; } }
public TrapableContainer( int itemID ) : base( itemID )
{
}
public TrapableContainer( Serial serial ) : base( serial )
{
}
private void SendMessageTo( Mobile to, int number, int hue )
{
if ( Deleted || !to.CanSee( this ) )
return;
to.Send( new Network.MessageLocalized( Serial, ItemID, Network.MessageType.Regular, hue, 3, number, "", "" ) );
}
private void SendMessageTo( Mobile to, string text, int hue )
{
if ( Deleted || !to.CanSee( this ) )
return;
to.Send( new Network.UnicodeMessage( Serial, ItemID, Network.MessageType.Regular, hue, 3, "ENU", "", text ) );
}
public virtual bool ExecuteTrap( Mobile from )
{
if ( m_TrapType != TrapType.None )
{
Point3D loc = this.GetWorldLocation();
Map facet = this.Map;
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
SendMessageTo( from, "That is trapped, but you open it with your godly powers.", 0x3B2 );
return false;
}
switch ( m_TrapType )
{
case TrapType.ExplosionTrap:
{
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
if ( from.InRange( loc, 3 ) )
{
int damage;
if ( m_TrapLevel > 0 )
damage = Utility.RandomMinMax( 10, 30 ) * m_TrapLevel;
else
damage = m_TrapPower;
AOS.Damage( from, damage, 0, 100, 0, 0, 0 );
// Your skin blisters from the heat!
from.LocalOverheadMessage( Network.MessageType.Regular, 0x2A, 503000 );
}
Effects.SendLocationEffect( loc, facet, 0x36BD, 15, 10 );
Effects.PlaySound( loc, facet, 0x307 );
break;
}
case TrapType.MagicTrap:
{
if ( from.InRange( loc, 1 ) )
from.Damage( m_TrapPower );
//AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
Effects.PlaySound( loc, Map, 0x307 );
Effects.SendLocationEffect( new Point3D( loc.X - 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y - 1, loc.Z ), Map, 0x36BD, 15 );
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y + 1, loc.Z ), Map, 0x36BD, 15 );
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y + 1, loc.Z + 11 ), Map, 0x36BD, 15 );
break;
}
case TrapType.DartTrap:
{
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
if ( from.InRange( loc, 3 ) )
{
int damage;
if ( m_TrapLevel > 0 )
damage = Utility.RandomMinMax( 5, 15 ) * m_TrapLevel;
else
damage = m_TrapPower;
AOS.Damage( from, damage, 100, 0, 0, 0, 0 );
// A dart imbeds itself in your flesh!
from.LocalOverheadMessage( Network.MessageType.Regular, 0x62, 502998 );
}
Effects.PlaySound( loc, facet, 0x223 );
break;
}
case TrapType.PoisonTrap:
{
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
if ( from.InRange( loc, 3 ) )
{
Poison poison;
if ( m_TrapLevel > 0 )
{
poison = Poison.GetPoison( Math.Max( 0, Math.Min( 4, m_TrapLevel - 1 ) ) );
}
else
{
AOS.Damage( from, m_TrapPower, 0, 0, 0, 100, 0 );
poison = Poison.Greater;
}
from.ApplyPoison( from, poison );
// You are enveloped in a noxious green cloud!
from.LocalOverheadMessage( Network.MessageType.Regular, 0x44, 503004 );
}
Effects.SendLocationEffect( loc, facet, 0x113A, 10, 20 );
Effects.PlaySound( loc, facet, 0x231 );
break;
}
}
m_TrapType = TrapType.None;
m_TrapPower = 0;
m_TrapLevel = 0;
return true;
}
return false;
}
public virtual void OnTelekinesis( Mobile from )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
Effects.PlaySound( Location, Map, 0x1F5 );
if( this.TrapOnOpen )
{
ExecuteTrap( from );
}
}
public override void Open( Mobile from )
{
if ( !this.TrapOnOpen || !ExecuteTrap( from ) )
base.Open( from );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( (int) m_TrapLevel );
writer.Write( (int) m_TrapPower );
writer.Write( (int) m_TrapType );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
m_TrapLevel = reader.ReadInt();
goto case 1;
}
case 1:
{
m_TrapPower = reader.ReadInt();
goto case 0;
}
case 0:
{
m_TrapType = (TrapType)reader.ReadInt();
break;
}
}
}
}
}