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This same servuo copy I got running on laptop ,
On my PC it will run but on. World creation crashes?
On laptop console I got 4 169.254 listening ports
On PC console I got only 1?
Tried few clients same issues.. tile matrix is off..
It does same for run and Serv with 4.7 netframe on win 7.. 1 time on crash had a corrupt memory issue with tile matrix..
 
And what does this have to do with the Tiledata.mul file? I admit, I don't really understand the approach of pinging and running the system on your computer with this file. I don't think it has any effect. There is something wrong with you, but I can't tell what a mistake it is. I don't think I understand your question.
 
1) you run the same servuo copy on your pc and laptop, ok

2) Your PC Version crashes on a world creation. Is there a crash log?

3) IPs have nothing to do with anything. 169 IPs are also (normally) just filler IPs

4) What Tile Matrix is off??

5) ??????
 
I have limited abilities on server. Runs ok without world created.. champs spawn..

Before the crash on the console it had a
[Spawner Persistence v12]
Found xml spawner files for removal
0 xml spawner files for GraveWaterLake.xml

I tried a few clients.. have a 7.0.85.15..
Tried 7.0.24.0. Was unstable bad..
Im sure I need a mul file somewhere for tiledata and map.mul with gravrwaterlake info...

Same setup only changed datapath..?
 
Mr pyro. Thank you for interest and help..

Just figured out my problem..
My newly built for a server PC is on a 32 bit is..

I couldn't find a crash log file?
A command file of client logs..
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The type initilaizater for
Server.multidaya threw an exception
System.i.o.endofstreamexception:

Base multi.cs
Mobile.cs
Playermobile.cs
Packethandler.cs

Don't know enough to know if the 32 bit makes a difference?
 
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If it crashes, then it should leave an error log file in the ServUO folder.

Also if it is a newly built pc, it shouldnt be 32 bit.
32 bit is ancient by now. And yea if you can, get the system to run on 64 bit do so.

Also you could try and see if you recompile the server (not just start it) if your issues are gone as well
 
I'm getting no crash log..
Console has some error reports for meta but it closes as soon as it reports it..
Usually a crash text goes in main file with date and time, I took em all out and didn't get a log on create world..
Did the release compile again and still crashes..
On create world had a v12 persistence error on console.. xml spawner not found
 
I'm getting no crash log..
Console has some error reports for meta but it closes as soon as it reports it..
Usually a crash text goes in main file with date and time, I took em all out and didn't get a log on create world..
Did the release compile again and still crashes..
On create world had a v12 persistence error on console.. xml spawner not found
I had the same error, to find the crash reports, you have to go back into your main server file
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This is how my server is crashing too.
 

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I'm not an expert at ServUO. And I guess the Google compiler does it wrong for me. I actually see two mistakes here. first, Client, second Server. I will not resolve the server. But Client, maybe that could be done somehow. if you have trouble with x86, try converting the client to x64. To do this, try using this link: https://www.techpowerup.com/forums/threads/large-address-aware.112556/ I know that this was a problem for us in Europe. X 64 is not UO friendly. because Uo is a very old game. I will not solve the server problem as I wrote, I cannot solve ServUO.
 
well his windows is x86 / 32 bit. So giving him a larger awareness on the addresses with that programm wouldnt do much
 
thats what i get right before the crash..
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these are the only crash reports i have from the crashes galore i have had....
these are old from when i tried starting the server..


maybe i just need a fresh start..
fresh servuo..
fresh client..
lol...
 

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found this activity log..
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finally got it..... console deletes after crash..
this is what it says before it deletes..
 

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