Hmm, as I read here, I see a lot of mistakes. First of all. Return the name map0. That renaming is a huge mistake that will make up for you and you will only have problems. We will also explain how the game server and client installation work. In layman's terms, in order for a player to connect to a server, they must have their UO installation on their computer at HOME. And it connects to some serverv thousands of kilometers away, which must have its own UO installation. Not directly in the emulator components. It doesn't matter if it's Sphere, RunUO or ServUO. This is the basis. You must have the same version of the UO installation for the server and for the players. You, when connecting to your ServUO, are a player at the moment. And then there is working with the server, at that moment you already control the ServUO server and use the UO installation that is on the server.
And now to the mistake of burying statics, invisible objects and so on. There can be several reasons for this. First of all, make sure that your generated files map0, statics.mul and staidx.mul are the same on both the server and the player. This is the first step. If you keep burying and bumping, there is no error in these files. Then I recommend deleting the mapdif0.mul file. If your UO installation contains it. But do not delete completely, just delete its contents. I think UO Fiddler can do it. But I don't think there will be a mistake either. I think it will be in your save ServUO. Delete it. I don't know how it's done on ServUO, other people who work with the emulator will advise you here. But basically he advises you one thing here. make a wipe. One thing is an advantage on RunUO and ServUO emulators. You can build into Statics. It can't be done on a sphere. But in order to be able to build into statics, you must have just mentioned the two UO installations. It works the same way I described above. You log in to the server installation of the UO with your game installation UO. You defrost all or part of the map and build. or delete or edit. And then you freeze it again. Once you freeze it, what you built will disappear. This is stored in the statics in the UO server installation. Then you have to take it and copy it to your game UO installation so that you have the same files in both UO installations again.