SmokeyHogey
Member
- ServUO Version
- Publish Unknown
- Ultima Expansion
- None
Anybody know if, for example, a weapon, an object with a shitload of properties
is more heavy to transfer over the network or update on the clientside?
or, does only certain properties get packeted and contribute to network latency? such as ItemID, hue, name, location, parent/childof, etc?
is more heavy to transfer over the network or update on the clientside?
or, does only certain properties get packeted and contribute to network latency? such as ItemID, hue, name, location, parent/childof, etc?