I recently added quite a few new music tracks, many for dungeons, without considering that much of those would mostly not be played due to constantly being in warmode. I attempted to edit the OnWarmodeChanged method in PlayerMobile to trigger a specific song when the player mobile is in a specific dungeon region. This worked briefly in warmode, but then the (I assume) client overrode it and it played the combat music. It did work when reverting to peace mode, and played the selected track.
I realize I can swamp out the combat tracks, but I was hoping for something more extensive. Has anyone had any luck circumventing this? I doubt it is possible, but though I would check. Thanks in advance!
I realize I can swamp out the combat tracks, but I was hoping for something more extensive. Has anyone had any luck circumventing this? I doubt it is possible, but though I would check. Thanks in advance!