UO_Legends_ML
Member
Any pointers towards where to change this, I looked in the whirlwindattack.cs and changed the following and it did not extend the range.
foreach (Mobile m in attacker.GetMobilesInRange(1))
list.Add(m);
to
foreach (Mobile m in attacker.GetMobilesInRange(10))
list.Add(m);
After this change I recompiled and the range still seemed to be 1 tile. I'm not sure if it has to do with the base weapon range or what. Any help would be appreciated.
foreach (Mobile m in attacker.GetMobilesInRange(1))
list.Add(m);
to
foreach (Mobile m in attacker.GetMobilesInRange(10))
list.Add(m);
After this change I recompiled and the range still seemed to be 1 tile. I'm not sure if it has to do with the base weapon range or what. Any help would be appreciated.
Last edited: