// Set the overridable material
SetSubRes(typeof(IronIngot), 1044022);
// Add every material you want the player to be able to choose from
// This will override the overridable material
AddSubRes(typeof(IronIngot), 1044022, 00.0, 1044036, 1044267);
AddSubRes(typeof(DullCopperIngot), 1044023, 65.0, 1044036, 1044268);
AddSubRes(typeof(ShadowIronIngot), 1044024, 70.0, 1044036, 1044268);
AddSubRes(typeof(CopperIngot), 1044025, 75.0, 1044036, 1044268);
AddSubRes(typeof(BronzeIngot), 1044026, 80.0, 1044036, 1044268);
AddSubRes(typeof(GoldIngot), 1044027, 85.0, 1044036, 1044268);
AddSubRes(typeof(AgapiteIngot), 1044028, 90.0, 1044036, 1044268);
AddSubRes(typeof(VeriteIngot), 1044029, 95.0, 1044036, 1044268);
AddSubRes(typeof(ValoriteIngot), 1044030, 99.0, 1044036, 1044268);
SetSubRes2(typeof(RedScales), 1060875);
AddSubRes2(typeof(RedScales), 1060875, 0.0, 1053137, 1044268);
AddSubRes2(typeof(YellowScales), 1060876, 0.0, 1053137, 1044268);
AddSubRes2(typeof(BlackScales), 1060877, 0.0, 1053137, 1044268);
AddSubRes2(typeof(GreenScales), 1060878, 0.0, 1053137, 1044268);
AddSubRes2(typeof(WhiteScales), 1060879, 0.0, 1053137, 1044268);
AddSubRes2(typeof(BlueScales), 1060880, 0.0, 1053137, 1044268);