loveslips

Member
ServUO Version
Publish 58
Ultima Expansion
Time Of Legends
Hello
need help adding new additional cards
I'm trying to add several but for some reason I get a copy of the default Tremel/Felucca map although the files contain custom maps
can anyone tell me what to do?

if (Siege.SiegeShard)
{
RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.FeluccaRules);
RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules);
RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules);
RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules);
RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules);
RegisterMap(33, 0, 0, 7168, 4096, 1, "DreamsWorld", MapRules.FeluccaRules);
RegisterMap(34, 0, 0, 7168, 4096, 3, "IceLand", MapRules.FeluccaRules);
RegisterMap(35, 0, 0, 7168, 4096, 0, "UnderWorld", MapRules.FeluccaRules);
}
else
{
RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules);
RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules);
RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules);
RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules);
RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules);
RegisterMap(33, 0, 0, 7168, 4096, 1, "DreamsWorld", MapRules.FeluccaRules);
RegisterMap(34, 0, 0, 7168, 4096, 3, "IceLand", MapRules.FeluccaRules);
RegisterMap(35, 0, 0, 7168, 4096, 0, "UnderWorld", MapRules.FeluccaRules);
}



public const int SectorSize = 16;
public const int SectorShift = 4;
public static int SectorActiveRange = 2;

private static readonly Map[] m_Maps = new Map[0x100];

public static Map[] Maps { get { return m_Maps; } }

public static Map Felucca { get { return m_Maps[0]; } }
public static Map Trammel { get { return m_Maps[1]; } }
public static Map Ilshenar { get { return m_Maps[2]; } }
public static Map Malas { get { return m_Maps[3]; } }
public static Map Tokuno { get { return m_Maps[4]; } }
public static Map TerMur { get { return m_Maps[5]; } }
public static Map DreamsWorld { get { return m_Maps[33]; } }
public static Map IceLand { get { return m_Maps[34]; } }
public static Map UnderWorld { get { return m_Maps[35]; } }
public static Map Internal { get { return m_Maps[0x7F]; } }

private static readonly List<Map> m_AllMaps = new List<Map>();
 
What do you mean you get a copy? When in game, how are you traveling to the new map?
I already seem to understand that I won’t be able to add map6+ this way, I need to try installing ultimalive, but for some reason I’m having difficulties with this
I moved around new regions by changing the admin location through props

screenshot_2024-03-24_10-17-21.png


I don’t want to delete default cards
I just want to add 3-4 new ones to them
 
Last edited:
try [Set Map 33
or [Set Map DreamsWorld
Than target your character
use [tele
to move around or
[m tele
for a repeating target (m = Multi)
or
[set x 1234 y 1234 z 0
to go to a specific location
FYI : [HelpInfo
Will show a gump with all commands sorted by access level w/descriptions on usage
 
try [Set Map 33
or [Set Map DreamsWorld
Than target your character
use [tele
to move around or
[m tele
for a repeating target (m = Multi)
or
[set x 1234 y 1234 z 0
to go to a specific location
FYI : [HelpInfo
Will show a gump with all commands sorted by access level w/descriptions on usage

doesn't want to process map33LegacyMUL.uop
probably client limitations
screenshot_2024-03-24_11-01-24.png
 

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