Michele

Member
Hi guys i deactivate the new guild system and do this in misc\guild.cs to activate the old stone system like old runuo.

//public static bool NewGuildSystem { get { return Core.SE; } }
public static bool NewGuildSystem { get { return false; } }

So now in game i have a guildstonedeed, i put the stone in my house but when i double-clik the stone it disappear..... why?

Ty all.
 
Because the STONE thinks you are using the new system.

Find the Guildstone.cs script and edit the OnDoubleClick method.
 
how can i do this?

Here the script:

namespace Server.Items
{
public class Guildstone : Item, IAddon, IChopable
{
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;

[CommandProperty(AccessLevel.GameMaster)]
public string GuildName
{
get
{
return this.m_GuildName;
}
set
{
this.m_GuildName = value;
this.InvalidateProperties();
}
}

[CommandProperty(AccessLevel.GameMaster)]
public string GuildAbbrev
{
get
{
return this.m_GuildAbbrev;
}
set
{
this.m_GuildAbbrev = value;
this.InvalidateProperties();
}
}

[CommandProperty(AccessLevel.GameMaster)]
public Guild Guild
{
get
{
return this.m_Guild;
}
}

public override int LabelNumber
{
get
{
return 1041429;
}
}// a guildstone

public Guildstone(Guild g)
: this(g, g.Name, g.Abbreviation)
{
}

public Guildstone(Guild g, string guildName, string abbrev)
: base(Guild.NewGuildSystem ? 0xED6 : 0xED4)
{
this.m_Guild = g;
this.m_GuildName = guildName;
this.m_GuildAbbrev = abbrev;

this.Movable = false;
}

public Guildstone(Serial serial)
: base(serial)
{
}

public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);

if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
this.m_GuildName = this.m_Guild.Name;
this.m_GuildAbbrev = this.m_Guild.Abbreviation;
}

writer.Write((int)3); // version

writer.Write(this.m_BeforeChangeover);

writer.Write(this.m_GuildName);
writer.Write(this.m_GuildAbbrev);

writer.Write(this.m_Guild);
}

private bool m_BeforeChangeover;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);

int version = reader.ReadInt();

switch( version )
{
case 3:
{
this.m_BeforeChangeover = reader.ReadBool();
goto case 2;
}
case 2:
{
this.m_GuildName = reader.ReadString();
this.m_GuildAbbrev = reader.ReadString();

goto case 1;
}
case 1:
{
this.m_Guild = reader.ReadGuild() as Guild;

goto case 0;
}
case 0:
{
break;
}
}

if (Guild.NewGuildSystem && this.ItemID == 0xED4)
this.ItemID = 0xED6;

if (version <= 2)
this.m_BeforeChangeover = true;

if (Guild.NewGuildSystem && this.m_BeforeChangeover)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(AddToHouse));

if (!Guild.NewGuildSystem && this.m_Guild == null)
this.Delete();
}

private void AddToHouse()
{
BaseHouse house = BaseHouse.FindHouseAt(this);

if (Guild.NewGuildSystem && this.m_BeforeChangeover && house != null && !house.Addons.ContainsKey(this))
{
house.Addons[this] = house.Owner;
this.m_BeforeChangeover = false;
}
}

public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);

if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
string name;
string abbr;

if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
name = "(unnamed)";

if ((abbr = this.m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0)
abbr = "";

//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(name), Utility.FixHtml(abbr)));
}
else if (this.m_GuildName != null && this.m_GuildAbbrev != null)
{
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(this.m_GuildName), Utility.FixHtml(this.m_GuildAbbrev)));
}
}

public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);

if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
string name;

if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
name = "(unnamed)";

this.LabelTo(from, name);
}
else if (this.m_GuildName != null)
{
this.LabelTo(from, this.m_GuildName);
}
}

public override void OnAfterDelete()
{
if (!Guild.NewGuildSystem && this.m_Guild != null && !this.m_Guild.Disbanded)
this.m_Guild.Disband();
}

public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;

if (this.m_Guild == null || this.m_Guild.Disbanded)
{
this.Delete();
}
else if (!from.InRange(this.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (this.m_Guild.Accepted.Contains(from))
{
#region Factions
PlayerState guildState = PlayerState.Find(this.m_Guild.Leader);
PlayerState targetState = PlayerState.Find(from);

Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);

if (guildFaction != targetFaction || (targetState != null && targetState.IsLeaving))
return;

if (guildState != null && targetState != null)
targetState.Leaving = guildState.Leaving;
#endregion

this.m_Guild.Accepted.Remove(from);
this.m_Guild.AddMember(from);

GuildGump.EnsureClosed(from);
from.SendGump(new GuildGump(from, this.m_Guild));
}
else if (from.AccessLevel < AccessLevel.GameMaster && !this.m_Guild.IsMember(from))
{
from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, 501158, "", "")); // You are not a member ...
}
else
{
GuildGump.EnsureClosed(from);
from.SendGump(new GuildGump(from, this.m_Guild));
}
}

#region IAddon Members
public Item Deed
{
get
{
return new GuildstoneDeed(this.m_Guild, this.m_GuildName, this.m_GuildAbbrev);
}
}

public bool CouldFit(IPoint3D p, Map map)
{
return map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height);
}

#endregion

#region IChopable Members

public void OnChop(Mobile from)
{
if (!Guild.NewGuildSystem)
return;

BaseHouse house = BaseHouse.FindHouseAt(this);

if ((house == null && this.m_BeforeChangeover) || (house != null && house.IsOwner(from) && house.Addons.ContainsKey(this)))
{
Effects.PlaySound(this.GetWorldLocation(), this.Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.

this.Delete();

if (house != null && house.Addons.ContainsKey(this))
house.Addons.Remove(this);

Item deed = this.Deed;

if (deed != null)
{
from.AddToBackpack(deed);
}
}
}
#endregion
}

[Flipable(0x14F0, 0x14EF)]
public class GuildstoneDeed : Item
{
public override int LabelNumber
{
get
{
return 1041233;
}
}// deed to a guildstone

private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;

[CommandProperty(AccessLevel.GameMaster)]
public string GuildName
{
get
{
return this.m_GuildName;
}
set
{
this.m_GuildName = value;
this.InvalidateProperties();
}
}

[CommandProperty(AccessLevel.GameMaster)]
public string GuildAbbrev
{
get
{
return this.m_GuildAbbrev;
}
set
{
this.m_GuildAbbrev = value;
this.InvalidateProperties();
}
}

[CommandProperty(AccessLevel.GameMaster)]
public Guild Guild
{
get
{
return this.m_Guild;
}
}

[Constructable]
public GuildstoneDeed()
: this(null, null)
{
}

[Constructable]
public GuildstoneDeed(string guildName, string abbrev)
: this(null, guildName, abbrev)
{
}

public GuildstoneDeed(Guild g, string guildName, string abbrev)
: base(0x14F0)
{
this.m_Guild = g;
this.m_GuildName = guildName;
this.m_GuildAbbrev = abbrev;

this.Weight = 1.0;
}

public GuildstoneDeed(Serial serial)
: base(serial)
{
}

public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);

if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
this.m_GuildName = this.m_Guild.Name;
this.m_GuildAbbrev = this.m_Guild.Abbreviation;
}

writer.Write((int)1); // version

writer.Write(this.m_GuildName);
writer.Write(this.m_GuildAbbrev);

writer.Write(this.m_Guild);
}

public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);

int version = reader.ReadInt();

switch ( version )
{
case 1:
{
this.m_GuildName = reader.ReadString();
this.m_GuildAbbrev = reader.ReadString();

this.m_Guild = reader.ReadGuild() as Guild;

break;
}
}
}

public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);

if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
string name;
string abbr;

if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
name = "(unnamed)";

if ((abbr = this.m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0)
abbr = "";

//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(name), Utility.FixHtml(abbr)));
}
else if (this.m_GuildName != null && this.m_GuildAbbrev != null)
{
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(this.m_GuildName), Utility.FixHtml(this.m_GuildAbbrev)));
}
}

public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);

if (house != null && house.IsOwner(from))
{
from.SendLocalizedMessage(1062838); // Where would you like to place this decoration?
from.BeginTarget(-1, true, Targeting.TargetFlags.None, new TargetStateCallback(Placement_OnTarget), null);
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}

public void Placement_OnTarget(Mobile from, object targeted, object state)
{
IPoint3D p = targeted as IPoint3D;

if (p == null || this.Deleted)
return;

Point3D loc = new Point3D(p);

BaseHouse house = BaseHouse.FindHouseAt(loc, from.Map, 16);

if (this.IsChildOf(from.Backpack))
{
if (house != null && house.IsOwner(from))
{
Item addon = new Guildstone(this.m_Guild, this.m_GuildName, this.m_GuildAbbrev);

addon.MoveToWorld(loc, from.Map);

house.Addons[addon] = from;
this.Delete();
}
else
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
}
}
 
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;

Remove the

if (Guild.NewGuildSystem)
return;
 
public override void OnDoubleClick(Mobile from)
{
//if (Guild.NewGuildSystem)
// return;

Also disappear :(

I also commentend it in guild.cs......... same problem.
 
Last edited:
Are you using the newest ServUO? If so I can edit that guild stone and send it to you. If using anything else Ill have no way to test.
 
I'm on servuo 57. Having issue with guildstone..
No single or dbl click action.. just a deco..
Where do I turn system on.. looked all over..
Wanting Savage orc and solen friendly guilds...
 
You should be able to just change this line in your Guild.cs file

Around line 779

Guild.cs:
public static bool NewGuildSystem { get { return Core.AOS; } }

I'm using ServUO 57 and this line defaulted as Core.UOR and since I'm running a UOR era I just set it to a higher expansion.
 
You should be able to just change this line in your Guild.cs file

Around line 779

Guild.cs:
public static bool NewGuildSystem { get { return Core.AOS; } }

I'm using ServUO 57 and this line defaulted as Core.UOR and since I'm running a UOR era I just set it to a higher expansion.
ty
using EJ changed and wallah i got the guild system working....


what core should i use for orc / solen friendship?
 
ty
using EJ changed and wallah i got the guild system working....


what core should i use for orc / solen friendship?
I'm not too sure about those because all I've ever played is Renaissance Era. I would say AOS possibly? UOGuide.com is a great tool to use. It has UO history and shows the era the systems were added in.
 

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