Zack
Member
I have been brainstorming for ideas that might lead to eventually being able to run a private server that is attractive to even some sort of small player base, so with my limited scripting and game knowledge I found the XMLAttachment system would be perfect for a lot simplified setup of custom content. One of my first intentions was to have complete control and understanding over the balance of PvM, gold farming, and the "Artifact Market". In order to do this I made a small system using XMLAttachments to create the Hunter Skill. The current max level for this skill is 50. (This can be changed easily.)
My intention was also to create a defined path for the self sufficient PvM'er. This idea came from a game I played for a very long time called Runescape, in which through leveling Slayer solo (or with friends) you gained access to a unique portion of the end game PvM content.
The Hunter Skill:
1. Players use the task command. (Both of these will give the player a hunter task)
2. Depending on the players hunter level they will be assigned a specific creature ~ which are pulled from hand picked hunter assignment tables ~ and amount to kill. (Anywhere from 35-85 creatures)
3. Each designated creature you slay gives you a calculated amount of experience towards your hunter skill. Each creature will also give 1, 3, or 5 slayer points (depending on difficulty) which can be exchanged at a Hunter Master for unique items.
-NOTE: You must kill the monster that you have been assigned in order to receive Hunter Experience.
4. Once the task has been completed, you must return to the stone/use the command to receive a new hunter task.
Extras:
1. Hunter Artifacts - Each hunter monster has a small drop rate (Anywhere from 1/52-1/1000) to drop a unique artifact that is also dropped by a few related hunter monsters. Currently I am in the process of setting up three "tiers" of hunter artifacts. Tier 1 artifacts are dropped during level 1-15 hunter tasks. Tier 2 artifacts are dropped during level 16-30 hunter tasks. Tier 3 artifacts are dropped during level 31-50 hunter tasks.
2. Task Skipping - As of now the only way to gain a new task is to complete your previously assigned one. This is to prevent stacking tasks that may deliver a higher exp/hour.
/* Not Added Yet
3. Unique Hunter Monsters - At certain hunter levels you will unlock the ability to be assigned a monster that is unique to the shard. This assignment will require a special item (like a face mask/bug repelling lantern) in order to kill the monster, or else you will be damaged with an effect unique to that monster.
-NOTE: These unique monster will also have higher artifact drop rates, and will REQUIRE you to have the associated hunter level in order to damage it. (This means that a portion of efficient end game artifact farming will require use and training of the hunter skill for PvM.)
Would love to hear what you guys think, and what I should add in the future.
My intention was also to create a defined path for the self sufficient PvM'er. This idea came from a game I played for a very long time called Runescape, in which through leveling Slayer solo (or with friends) you gained access to a unique portion of the end game PvM content.
The Hunter Skill:
1. Players use the task command. (Both of these will give the player a hunter task)
2. Depending on the players hunter level they will be assigned a specific creature ~ which are pulled from hand picked hunter assignment tables ~ and amount to kill. (Anywhere from 35-85 creatures)
3. Each designated creature you slay gives you a calculated amount of experience towards your hunter skill. Each creature will also give 1, 3, or 5 slayer points (depending on difficulty) which can be exchanged at a Hunter Master for unique items.
-NOTE: You must kill the monster that you have been assigned in order to receive Hunter Experience.
4. Once the task has been completed, you must return to the stone/use the command to receive a new hunter task.
Extras:
1. Hunter Artifacts - Each hunter monster has a small drop rate (Anywhere from 1/52-1/1000) to drop a unique artifact that is also dropped by a few related hunter monsters. Currently I am in the process of setting up three "tiers" of hunter artifacts. Tier 1 artifacts are dropped during level 1-15 hunter tasks. Tier 2 artifacts are dropped during level 16-30 hunter tasks. Tier 3 artifacts are dropped during level 31-50 hunter tasks.
2. Task Skipping - As of now the only way to gain a new task is to complete your previously assigned one. This is to prevent stacking tasks that may deliver a higher exp/hour.
/* Not Added Yet
3. Unique Hunter Monsters - At certain hunter levels you will unlock the ability to be assigned a monster that is unique to the shard. This assignment will require a special item (like a face mask/bug repelling lantern) in order to kill the monster, or else you will be damaged with an effect unique to that monster.
-NOTE: These unique monster will also have higher artifact drop rates, and will REQUIRE you to have the associated hunter level in order to damage it. (This means that a portion of efficient end game artifact farming will require use and training of the hunter skill for PvM.)
Would love to hear what you guys think, and what I should add in the future.
Last edited: