jingz2k2

Member
Hello,

The shard crashes whenever,
A) I attempt to mine - using any mining tool.
B) Double click on mining tools.
C) This also happens whenever an Ironbeetle attempts to mine.
I had to comment out the mining region in the iron beetle to prevent crash.

Code:
Server Crash Report
===================

ServUO Version 0.5, Build 6499.3964
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.42000
Time: 10/16/2017 9:32:52 PM
Mobiles: 5273
Items: 72793
Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Server.Engines.Harvest.Mining..ctor() in c:\shard\Scripts\Skills\Mining.cs:line 127
   at Server.Engines.Harvest.Mining.get_System() in c:\world\Scripts\Skills\Mining.cs:line 19
   at Server.Items.Pickaxe.get_HarvestSystem() in c:\world\Scripts\Items\Equipment\Weapons\Pickaxe.cs:line 27
   at Server.Items.BaseAxe.OnDoubleClick(Mobile from) in c:\world\Scripts\Items\Equipment\Weapons\BaseAxe.cs:line 70
   at Server.Mobile.Use(Item item) in c:\world\Server\Mobile.cs:line 4438
   at Server.Engines.XmlSpawner2.XmlAttach.UseReq(NetState state, PacketReader pvSrc) in c:\world\Scripts\Services\XmlSpawner\XmlSpawner Core\XmlAttach\XmlAttach.cs:line 2467
   at Server.Network.MessagePump.HandleReceive(NetState ns) in c:\world\Server\Network\MessagePump.cs:line 187
   at Server.Network.MessagePump.Slice() in c:\world\Server\Network\MessagePump.cs:line 115
   at Server.Core.Main(String[] args) in c:\world\Server\Main.cs:line 590

Clients:
- Count: 1
+ 127.0.0.1: (account = testadmin) (mobile = 0x4A 'SAAAAAA')

Here is my Mining.cs:
Code:
Have a nice day!I just tried susing System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using daat99;

namespace Server.Engines.Harvest
{
    public class Mining : HarvestSystem
    {
        private static Mining m_System;

        public static Mining System
        {
            get
            {
                if (m_System == null)
                    m_System = new Mining();

                return m_System;
            }
        }

        private readonly HarvestDefinition m_OreAndStone;

        private readonly HarvestDefinition m_Sand;

        public HarvestDefinition OreAndStone
        {
            get
            {
                return this.m_OreAndStone;
            }
        }

        public HarvestDefinition Sand
        {
            get
            {
                return this.m_Sand;
            }
        }

        private Mining()
        {
            HarvestResource[] res;
            HarvestVein[] veins;

            #region Mining for ore and stone
            HarvestDefinition oreAndStone = this.m_OreAndStone = new HarvestDefinition();

            // Resource banks are every 8x8 tiles
            oreAndStone.BankWidth = 8;
            oreAndStone.BankHeight = 8;

            // Every bank holds from 10 to 34 ore
            oreAndStone.MinTotal = 2;
            oreAndStone.MaxTotal = 2;

            // A resource bank will respawn its content every 10 to 20 minutes
            oreAndStone.MinRespawn = TimeSpan.FromMinutes(10.0);
            oreAndStone.MaxRespawn = TimeSpan.FromMinutes(20.0);


            // Skill checking is done on the Mining skill
            oreAndStone.Skill = SkillName.Mining;

            // Set the list of harvestable tiles
            oreAndStone.Tiles = m_MountainAndCaveTiles;

            // Players must be within 2 tiles to harvest
            oreAndStone.MaxRange = 2;

            // One ore per harvest action
            oreAndStone.ConsumedPerHarvest = 1;
            oreAndStone.ConsumedPerFeluccaHarvest = 1;

            // The digging effect
            oreAndStone.EffectActions = new int[] { Core.SA ? 3 : 11 };
            oreAndStone.EffectSounds = new int[] { 0x125, 0x126 };
            oreAndStone.EffectCounts = new int[] { 1 };
            oreAndStone.EffectDelay = TimeSpan.FromSeconds(1.6);
            oreAndStone.EffectSoundDelay = TimeSpan.FromSeconds(0.9);

            oreAndStone.NoResourcesMessage = 503040; // There is no metal here to mine.
            oreAndStone.DoubleHarvestMessage = 503042; // Someone has gotten to the metal before you.
            oreAndStone.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
            oreAndStone.OutOfRangeMessage = 500446; // That is too far away.
            oreAndStone.FailMessage = 503043; // You loosen some rocks but fail to find any useable ore.
            oreAndStone.PackFullMessage = 1010481; // Your backpack is full, so the ore you mined is lost.
            oreAndStone.ToolBrokeMessage = 1044038; // You have worn out your tool!

            res = new HarvestResource[]
            {
					//daat99 OWLTR start - custom ores
					new HarvestResource( 00.0, 00.0, 95.0, "You put some Iron ore in your backpack",			typeof( IronOre ),				typeof( Granite ) ),
					new HarvestResource( 60.0, 20.0, 100.0, "You put some Dull Copper ore in your backpack",	typeof( DullCopperOre ),		typeof( DullCopperGranite ),	typeof( DullCopperOreElemental ) ),
					new HarvestResource( 65.0, 25.0, 105.0, "You put some Shadow Iron ore in your backpack",	typeof( ShadowIronOre ),		typeof( ShadowIronGranite ),	typeof( ShadowIronOreElemental ) ),
					new HarvestResource( 70.0, 30.0, 110.0, "You put some Copper ore in your backpack",			typeof( CopperOre ),			typeof( CopperGranite ),		typeof( CopperOreElemental ) ),
					new HarvestResource( 75.0, 35.0, 115.0, "You put some Bronze ore in your backpack",			typeof( BronzeOre ),			typeof( BronzeGranite ),		typeof( BronzeOreElemental ) ),
					new HarvestResource( 80.0, 40.0, 120.0, "You put some Gold ore in your backpack",			typeof( GoldOre ),				typeof( GoldGranite ),			typeof( GoldenOreElemental ) ),
					new HarvestResource( 85.0, 45.0, 125.0, "You put some Agapite ore in your backpack",		typeof( AgapiteOre ),			typeof( AgapiteGranite ),		typeof( AgapiteOreElemental ) ),
					new HarvestResource( 90.0, 50.0, 130.0, "You put some Verite ore in your backpack",			typeof( VeriteOre ),			typeof( VeriteGranite ),		typeof( VeriteOreElemental ) ),
					new HarvestResource( 95.0, 55.0, 135.0, "You put some Valorite ore in your backpack",		typeof( ValoriteOre ),			typeof( ValoriteGranite ),		typeof( ValoriteOreElemental ) ),
					new HarvestResource( 100.0, 60.0, 140.0, "You put some Blaze ore in your backpack",			typeof( BlazeOre ),				typeof( BlazeGranite ),			typeof( BlazeOreElemental ) ),
					new HarvestResource( 105.0, 65.0, 145.0, "You put some Ice ore in your backpack", 			typeof( IceOre ),				typeof( IceGranite ),			typeof( IceOreElemental ) ),
					new HarvestResource( 110.0, 70.0, 150.0, "You put some Toxic ore in your backpack",			typeof( ToxicOre ),				typeof( ToxicGranite ),			typeof( ToxicOreElemental ) ),
					new HarvestResource( 115.0, 75.0, 155.0, "You put some Electrum ore in your backpack",		typeof( ElectrumOre ),			typeof( ElectrumGranite ),		typeof( ElectrumOreElemental ) ),
					new HarvestResource( 119.0, 79.0, 159.0, "You put some Platinum ore in your backpack",		typeof( PlatinumOre ),			typeof( PlatinumGranite ),		typeof( PlatinumOreElemental ) )
					//daat99 OWLTR end - custom ores
            };

            veins = new HarvestVein[]
            {
					//daat99 OWLTR start - custom ores
 					new HarvestVein( 22.0, 0.0, res[0], null   ), // Iron
					new HarvestVein( 09.0, 0.5, res[1], res[0] ), // Dull Copper
					new HarvestVein( 08.5, 0.5, res[2], res[0] ), // Shadow Iron
					new HarvestVein( 08.0, 0.5, res[3], res[0] ), // Copper
					new HarvestVein( 07.5, 0.5, res[4], res[0] ), // Bronze
					new HarvestVein( 07.0, 0.5, res[5], res[0] ), // Gold
					new HarvestVein( 06.5, 0.5, res[6], res[0] ), // Agapite
					new HarvestVein( 06.0, 0.5, res[7], res[0] ), // Verite
					new HarvestVein( 05.5, 0.5, res[8], res[0] ),  // Valorite
					new HarvestVein( 05.0, 0.5, res[9], res[0] ), // Blaze
					new HarvestVein( 04.5, 0.5, res[10], res[0] ), // Ice
					new HarvestVein( 04.0, 0.5, res[11], res[0] ), // Toxic
					new HarvestVein( 03.5, 0.5, res[12], res[0] ), // Electrum
					new HarvestVein( 03.0, 0.5, res[13], res[0] ) // Platinum
					//daat99 OWLTR end - custom ores
            };

            oreAndStone.Resources = res;
            oreAndStone.Veins = veins;

            if (Core.ML)
            {
                oreAndStone.BonusResources = new BonusHarvestResource[]
                {
                    new BonusHarvestResource(0, 99.2, null, null), //Nothing
                    new BonusHarvestResource(100, .1, 1072562, typeof(BlueDiamond)),
                    new BonusHarvestResource(100, .1, 1072567, typeof(DarkSapphire)),
                    new BonusHarvestResource(100, .1, 1072570, typeof(EcruCitrine)),
                    new BonusHarvestResource(100, .1, 1072564, typeof(FireRuby)),
                    new BonusHarvestResource(100, .1, 1072566, typeof(PerfectEmerald)),
                    new BonusHarvestResource(100, .1, 1072568, typeof(Turquoise)),
                    new BonusHarvestResource(100, .1, 1077180, typeof(SmallPieceofBlackrock)),
                    new BonusHarvestResource(100, .1, 1113344, typeof(CrystallineBlackrock), Map.TerMur)
				};
            }

            oreAndStone.RaceBonus = Core.ML;
            oreAndStone.RandomizeVeins = Core.ML;

            this.Definitions.Add(oreAndStone);
            #endregion

            #region Mining for sand
            HarvestDefinition sand = this.m_Sand = new HarvestDefinition();

            // Resource banks are every 8x8 tiles
            sand.BankWidth = 1;
            sand.BankHeight = 1;

            // Every bank holds from 6 to 12 sand
            sand.MinTotal = 2;
            sand.MaxTotal = 2;

            // A resource bank will respawn its content every 10 to 20 minutes
            sand.MinRespawn = TimeSpan.FromMinutes(60.0);
            sand.MaxRespawn = TimeSpan.FromMinutes(120.0);

            // Skill checking is done on the Mining skill
            sand.Skill = SkillName.Mining;

            // Set the list of harvestable tiles
            sand.Tiles = m_SandTiles;

            // Players must be within 2 tiles to harvest
            sand.MaxRange = 2;

            // One sand per harvest action
            sand.ConsumedPerHarvest = 1;
            sand.ConsumedPerFeluccaHarvest = 1;

            // The digging effect
            sand.EffectActions = new int[] { Core.SA ? 3 : 11 };
            sand.EffectSounds = new int[] { 0x125, 0x126 };
            sand.EffectCounts = new int[] { 6 };
            sand.EffectDelay = TimeSpan.FromSeconds(1.6);
            sand.EffectSoundDelay = TimeSpan.FromSeconds(0.9);

            sand.NoResourcesMessage = 1044629; // There is no sand here to mine.
            sand.DoubleHarvestMessage = 1044629; // There is no sand here to mine.
            sand.TimedOutOfRangeMessage = 503041; // You have moved too far away to continue mining.
            sand.OutOfRangeMessage = 500446; // That is too far away.
            sand.FailMessage = 1044630; // You dig for a while but fail to find any of sufficient quality for glassblowing.
            sand.PackFullMessage = 1044632; // Your backpack can't hold the sand, and it is lost!
            sand.ToolBrokeMessage = 1044038; // You have worn out your tool!

            res = new HarvestResource[]
            {
                new HarvestResource(100.0, 70.0, 100.0, 1044631, typeof(Sand))
            };

            veins = new HarvestVein[]
            {
                new HarvestVein(100.0, 0.0, res[0], null)
            };

            sand.Resources = res;
            sand.Veins = veins;

            this.Definitions.Add(sand);
            #endregion
        }

        public override Type GetResourceType(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource)
        {
            if (def == this.m_OreAndStone)
            {
                #region Void Pool Items
                HarvestMap hmap = HarvestMap.CheckMapOnHarvest(from, loc, def);

                if (hmap != null && hmap.Resource >= CraftResource.Iron && hmap.Resource <= CraftResource.Valorite)
                {
                    hmap.UsesRemaining--;
                    hmap.InvalidateProperties();

                    CraftResourceInfo info = CraftResources.GetInfo(hmap.Resource);

                    if (info != null)
                        return info.ResourceTypes[1];
                }
                #endregion

                PlayerMobile pm = from as PlayerMobile;

                if (pm != null && pm.GemMining && pm.ToggleMiningGem && from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble())
                    return Loot.GemTypes[Utility.Random(Loot.GemTypes.Length)];

                double chance = tool is RockHammer ? 0.50 : 0.15;

                if (pm != null && pm.StoneMining && pm.ToggleMiningStone && from.Skills[SkillName.Mining].Base >= 100.0 && chance > Utility.RandomDouble())
                    return resource.Types[1];

                return resource.Types[0];
            }

            return base.GetResourceType(from, tool, def, map, loc, resource);
        }

        public override bool CheckResources(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed)
        {
            if (HarvestMap.CheckMapOnHarvest(from, loc, def) == null)
                return base.CheckResources(from, tool, def, map, loc, timed);

            return true;
        }

        public override bool CheckHarvest(Mobile from, Item tool)
        {
            if (!base.CheckHarvest(from, tool))
                return false;

            if (from.Mounted)
            {
                from.SendLocalizedMessage(501864); // You can't mine while riding.
                return false;
            }
            else if (from.IsBodyMod && !from.Body.IsHuman)
            {
                from.SendLocalizedMessage(501865); // You can't mine while polymorphed.
                return false;
            }

            return true;
        }

        public override void SendSuccessTo(Mobile from, Item item, HarvestResource resource)
        {
            if (item is BaseGranite)
                from.SendLocalizedMessage(1044606); // You carefully extract some workable stone from the ore vein!
            else if (item is IGem)
                from.SendLocalizedMessage(1112233); // You carefully extract a glistening gem from the vein!
            else
                base.SendSuccessTo(from, item, resource);
        }

        public override bool CheckHarvest(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
        {
            if (!base.CheckHarvest(from, tool, def, toHarvest))
                return false;

            if (def == this.m_Sand && !(from is PlayerMobile && from.Skills[SkillName.Mining].Base >= 100.0 && ((PlayerMobile)from).SandMining))
            {
                this.OnBadHarvestTarget(from, tool, toHarvest);
                return false;
            }
            else if (from.Mounted)
            {
                from.SendLocalizedMessage(501864); // You can't mine while riding.
                return false;
            }
            else if (from.IsBodyMod && !from.Body.IsHuman)
            {
                from.SendLocalizedMessage(501865); // You can't mine while polymorphed.
                return false;
            }

            return true;
        }

        public override HarvestVein MutateVein(Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein)
        {
            if (tool is GargoylesPickaxe && def == this.m_OreAndStone)
            {
                int veinIndex = Array.IndexOf(def.Veins, vein);

                if (veinIndex >= 0 && veinIndex < (def.Veins.Length - 1))
                    return def.Veins[veinIndex + 1];
            }

            return base.MutateVein(from, tool, def, bank, toHarvest, vein);
        }

        private static readonly int[] m_Offsets = new int[]
        {
            -1, -1,
            -1, 0,
            -1, 1,
            0, -1,
            0, 1,
            1, -1,
            1, 0,
            1, 1
        };

        public override void OnHarvestFinished(Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested)
        {
            if (tool is GargoylesPickaxe && def == this.m_OreAndStone && 0.1 > Utility.RandomDouble() && HarvestMap.CheckMapOnHarvest(from, harvested, def) == null)
            {
                HarvestResource res = vein.PrimaryResource;

                if (res == resource && res.Types.Length >= 3)
                {
                    try
                    {
                        Map map = from.Map;

                        if (map == null)
                            return;
                        //daat99 OWLTR start - gargoyle spawn
                        BaseCreature spawned = null;
                        try
                        {
                            int i_Level = CraftResources.GetIndex(CraftResources.GetFromType(type)) + 1;
                            if (i_Level > 1)
                                spawned = new Elementals(i_Level);
                        }
                        catch { }
                        if (spawned == null)
                            //daat99 OWLTR end - gargoyle spawn
                            spawned = Activator.CreateInstance(res.Types[2], new object[] { 25 }) as BaseCreature; ;

                        if (spawned != null)
                        {
                            int offset = Utility.Random(8) * 2;

                            for (int i = 0; i < m_Offsets.Length; i += 2)
                            {
                                int x = from.X + m_Offsets[(offset + i) % m_Offsets.Length];
                                int y = from.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];

                                if (map.CanSpawnMobile(x, y, from.Z))
                                {
                                    spawned.OnBeforeSpawn(new Point3D(x, y, from.Z), map);
                                    spawned.MoveToWorld(new Point3D(x, y, from.Z), map);
                                    spawned.Combatant = from;
                                    return;
                                }
                                else
                                {
                                    int z = map.GetAverageZ(x, y);

                                    if (Math.Abs(z - from.Z) < 10 && map.CanSpawnMobile(x, y, z))
                                    {
                                        spawned.OnBeforeSpawn(new Point3D(x, y, z), map);
                                        spawned.MoveToWorld(new Point3D(x, y, z), map);
                                        spawned.Combatant = from;
                                        return;
                                    }
                                }
                            }

                            spawned.OnBeforeSpawn(from.Location, from.Map);
                            spawned.MoveToWorld(from.Location, from.Map);
                            spawned.Combatant = from;
                        }
                    }
                    catch
                    {
                    }
                }
            }
        }

        #region High Seas
        public override bool SpecialHarvest(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc)
        {
            if (!Core.HS)
                return base.SpecialHarvest(from, tool, def, map, loc);

            HarvestBank bank = def.GetBank(map, loc.X, loc.Y);

            if (bank == null)
                return false;

            bool boat = Server.Multis.BaseBoat.FindBoatAt(from, from.Map) != null;
            bool dungeon = IsDungeonRegion(from);

            if (!boat && !dungeon)
                return false;

            if (boat || !NiterDeposit.HasBeenChecked(bank))
            {
                int luck = from is PlayerMobile ? ((PlayerMobile)from).RealLuck : from.Luck;
                double bonus = (from.Skills[SkillName.Mining].Value / 9999) + ((double)luck / 150000);

                if (boat)
                    bonus -= (bonus * .33);

                if (dungeon)
                    NiterDeposit.AddBank(bank);

                if (Utility.RandomDouble() < bonus)
                {
                    int size = Utility.RandomMinMax(1, 5);

                    if (luck / 2500 > Utility.RandomDouble())
                        size++;

                    NiterDeposit niter = new NiterDeposit(size);

                    if (!dungeon)
                    {
                        niter.MoveToWorld(new Point3D(loc.X, loc.Y, from.Z + 3), from.Map);
                        from.SendLocalizedMessage(1149918, niter.Size.ToString()); //You have uncovered a ~1_SIZE~ deposit of niter! Mine it to obtain saltpeter.
                        NiterDeposit.AddBank(bank);
                        return true;
                    }
                    else
                    {
                        for (int i = 0; i < 50; i++)
                        {
                            int x = Utility.RandomMinMax(loc.X - 2, loc.X + 2);
                            int y = Utility.RandomMinMax(loc.Y - 2, loc.Y + 2);
                            int z = from.Z;

                            if (from.Map.CanSpawnMobile(x, y, z))
                            {
                                niter.MoveToWorld(new Point3D(x, y, z), from.Map);
                                from.SendLocalizedMessage(1149918, niter.Size.ToString()); //You have uncovered a ~1_SIZE~ deposit of niter! Mine it to obtain saltpeter.
                                return true;
                            }
                        }
                    }

                    niter.Delete();
                }
            }

            return false;
        }

        private bool IsDungeonRegion(Mobile from)
        {
            if (from == null)
                return false;

            Map map = from.Map;
            Region reg = from.Region;
            Rectangle2D bounds = new Rectangle2D(0, 0, 5114, 4100);

            if ((map == Map.Felucca || map == Map.Trammel) && bounds.Contains(new Point2D(from.X, from.Y)))
                return false;

            return reg != null && (reg.IsPartOf<Server.Regions.DungeonRegion>() || map == Map.Ilshenar);
        }
        #endregion

        public override bool BeginHarvesting(Mobile from, Item tool)
        {
            if (!base.BeginHarvesting(from, tool))
                return false;

            from.SendLocalizedMessage(503033); // Where do you wish to dig?
            return true;
        }

        public override void OnHarvestStarted(Mobile from, Item tool, HarvestDefinition def, object toHarvest)
        {
            base.OnHarvestStarted(from, tool, def, toHarvest);

            if (Core.ML)
                from.RevealingAction();
        }

        public override void OnBadHarvestTarget(Mobile from, Item tool, object toHarvest)
        {
            if (toHarvest is LandTarget)
                from.SendLocalizedMessage(501862); // You can't mine there.
            else
                from.SendLocalizedMessage(501863); // You can't mine that.
        }

        #region Tile lists
        private static readonly int[] m_MountainAndCaveTiles = new int[]
        {
            220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
            230, 231, 236, 237, 238, 239, 240, 241, 242, 243,
            244, 245, 246, 247, 252, 253, 254, 255, 256, 257,
            258, 259, 260, 261, 262, 263, 268, 269, 270, 271,
            272, 273, 274, 275, 276, 277, 278, 279, 286, 287,
            288, 289, 290, 291, 292, 293, 294, 296, 296, 297,
            321, 322, 323, 324, 467, 468, 469, 470, 471, 472,
            473, 474, 476, 477, 478, 479, 480, 481, 482, 483,
            484, 485, 486, 487, 492, 493, 494, 495, 543, 544,
            545, 546, 547, 548, 549, 550, 551, 552, 553, 554,
            555, 556, 557, 558, 559, 560, 561, 562, 563, 564,
            565, 566, 567, 568, 569, 570, 571, 572, 573, 574,
            575, 576, 577, 578, 579, 581, 582, 583, 584, 585,
            586, 587, 588, 589, 590, 591, 592, 593, 594, 595,
            596, 597, 598, 599, 600, 601, 610, 611, 612, 613,
            1010, 1741, 1742, 1743, 1744, 1745, 1746, 1747, 1748, 1749,
            1750, 1751, 1752, 1753, 1754, 1755, 1756, 1757, 1771, 1772,
            1773, 1774, 1775, 1776, 1777, 1778, 1779, 1780, 1781, 1782,
            1783, 1784, 1785, 1786, 1787, 1788, 1789, 1790, 1801, 1802,
            1803, 1804, 1805, 1806, 1807, 1808, 1809, 1811, 1812, 1813,
            1814, 1815, 1816, 1817, 1818, 1819, 1820, 1821, 1822, 1823,
            1824, 1831, 1832, 1833, 1834, 1835, 1836, 1837, 1838, 1839,
            1840, 1841, 1842, 1843, 1844, 1845, 1846, 1847, 1848, 1849,
            1850, 1851, 1852, 1853, 1854, 1861, 1862, 1863, 1864, 1865,
            1866, 1867, 1868, 1869, 1870, 1871, 1872, 1873, 1874, 1875,
            1876, 1877, 1878, 1879, 1880, 1881, 1882, 1883, 1884, 1981,
            1982, 1983, 1984, 1985, 1986, 1987, 1988, 1989, 1990, 1991,
            1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
            2002, 2003, 2004, 2028, 2029, 2030, 2031, 2032, 2033, 2100,
            2101, 2102, 2103, 2104, 2105,
            0x453B, 0x453C, 0x453D, 0x453E, 0x453F, 0x4540, 0x4541,
            0x4542, 0x4543, 0x4544, 0x4545, 0x4546, 0x4547, 0x4548,
            0x4549, 0x454A, 0x454B, 0x454C, 0x454D, 0x454E, 0x454F
        };

        private static readonly int[] m_SandTiles = new int[]
        {
            22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
            32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
            42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
            52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
            62, 68, 69, 70, 71, 72, 73, 74, 75,
            286, 287, 288, 289, 290, 291, 292, 293, 294, 295,
            296, 297, 298, 299, 300, 301, 402, 424, 425, 426,
            427, 441, 442, 443, 444, 445, 446, 447, 448, 449,
            450, 451, 452, 453, 454, 455, 456, 457, 458, 459,
            460, 461, 462, 463, 464, 465, 642, 643, 644, 645,
            650, 651, 652, 653, 654, 655, 656, 657, 821, 822,
            823, 824, 825, 826, 827, 828, 833, 834, 835, 836,
            845, 846, 847, 848, 849, 850, 851, 852, 857, 858,
            859, 860, 951, 952, 953, 954, 955, 956, 957, 958,
            967, 968, 969, 970,
            1447, 1448, 1449, 1450, 1451, 1452, 1453, 1454, 1455,
            1456, 1457, 1458, 1611, 1612, 1613, 1614, 1615, 1616,
            1617, 1618, 1623, 1624, 1625, 1626, 1635, 1636, 1637,
            1638, 1639, 1640, 1641, 1642, 1647, 1648, 1649, 1650
        };
        #endregion
    }
}

I just merged whatever I could - Using SVN #3825 as of today. Any ideas? Thank you for all the help.
 

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