Drake11
Member
So, the basics: I have a custom monster that I'm writing, he has a few abilities. One of which he spawns an add, if there is an add already spawned, he does not spawn another until the first one is gone. His current OnThink method checks if he is out of combat and if so, he will regenerate his health very rapidly. My question is this: is there a way to add onto that, that if there is an add spawned and in range, he will have some form of damage shield ie take no damage until the add is dead. I can post the script or the onthink method if necessary.