bala1412

Member
ServUO Version
Publish 57
Ultima Expansion
Endless Journey
Code:
using System;
using System.Collections;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Spells.Fourth
{
    public class FireFieldSpell : MagerySpell
    {
        private static readonly SpellInfo m_Info = new SpellInfo(
            "Fire Field", "In Flam Grav",
            215,
            9041,
            false,
            Reagent.BlackPearl,
            Reagent.SpidersSilk,
            Reagent.SulfurousAsh);
        public FireFieldSpell(Mobile caster, Item scroll)
            : base(caster, scroll, m_Info)
        {
        }

        public override SpellCircle Circle
        {
            get
            {
                return SpellCircle.Fourth;
            }
        }
        public override void OnCast()
        {
            Caster.Target = new InternalTarget(this);
        }

        public void Target(IPoint3D p)
        {
            if (!Caster.CanSee(p))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }
            else if (SpellHelper.CheckTown(p, Caster) && SpellHelper.CheckWater(new Point3D(p), Caster.Map) && CheckSequence())
            {
                SpellHelper.Turn(Caster, p);

                SpellHelper.GetSurfaceTop(ref p);

                int dx = Caster.Location.X - p.X;
                int dy = Caster.Location.Y - p.Y;
                int rx = (dx - dy) * 44;
                int ry = (dx + dy) * 44;

                bool eastToWest;

                if (rx >= 0 && ry >= 0)
                {
                    eastToWest = false;
                }
                else if (rx >= 0)
                {
                    eastToWest = true;
                }
                else if (ry >= 0)
                {
                    eastToWest = true;
                }
                else
                {
                    eastToWest = false;
                }

                Effects.PlaySound(p, Caster.Map, 0x20C);

                int itemID = eastToWest ? 0x398C : 0x3996;
                TimeSpan duration;

                if (Core.AOS)
                    duration = TimeSpan.FromSeconds((15 + (Caster.Skills.Magery.Fixed / 5)) / 4);
                else
                    duration = TimeSpan.FromSeconds(4.0 + (Caster.Skills[SkillName.Magery].Value * 0.5));

                Point3D pnt = new Point3D(p);

                if (SpellHelper.CheckField(pnt, Caster.Map))
                    new FireFieldItem(itemID, pnt, Caster, Caster.Map, duration);

                for (int i = 1; i <= 2; ++i)
                {
                    Timer.DelayCall<int>(TimeSpan.FromMilliseconds(i * 300), index =>
                    {
                        Point3D point = new Point3D(eastToWest ? pnt.X + index : pnt.X, eastToWest ? pnt.Y : pnt.Y + index, pnt.Z);
                        SpellHelper.AdjustField(ref point, Caster.Map, 16, false);

                        if (SpellHelper.CheckField(point, Caster.Map))
                            new FireFieldItem(itemID, point, Caster, Caster.Map, duration);

                        point = new Point3D(eastToWest ? pnt.X + -index : pnt.X, eastToWest ? pnt.Y : pnt.Y + -index, pnt.Z);
                        SpellHelper.AdjustField(ref point, Caster.Map, 16, false);

                        if (SpellHelper.CheckField(point, Caster.Map))
                            new FireFieldItem(itemID, point, Caster, Caster.Map, duration);
                    }, i);
                }
            }

            FinishSequence();
        }

        [DispellableField]
        public class FireFieldItem : Item
        {
            private Timer m_Timer;
            private DateTime m_End;
            private Mobile m_Caster;
            private int m_Damage;

            public Mobile Caster { get { return m_Caster; } }

            public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration)
                : this(itemID, loc, caster, map, duration, 2)
            {
            }

            public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int damage)
                : base(itemID)
            {
                bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false);

                Movable = false;
                Light = LightType.Circle300;

                MoveToWorld(loc, map);
                Effects.SendLocationParticles(EffectItem.Create(loc, map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5029);

                m_Caster = caster;

                m_Damage = damage;

                m_End = DateTime.UtcNow + duration;

                m_Timer = new InternalTimer(this, caster.InLOS(this), canFit);
                m_Timer.Start();
            }

            public FireFieldItem(Serial serial)
                : base(serial)
            {
            }

            public override bool BlocksFit
            {
                get
                {
                    return true;
                }
            }
            public override void OnAfterDelete()
            {
                base.OnAfterDelete();

                if (m_Timer != null)
                    m_Timer.Stop();
            }

            public override void Serialize(GenericWriter writer)
            {
                base.Serialize(writer);

                writer.Write((int)2); // version

                writer.Write(m_Damage);
                writer.Write(m_Caster);
                writer.WriteDeltaTime(m_End);
            }

            public override void Deserialize(GenericReader reader)
            {
                base.Deserialize(reader);

                int version = reader.ReadInt();

                switch ( version )
                {
                    case 2:
                        {
                            m_Damage = reader.ReadInt();
                            goto case 1;
                        }
                    case 1:
                        {
                            m_Caster = reader.ReadMobile();

                            goto case 0;
                        }
                    case 0:
                        {
                            m_End = reader.ReadDeltaTime();

                            m_Timer = new InternalTimer(this, true, true);
                            m_Timer.Start();

                            break;
                        }
                }

                if (version < 2)
                    m_Damage = 2;
            }

            public override bool OnMoveOver(Mobile m)
            {
                if (Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
                {
                    if (SpellHelper.CanRevealCaster(m))
                        m_Caster.RevealingAction();
                   
                    m_Caster.DoHarmful(m);

                    int damage = m_Damage;

                    if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
                    {
                        damage = 1;

                        m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
                    }

                    AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
                    m.PlaySound(0x208);

                    if (m is BaseCreature)
                        ((BaseCreature)m).OnHarmfulSpell(m_Caster);
                }

                return true;
            }

            private class InternalTimer : Timer
            {
                private static readonly Queue m_Queue = new Queue();
                private readonly FireFieldItem m_Item;
                private readonly bool m_InLOS;
                private readonly bool m_CanFit;

                public InternalTimer(FireFieldItem item, bool inLOS, bool canFit)
                    : base(TimeSpan.FromMilliseconds(500), TimeSpan.FromSeconds(1.0))
                {
                    m_Item = item;
                    m_InLOS = inLOS;
                    m_CanFit = canFit;

                    Priority = TimerPriority.FiftyMS;
                }

                protected override void OnTick()
                {
                    if (m_Item.Deleted)
                        return;

                    if (DateTime.UtcNow > m_Item.m_End)
                    {
                        m_Item.Delete();
                        Stop();
                    }
                    else
                    {
                        Map map = m_Item.Map;
                        Mobile caster = m_Item.m_Caster;

                        if (map != null && caster != null)
                        {
                            IPooledEnumerable eable = m_Item.GetMobilesInRange(0);

                            foreach (Mobile m in eable)
                            {
                                if ((m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
                                    m_Queue.Enqueue(m);
                            }

                            eable.Free();

                            while (m_Queue.Count > 0)
                            {
                                Mobile m = (Mobile)m_Queue.Dequeue();
                               
                                if (SpellHelper.CanRevealCaster(m))
                                    caster.RevealingAction();

                                caster.DoHarmful(m);

                                int damage = m_Item.m_Damage;

                                if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
                                {
                                    damage = 1;

                                    m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
                                }

                                AOS.Damage(m, caster, damage, 0, 100, 0, 0, 0);
                                m.PlaySound(0x208);

                                if (m is BaseCreature)
                                    ((BaseCreature)m).OnHarmfulSpell(caster);
                            }
                        }
                    }
                }
            }
        }

        public class InternalTarget : Target
        {
            private readonly FireFieldSpell m_Owner;
            public InternalTarget(FireFieldSpell owner)
                : base(Core.TOL ? 15 : Core.ML ? 10 : 12, true, TargetFlags.None)
            {
                m_Owner = owner;
            }

            protected override void OnTarget(Mobile from, object o)
            {
                if (o is IPoint3D)
                    m_Owner.Target((IPoint3D)o);
            }

            protected override void OnTargetFinish(Mobile from)
            {
                m_Owner.FinishSequence();
            }
        }
    }
}
The script above is my FireField magic script. FireField magic damage is not affected by Spell Damage and Magery skills. I want to set FireField magic up to increase damage under the influence of Spell Damage and Magery skills. Modifying other magic wasn't hard, but for me FireField magic is too hard to set up. Could you give me a hand?
 
It is possible to provide a damage amount as an additional argument for FireFieldItem (line 86) to override the default base value of 2 (per tick):
Code:
new FireFieldItem(itemID, pnt, Caster, Caster.Map, duration);

Modified:
Code:
int damage = 2; // increase this to increase base damage per tick

new FireFieldItem(itemID, pnt, Caster, Caster.Map, duration, damage);
 
It is possible to provide a damage amount as an additional argument for FireFieldItem (line 86) to override the default base value of 2 (per tick):
Code:
new FireFieldItem(itemID, pnt, Caster, Caster.Map, duration);

Modified:
Code:
int damage = 2; // increase this to increase base damage per tick

new FireFieldItem(itemID, pnt, Caster, Caster.Map, duration, damage);
Oh! Thank you. Thanks to you, I was able to solve another problem. I heartily thank you.
 

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back