Iomega0318

Member
ServUO Version
Publish 57
Ultima Expansion
Endless Journey
Working on rewriting the universal dye tub as it did not work with ethereals correctly nor did it withdraw from your bank balance, so this is what I have so far however it is crashing on line 56 i_Cost.Cost according to the crash log and I'm still a scrub so I am not sure why. I thought I had everything correct and it does compile it just crashes when you target the animal.

C#:
using System;
using System.Collections;
using Server;
using Server.Commands;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using Server.Accounting;

namespace Server.Items
{
    public class UltimateTubTarget : Target
    {
        private Item m_Item;
        private readonly UltimateDyeTub i_Cost;

        public UltimateTubTarget( Item item ) : base( 12, false, TargetFlags.None )
        {
            m_Item = item;
        }

        protected override void OnTarget( Mobile from, object target )
        {
            if (target is EtherealMount)
            {
                EtherealMount EtherealMount = target as EtherealMount;

                if (EtherealMount.RootParent == from) // Make sure its in their pack
                {
                    EtherealMount.TransparentMountedHue = m_Item.Hue;
                    EtherealMount.Hue = m_Item.Hue;
                }
                else
                    from.SendMessage("You can only dye objects that are in your backpack!");
            }

            else if (target is BaseJewel || target is BaseArmor || target is BaseClothing || target is BaseShield || target is BaseWeapon || target is BaseSuit || target is BaseContainer || target is Item)
            {
                Item item = (Item)target;

                if (item.RootParent == from) // Make sure its in their pack or they are wearing it
                    item.Hue = m_Item.Hue;
                else
                    from.SendMessage("You can only dye objects that are in your backpack or on your person!");
            }

            else if (target is BaseCreature)
            {
                int totalGold = 0;

                if (from.Backpack != null)
                    totalGold += from.Backpack.GetAmount(typeof(Gold));

                totalGold += Banker.GetBalance(from);

                if (totalGold < i_Cost.Cost)
                {
                    from.SendMessage("You cannot afford this item.");
                }
                else
                {
                    int leftPrice = i_Cost.Cost;

                    if (from.Backpack != null)
                        leftPrice -= from.Backpack.ConsumeUpTo(typeof(Gold), leftPrice);

                    if (leftPrice > 0)
                        Banker.Withdraw(from, leftPrice);

                    BaseCreature c = target as BaseCreature;

                    if (c.Controlled && c.ControlMaster == from)
                    {
                        c.Hue = m_Item.Hue;
                        from.SendMessage("Removed 50,000 gold from your bank and hued your pet.");
                    }
                    else
                        from.SendMessage("You can only dye animals whom you control!");
                }

                from.SendMessage("You lack the funds to hue your pet.");
            }
        }
    }
   
    public class UltimateDyeTub : Item
    {
        private bool m_Redyable;
        private int i_Cost;

        [CommandProperty(AccessLevel.GameMaster)]
        public int Cost
        {
            get { return i_Cost; }
            set { i_Cost = value; }
        }

        [Constructable]
        public UltimateDyeTub() : base( 0xFAB )
        {
            Weight = 0.0;
            Hue = 0;
            Name = "Ultimate Dye Tub";
            m_Redyable = false;
            Movable = false;
            i_Cost = 50000;
        }

        public UltimateDyeTub( Serial serial ) : base( serial )
        {
        }

        public override void OnDoubleClick( Mobile from )
        {
            {
                from.Target = new UltimateTubTarget( this );
                from.SendMessage( "You may now hue your backpack and worn equipment, " +
                    "you may also hue your pets for 50K gp each.");
            }
        }
       
        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            writer.Write( (int) 0 ); // version

            writer.Write(i_Cost);
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();

            i_Cost = reader.ReadInt();

            if ( Name == "Ultimate Dye Tub" )
            {
                int intNumber = this.Hue;
                string strNumber = intNumber.ToString("#");
                Name = strNumber;
            }
        }
    }
}
 
Code:
private readonly UltimateDyeTub i_Cost;
is never set, it is also redundant

Code:
i_Cost.Cost
is therefor null, since i_Cost was never set.

you should just remove line 15, erase it from your memory ;)

change line 14 to
Code:
private UltimateDyeTub m_Item;

and
Code:
public UltimateTubTarget( Item item ) .....

to
Code:
public UltimateTubTarget( UltimateDyeTub item ) .....

then use
Code:
m_Item.Cost
 
Oof! So close lol.. Learning every day still, thank you so much! Tested that out and it's working like a charm! Have a few more tweaks and will post the updated code later :)
 

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