using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a test mob corpse")]
public class TestMob : BaseCreature
{
[Constructable]
public TestMob() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a test mob";
Body = 24;
BaseSoundID = 0x3E9;
SetStr(171, 200);
SetDex(126, 145);
SetInt(276, 305);
SetHits(103, 120);
SetDamage(24, 26);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Cold, 40);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Necromancy, 89, 99.1);
SetSkill(SkillName.SpiritSpeak, 90.0, 99.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 80.1, 100.0);
SetSkill(SkillName.Tactics, 70.1, 90.0);
Fame = 8000;
Karma = -8000;
IsParagon = false; //Added to Restrict Paragon
}
public TestMob(Serial serial) : base(serial)
{
}
public override TribeType Tribe => TribeType.Undead;
public override bool CanBeParagon => false; //Added to restrict Paragon
public override bool CanRummageCorpses => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
AddLoot(LootPack.NecroRegs, 17, 24);
AddLoot(LootPack.RandomLootItem(new Type[] { typeof(LichFormScroll), typeof(PoisonStrikeScroll), typeof(StrangleScroll), typeof(VengefulSpiritScroll), typeof(WitherScroll) }, false, true));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}