namespace Server.Items
{
public class Guildstone : Item, IAddon, IChopable
{
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;
[CommandProperty(AccessLevel.GameMaster)]
public string GuildName
{
get
{
return this.m_GuildName;
}
set
{
this.m_GuildName = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string GuildAbbrev
{
get
{
return this.m_GuildAbbrev;
}
set
{
this.m_GuildAbbrev = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Guild Guild
{
get
{
return this.m_Guild;
}
}
public override int LabelNumber
{
get
{
return 1041429;
}
}// a guildstone
public Guildstone(Guild g)
: this(g, g.Name, g.Abbreviation)
{
}
public Guildstone(Guild g, string guildName, string abbrev)
: base(Guild.NewGuildSystem ? 0xED6 : 0xED4)
{
this.m_Guild = g;
this.m_GuildName = guildName;
this.m_GuildAbbrev = abbrev;
this.Movable = false;
}
public Guildstone(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
this.m_GuildName = this.m_Guild.Name;
this.m_GuildAbbrev = this.m_Guild.Abbreviation;
}
writer.Write((int)3); // version
writer.Write(this.m_BeforeChangeover);
writer.Write(this.m_GuildName);
writer.Write(this.m_GuildAbbrev);
writer.Write(this.m_Guild);
}
private bool m_BeforeChangeover;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch( version )
{
case 3:
{
this.m_BeforeChangeover = reader.ReadBool();
goto case 2;
}
case 2:
{
this.m_GuildName = reader.ReadString();
this.m_GuildAbbrev = reader.ReadString();
goto case 1;
}
case 1:
{
this.m_Guild = reader.ReadGuild() as Guild;
goto case 0;
}
case 0:
{
break;
}
}
if (Guild.NewGuildSystem && this.ItemID == 0xED4)
this.ItemID = 0xED6;
if (version <= 2)
this.m_BeforeChangeover = true;
if (Guild.NewGuildSystem && this.m_BeforeChangeover)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(AddToHouse));
if (!Guild.NewGuildSystem && this.m_Guild == null)
this.Delete();
}
private void AddToHouse()
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (Guild.NewGuildSystem && this.m_BeforeChangeover && house != null && !house.Addons.ContainsKey(this))
{
house.Addons[this] = house.Owner;
this.m_BeforeChangeover = false;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
string name;
string abbr;
if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
name = "(unnamed)";
if ((abbr = this.m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0)
abbr = "";
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(name), Utility.FixHtml(abbr)));
}
else if (this.m_GuildName != null && this.m_GuildAbbrev != null)
{
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(this.m_GuildName), Utility.FixHtml(this.m_GuildAbbrev)));
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
string name;
if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
name = "(unnamed)";
this.LabelTo(from, name);
}
else if (this.m_GuildName != null)
{
this.LabelTo(from, this.m_GuildName);
}
}
public override void OnAfterDelete()
{
if (!Guild.NewGuildSystem && this.m_Guild != null && !this.m_Guild.Disbanded)
this.m_Guild.Disband();
}
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;
if (this.m_Guild == null || this.m_Guild.Disbanded)
{
this.Delete();
}
else if (!from.InRange(this.GetWorldLocation(), 2))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (this.m_Guild.Accepted.Contains(from))
{
#region Factions
PlayerState guildState = PlayerState.Find(this.m_Guild.Leader);
PlayerState targetState = PlayerState.Find(from);
Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);
if (guildFaction != targetFaction || (targetState != null && targetState.IsLeaving))
return;
if (guildState != null && targetState != null)
targetState.Leaving = guildState.Leaving;
#endregion
this.m_Guild.Accepted.Remove(from);
this.m_Guild.AddMember(from);
GuildGump.EnsureClosed(from);
from.SendGump(new GuildGump(from, this.m_Guild));
}
else if (from.AccessLevel < AccessLevel.GameMaster && !this.m_Guild.IsMember(from))
{
from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, 501158, "", "")); // You are not a member ...
}
else
{
GuildGump.EnsureClosed(from);
from.SendGump(new GuildGump(from, this.m_Guild));
}
}
#region IAddon Members
public Item Deed
{
get
{
return new GuildstoneDeed(this.m_Guild, this.m_GuildName, this.m_GuildAbbrev);
}
}
public bool CouldFit(IPoint3D p, Map map)
{
return map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height);
}
#endregion
#region IChopable Members
public void OnChop(Mobile from)
{
if (!Guild.NewGuildSystem)
return;
BaseHouse house = BaseHouse.FindHouseAt(this);
if ((house == null && this.m_BeforeChangeover) || (house != null && house.IsOwner(from) && house.Addons.ContainsKey(this)))
{
Effects.PlaySound(this.GetWorldLocation(), this.Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
this.Delete();
if (house != null && house.Addons.ContainsKey(this))
house.Addons.Remove(this);
Item deed = this.Deed;
if (deed != null)
{
from.AddToBackpack(deed);
}
}
}
#endregion
}
[Flipable(0x14F0, 0x14EF)]
public class GuildstoneDeed : Item
{
public override int LabelNumber
{
get
{
return 1041233;
}
}// deed to a guildstone
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;
[CommandProperty(AccessLevel.GameMaster)]
public string GuildName
{
get
{
return this.m_GuildName;
}
set
{
this.m_GuildName = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string GuildAbbrev
{
get
{
return this.m_GuildAbbrev;
}
set
{
this.m_GuildAbbrev = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Guild Guild
{
get
{
return this.m_Guild;
}
}
[Constructable]
public GuildstoneDeed()
: this(null, null)
{
}
[Constructable]
public GuildstoneDeed(string guildName, string abbrev)
: this(null, guildName, abbrev)
{
}
public GuildstoneDeed(Guild g, string guildName, string abbrev)
: base(0x14F0)
{
this.m_Guild = g;
this.m_GuildName = guildName;
this.m_GuildAbbrev = abbrev;
this.Weight = 1.0;
}
public GuildstoneDeed(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
this.m_GuildName = this.m_Guild.Name;
this.m_GuildAbbrev = this.m_Guild.Abbreviation;
}
writer.Write((int)1); // version
writer.Write(this.m_GuildName);
writer.Write(this.m_GuildAbbrev);
writer.Write(this.m_Guild);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
this.m_GuildName = reader.ReadString();
this.m_GuildAbbrev = reader.ReadString();
this.m_Guild = reader.ReadGuild() as Guild;
break;
}
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_Guild != null && !this.m_Guild.Disbanded)
{
string name;
string abbr;
if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
name = "(unnamed)";
if ((abbr = this.m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0)
abbr = "";
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(name), Utility.FixHtml(abbr)));
}
else if (this.m_GuildName != null && this.m_GuildAbbrev != null)
{
list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(this.m_GuildName), Utility.FixHtml(this.m_GuildAbbrev)));
}
}
public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house != null && house.IsOwner(from))
{
from.SendLocalizedMessage(1062838); // Where would you like to place this decoration?
from.BeginTarget(-1, true, Targeting.TargetFlags.None, new TargetStateCallback(Placement_OnTarget), null);
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public void Placement_OnTarget(Mobile from, object targeted, object state)
{
IPoint3D p = targeted as IPoint3D;
if (p == null || this.Deleted)
return;
Point3D loc = new Point3D(p);
BaseHouse house = BaseHouse.FindHouseAt(loc, from.Map, 16);
if (this.IsChildOf(from.Backpack))
{
if (house != null && house.IsOwner(from))
{
Item addon = new Guildstone(this.m_Guild, this.m_GuildName, this.m_GuildAbbrev);
addon.MoveToWorld(loc, from.Map);
house.Addons[addon] = from;
this.Delete();
}
else
{
from.SendLocalizedMessage(1042036); // That location is not in your house.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
}
}