Djeryv passed on developement to another long time player from the old RunUO and Wolfpack days and part of their stipulation was to remove it from other sites because this individual doesn't socially network on emulation sites since RunUO's site went down years ago. Djeryv gave him every last thing he had, including tons of notes of things Djeryv never got around to. Even if this guy implements half of those notes it would be quite impressive. Djeryv said this guy already got rid of all of the compilation warning and errors from the code and scripts. This guy is supposed to throw up a dummy website soon to get the files from as he works on them. I new something was amiss after reading that last changelog. Now I am just waiting. There is also the Candy Land option.Can't find it anymore and it seems Djeryv's also gone. Or maybe it's just me. Anyone know anything?
Sometimes the happenings on this site are baffling to me.
People are always deleting things they had contributed in the past, out of protest or spite or whatever drives them to do such a selfish act.
BTW, I've also been tinkering with emulators since Lonewolf. I still don't consider myself a coder even though I've pulled off some pretty technical feats in the past. Nobody starts out as an expert; they get there with the determination to take what they have and turn it into what they want it to be.
I would wager to say that almost every shard that goes live is a reflection of what that person thinks is the best approach to the game. People who agree with them will play the shard and others will not. Isn't the freedom of choice wonderful?!
Sometimes the happenings on this site are baffling to me.People are always deleting things they had contributed in the past, out of protest or spite or whatever drives them to do such a selfish act.
What a nice couple of contradictary statements. It was the creator's choice to remove the content from this site as the one they are passing development to doesn't come to this website to handle any issues with Ultima Odyssey. So the new developer asked if it could be removed so he could continue the work in their particular space on the Internet. Just like when a contributor decides to charge money for their work and others do not. Freedom of choices. This site lets you delete your content, and contributors are free to do so. Besides. It isn't gone. It is just being moved to someone else.Isn't the freedom of choice wonderful?!
I stumbled upon Djeryv's Ultima Odyssey a couple weeks ago, long after my interest in Ultima Online had waned (I first logged into UO in late 1997 and played many years, official and player-run shards). I have been playing Odyssey every chance I get, and telling anyone who'll listen.
I've always wondered if someone out there had done what Djeryv has done. For many years I dreamed of something exactly like Ultima Odyssey. (Introverts unite! No offense Finaltwist.) An authentic-feeling single-player Ultima experience, with quests and tons of well-crafted content, delivered via UO's assets.
This was seriously near the top of my nerd bucket list. I tried to create something like Odyssey, but was demoralized when I lost much of my work after two years. But to be honest, I couldn't have outdone Djeryv; and I have no regrets, because every new thing I discover in Odyssey will be a surprise.
Ultima (and UO in a sense) feels new to me again for the first time in many years. Odyssey is, for lack of a better word, beautiful. I had been reading some of Djeryv's thread and updates before every play session, and I'm not gonna lie, I felt a massive punch to my gut when I logged in this morning and saw it all disappeared. I can't be mad that he's doing what he wants to do with his work, but I'm sad that information has disappeared that would have improved my experience (as well as a place just to possibly talk about Odyssey). For his own sake, I hope Djeryv's gain in doing this is a positive gain for him and worth the cost. I can't say what that cost is, but it includes a stranger's sadness.
I'm far more grateful for Djeryv than I am disappointed by him. I'm immensely glad I slid in at the last moment and that I can continue to discover Odyssey.
Its still around. I didn't take the virtual ball and go home. I also insensitively forgot to post some sort of "see ya later" message here. Someone reached out to me as they saw I haven't done much with it in awhile and asked about moving it on the site where it all started and they were just looking for a way to preserve it there. Their username is hilarious, or flattering...I am not sure which. I think they are just trying to build a community again and it was neat to go back and see all of the stuff I made back then and how shitty of a coder I was on some things. I even rebranded it to something I much preferred since the name I gave it was just too much of an Ultima X relation that it was confusing. I redid the manual a bit and removed much of my commentary and added stuff about advanced networking issues near the back since there was a couple of issues that popped up in the past that warranted some detailed explanation for those rare moments. Anyway...unlike the rest of you folks, I am in my late 40s and the kids have either moved on or are soon to move on. We decided to buy a smaller home and work toward retirement. I just picked up some new hobbies is all and my UO coding is falling out of date. Where most of you tell stories of playing UO in your teen years, we were in our 20s deciding whether to get drunk at the bar or go to Despise for some adventure. I still play the game and after we moved into our new home I setup a public server again for my gaming buddies who are also the same age. The last things I did, that I can recall was added some new graphics for some things and fixed a couple of small bugs. Did a couple of map tweaks of decorations that bothered me. I guess that's it.Is it just me or did Djeryv pull Odyssey down again? I can't seem to find it in resources or in the discussion threads.
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