tanatos
Initiate
Hello.
I am relatively new to modifying anim.mul and I was wondering if there is an easy way to pass an npc that occupies anim (H) to anim (L). I have searched the forum for information but found nothing.
I use fiddler to modify my .mul files but can't find a way to do it. It only allows me to download all the frames in .bmp and add them one by one ... is there any way to make it easier?
For example, the animation of walking in H occupies the number 0, change it to 0 of an animal L, the animation of standing in H 1 copy it in L 2, and do the same in the animations of attack, death, etc.
Thanks for the help!
Sorry for my bad English, I used the google translator ^_^u
I am relatively new to modifying anim.mul and I was wondering if there is an easy way to pass an npc that occupies anim (H) to anim (L). I have searched the forum for information but found nothing.
I use fiddler to modify my .mul files but can't find a way to do it. It only allows me to download all the frames in .bmp and add them one by one ... is there any way to make it easier?
For example, the animation of walking in H occupies the number 0, change it to 0 of an animal L, the animation of standing in H 1 copy it in L 2, and do the same in the animations of attack, death, etc.
Thanks for the help!
Sorry for my bad English, I used the google translator ^_^u