Romanez
Initiate
Hi, I´, creating new anims and I need to create a little program with python to let me create anims at a faster way.
This way I can skip more than 10 hours per animation.
The thing is I dont know at all how anim.mul works.
Can any of you tell me how to get this info? I´ll share the program when I end it.
-What will do the program?
Its just auto-replace every anim picture directly into the mul, reading the name of the bmp to know where it goes. Same as Uofiddler Replace command but completly automatic. You dont have to do it one by one saving 2-4 hours.
Also the great thing is that you also skip positioning every picture to fit it saving you many many hours.
How?
Imagine you want to increase or decrase the size of an npc anim, for example a to do a smaller ogre.
In less than 10 min you would have it into your mul... all you had to do would be:
-Export ogre animation as bmp in a folder using fiddler
-Use a free-program to resize every picture in the folder doing it smaller
-Use my program to replace again each picture directly into the anim.mul respecting original positions.
-Enjoy new smaller ogre.
-Export as .vd if you wanna share.
*Only in ten mins.
Or imagine you want to do a new weapon or clothes. In this example is where we really safe many hours cos we dont have to fit the position of every picture of the anim.
An example to do a new pants:
-Export a pants anim as bmp into a folder.
-Paint your new pants over the old ones. (long work 4-24hours)
-Use my program to put it again into mul respecting original position.
-Enjoy new pants.
If I get the info I´ll publish the .exe, the source and one tutorial about how to use it and some tips to skip as many work hours as you can.
Just plz, Need someone to show me how anim.mul is structured. Is there any program that can show me it?
Ty
This way I can skip more than 10 hours per animation.
The thing is I dont know at all how anim.mul works.
Can any of you tell me how to get this info? I´ll share the program when I end it.
-What will do the program?
Its just auto-replace every anim picture directly into the mul, reading the name of the bmp to know where it goes. Same as Uofiddler Replace command but completly automatic. You dont have to do it one by one saving 2-4 hours.
Also the great thing is that you also skip positioning every picture to fit it saving you many many hours.
How?
Imagine you want to increase or decrase the size of an npc anim, for example a to do a smaller ogre.
In less than 10 min you would have it into your mul... all you had to do would be:
-Export ogre animation as bmp in a folder using fiddler
-Use a free-program to resize every picture in the folder doing it smaller
-Use my program to replace again each picture directly into the anim.mul respecting original positions.
-Enjoy new smaller ogre.
-Export as .vd if you wanna share.
*Only in ten mins.
Or imagine you want to do a new weapon or clothes. In this example is where we really safe many hours cos we dont have to fit the position of every picture of the anim.
An example to do a new pants:
-Export a pants anim as bmp into a folder.
-Paint your new pants over the old ones. (long work 4-24hours)
-Use my program to put it again into mul respecting original position.
-Enjoy new pants.
If I get the info I´ll publish the .exe, the source and one tutorial about how to use it and some tips to skip as many work hours as you can.
Just plz, Need someone to show me how anim.mul is structured. Is there any program that can show me it?
Ty