Tempus
Member
Before I write up a command to do this I figured I'd ask if anyone has seen anything like it. I'm looking for something like the TileZ command that doesn't just fill the bounding box with the item. I'm looking for something that takes the 'normal' parameters (item, props etc) plus a new parameter indicating the number of items to randomly place within the selected region.
My purpose is to quickly landscape (and re-landscape) an area for small quests. I like to do two or so a month so I'm constantly recycling parts of green acres for whatever the next location is. For instance, I manually lay down a quick random number of brambles, then flowers then trees across a rather large area. This takes a considerable about of time and the randomness isn't all that random. I look at the stock map landscaping and the distribution of landscaping is nice and varied. That's when I thought, what if I could TileZ this area with say CedarTree1 trees but instead of filling the area, it would randomly place 30 (or whatever number).
Anyway, like I said, before I start scripting this out the command, I figured I'd look to see if
I searched the published resources here and some of the old RunUO archives but haven't found anything but then again, its not the easiest thing to describe for a search engine.
Thanks for any suggestions.
My purpose is to quickly landscape (and re-landscape) an area for small quests. I like to do two or so a month so I'm constantly recycling parts of green acres for whatever the next location is. For instance, I manually lay down a quick random number of brambles, then flowers then trees across a rather large area. This takes a considerable about of time and the randomness isn't all that random. I look at the stock map landscaping and the distribution of landscaping is nice and varied. That's when I thought, what if I could TileZ this area with say CedarTree1 trees but instead of filling the area, it would randomly place 30 (or whatever number).
Anyway, like I said, before I start scripting this out the command, I figured I'd look to see if
- Something like this is already in the code (I couldn't find in the code if it is)
- Anyone has already created something like this
I searched the published resources here and some of the old RunUO archives but haven't found anything but then again, its not the easiest thing to describe for a search engine.
Thanks for any suggestions.