There is another tough decision. You could try to change the compiled code of the original client using specialized utilities and just change the packet value that will be responsible for GlobalLight. The assistants-soft will stop processing this package, and on the server side you can continue to process these packets.My friend wants to make a night system, but it would be useless since light is client sided, and players can have always light on
is there a way or any idea for a night system wich cannot be bypassed by client?
thanks!
public static void Configure()
{
DisallowFeature( Features.FilterLight );
DisallowFeature( Features.FilterWeather );
DisallowFeature( Features.FilterSeason );
}
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