Also available in CUO source code: ClassicUO/Item.cs at e6b3c0f8f0ee55b81222197fdd158e0d71cb74b7 · andreakarasho/ClassicUOCode:16016:276 16017:277 16018:284 16020:243 16021:169 16023:195 16024:194 16026:193 16027:192 16028:191 16029:192 16030:190 16031:200 16032:226 16033:228 16034:204 16035:210 16036:218 16037:219 16038:220 16039:116 16040:117 16041:114 16042:115 16043:170 16044:171 16045:132 16047:120 16048:121 16049:119 16050:118 16051:144 16052:122 16053:177 16054:178 16055:179 16056:188 16058:187 16059:793 16060:791 16061:794 16062:799 16069:213 16070:432
Is it mount type? I don't really know any animation names in classic client Something described as saber-tooth is under body id 1416Thank you for the answer but I can't find the Sabertooth Tiger graphic id & it's animation. Maybe I overlooked it.
so is there 44 different mount types? or am I having a presidential moment?Here is the hardcoded list from one of the recent uo clients left is the graphic id for mount item and right is which animation will be mounted when mount item is equipped:
Also available in CUO source code: ClassicUO/Item.cs at e6b3c0f8f0ee55b81222197fdd158e0d71cb74b7 · andreakarasho/ClassicUO
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