public class WelcomeTimer : Timer
{
private static readonly string[] m_Messages = (TestCenter.Enabled ? new string[]
{
"Welcome to this test shard. You are able to customize your character's stats and skills at anytime to anything you wish. To see the commands to do this just say 'help'.",
"You will find a bank check worth 1,000,000 gold in your bank!",
"A spellbook and a bag of reagents has been placed into your bank box.",
"Various tools have been placed into your bank.",
"Various raw materials like ingots, logs, feathers, hides, bottles, etc, have been placed into your bank.",
"5 unmarked recall runes, 5 Felucca moonstones and 5 Trammel moonstones have been placed into your bank box.",
"One of each level of treasure map has been placed in your bank box.",
"You will find 9000 silver pieces deposited into your bank box. Spend it as you see fit and enjoy yourself!",
"You will find 9000 gold pieces deposited into your bank box. Spend it as you see fit and enjoy yourself!",
"A bag of PowerScrolls has been placed in your bank box."
} : new string[]
{ //Yes, this message is a pathetic message, It's suggested that you change it.
"Welcome to this shard.",
"Please enjoy your stay."
});
As I said above it should be ServUO/MOTD/Motd.txt or ServUO-Master/MOTD/Motd.txt how ever you have it called. I'm pretty sure it doesn't load from the Data Directory.well i made a motd.txt and dropped in in master/data/motd/archieve
Well, this gets it half way there. I remember reading about a way to invoke a text command on login somewhere for another purpose. I haven't been able to find it but it shouldn't be difficult to call out a text command on login, I think. I just haven't yet found where to do it.I changed the true and false in these 2 lines, then the gump opens on login
private static bool kAlwaysShowMotdOnLogin = true;// should be const, used static to get avoid compiler warning
private static bool kTextInsteadOfGumpOnLogin = false; // should be const, used static to get avoid compiler warning
** it also states the motd tags an account so if not updated it shouldn't open again, but I didn't test this- but if you reload then it will
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