RoninGT
Member
So from my years of playing wow... I ponder the question... Does the Need vs Greed system have a place in Ultima Online? I started thinking about this as of late when I started making a boss encounter system for my server. Got bored other day and started make a base class for a boss and before I knew it, It was 3 hours pasted and I had the start of an encounter system that would check for wiping, enrage timers, and mechanics... Then I started to think? What if it had a Need Vs Greed gump on the loot items it dropped and each player that did enough damage to it would get this gump and rolls would happen? Then... regretfully my mind said... What if all items were need, greed, or pass...
So... Do you guys think this has a place in UO? Or do you think UOs loot system is fine the way it is?
RoninGT
Sorry for the story telling... I had a long day and I am relaxing with the help of Jim Beam
So... Do you guys think this has a place in UO? Or do you think UOs loot system is fine the way it is?
RoninGT
Sorry for the story telling... I had a long day and I am relaxing with the help of Jim Beam