Iomega0318

Member
ServUO Version
Publish 57
Ultima Expansion
Endless Journey
Ok so.. been working on this tonight and have the code in for the gump to display resources and it looks like it's working okay, however I have 2 issues I am unsure how to solve. The first is Carpentry and Fletching appear to be pulling the same BODs, I don't think that's correct but I could be mistaken.. Second the gump mostly auto sized itself with the new additions but I think I went beyond it's limits and am not sure where to change it in the code to fix it.. anyways here is the code and what it looks like in game. I need to make it a tiny bit wider and longer :)

1649735353215.png
BOBGump
C#:
using System;
using System.Collections;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Prompts;

namespace Server.Engines.BulkOrders
{
    public class BOBGump : Gump
    {
        private const int LabelColor = 0x7FFF;
        private readonly PlayerMobile m_From;
        private readonly BulkOrderBook m_Book;
        private readonly ArrayList m_List;
        private int m_Page;
        public BOBGump(PlayerMobile from, BulkOrderBook book)
            : this(from, book, 0, null)
        {
        }

        public BOBGump(PlayerMobile from, BulkOrderBook book, int page, ArrayList list)
            : base(12, 24)
        {
            from.CloseGump(typeof(BOBGump));
            from.CloseGump(typeof(BOBFilterGump));

            m_From = from;
            m_Book = book;
            m_Page = page;

            if (list == null)
            {
                list = new ArrayList(book.Entries.Count);

                for (int i = 0; i < book.Entries.Count; ++i)
                {
                    object obj = book.Entries[i];

                    if (CheckFilter(obj))
                        list.Add(obj);
                }
            }

            m_List = list;

            int index = GetIndexForPage(page);
            int count = GetCountForIndex(index);

            int tableIndex = 0;

            PlayerVendor pv = book.RootParent as PlayerVendor;

            bool canDrop = book.IsChildOf(from.Backpack);
            bool canBuy = (pv != null);
            bool canPrice = (canDrop || canBuy);

            if (canBuy)
            {
                VendorItem vi = pv.GetVendorItem(book);

                canBuy = (vi != null && !vi.IsForSale);
            }

            int width = 600;

            if (!canPrice)
                width = 516;

            X = (624 - width) / 2;

            AddPage(0);

            AddBackground(10, 10, width, 439, 5054);
            AddImageTiled(18, 20, width - 17, 420, 2624);

            if (canPrice)
            {
                AddImageTiled(573, 64, 24, 352, 200);
                AddImageTiled(493, 64, 78, 352, 1416);
            }

            if (canDrop)
                AddImageTiled(24, 64, 32, 352, 1416);

            AddImageTiled(58, 64, 36, 352, 200);
            AddImageTiled(96, 64, 133, 352, 1416);
            AddImageTiled(231, 64, 80, 352, 200);
            AddImageTiled(313, 64, 100, 352, 1416);
            AddImageTiled(415, 64, 76, 352, 200);

            for (int i = index; i < (index + count) && i >= 0 && i < list.Count; ++i)
            {
                object obj = list[i];

                if (!CheckFilter(obj))
                    continue;

                AddImageTiled(24, 94 + (tableIndex * 32), canPrice ? 573 : 489, 2, 2624);

                if (obj is BOBLargeEntry)
                    tableIndex += ((BOBLargeEntry)obj).Entries.Length;
                else if (obj is BOBSmallEntry)
                    ++tableIndex;
            }

            AddAlphaRegion(18, 20, width - 17, 420);
            AddImage(5, 5, 10460);
            AddImage(width - 15, 5, 10460);
            AddImage(5, 424, 10460);
            AddImage(width - 15, 424, 10460);

            AddHtmlLocalized(canPrice ? 266 : 224, 32, 200, 32, 1062220, LabelColor, false, false); // Bulk Order Book
            AddHtmlLocalized(63, 64, 70, 32, 1062213, LabelColor, false, false); // Type
            AddHtmlLocalized(147, 64, 70, 32, 1062214, LabelColor, false, false); // Item
            AddHtmlLocalized(246, 64, 70, 32, 1062215, LabelColor, false, false); // Quality
            AddHtmlLocalized(336, 64, 70, 32, 1062216, LabelColor, false, false); // Material
            AddHtmlLocalized(429, 64, 70, 32, 1062217, LabelColor, false, false); // Amount

            AddButton(35, 32, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtmlLocalized(70, 32, 200, 32, 1062476, LabelColor, false, false); // Set Filter

            BOBFilter f = (from.UseOwnFilter ? from.BOBFilter : book.Filter);

            if (f.IsDefault)
                AddHtmlLocalized(canPrice ? 470 : 386, 32, 120, 32, 1062475, 16927, false, false); // Using No Filter
            else if (from.UseOwnFilter)
                AddHtmlLocalized(canPrice ? 470 : 386, 32, 120, 32, 1062451, 16927, false, false); // Using Your Filter
            else
                AddHtmlLocalized(canPrice ? 470 : 386, 32, 120, 32, 1062230, 16927, false, false); // Using Book Filter

            AddButton(375, 416, 4017, 4018, 0, GumpButtonType.Reply, 0);
            AddHtmlLocalized(410, 416, 120, 20, 1011441, LabelColor, false, false); // EXIT

            if (canDrop)
                AddHtmlLocalized(26, 64, 50, 32, 1062212, LabelColor, false, false); // Drop

            if (canPrice)
            {
                AddHtmlLocalized(516, 64, 200, 32, 1062218, LabelColor, false, false); // Price

                if (canBuy)
                {
                    AddHtmlLocalized(576, 64, 200, 32, 1062219, LabelColor, false, false); // Buy
                }
                else
                {
                    AddHtmlLocalized(576, 64, 200, 32, 1062227, LabelColor, false, false); // Set

                    AddButton(450, 416, 4005, 4007, 4, GumpButtonType.Reply, 0);
                    AddHtml(485, 416, 120, 20, "<BASEFONT COLOR=#FFFFFF>Price all</FONT>", false, false);
                }
            }

            tableIndex = 0;

            if (page > 0)
            {
                AddButton(75, 416, 4014, 4016, 2, GumpButtonType.Reply, 0);
                AddHtmlLocalized(110, 416, 150, 20, 1011067, LabelColor, false, false); // Previous page
            }

            if (GetIndexForPage(page + 1) < list.Count)
            {
                AddButton(225, 416, 4005, 4007, 3, GumpButtonType.Reply, 0);
                AddHtmlLocalized(260, 416, 150, 20, 1011066, LabelColor, false, false); // Next page
            }

            for (int i = index; i < (index + count) && i >= 0 && i < list.Count; ++i)
            {
                object obj = list[i];

                if (!CheckFilter(obj))
                    continue;

                if (obj is BOBLargeEntry)
                {
                    BOBLargeEntry e = (BOBLargeEntry)obj;

                    int y = 96 + (tableIndex * 32);

                    if (canDrop)
                        AddButton(35, y + 2, 5602, 5606, 5 + (i * 2), GumpButtonType.Reply, 0);

                    if (canDrop || (canBuy && e.Price > 0))
                    {
                        AddButton(579, y + 2, 2117, 2118, 6 + (i * 2), GumpButtonType.Reply, 0);
                        AddLabel(495, y, 1152, e.Price.ToString());
                    }

                    AddHtmlLocalized(61, y, 50, 32, 1062225, LabelColor, false, false); // Large

                    for (int j = 0; j < e.Entries.Length; ++j)
                    {
                        BOBLargeSubEntry sub = e.Entries[j];

                        AddHtmlLocalized(103, y, 130, 32, sub.Number, LabelColor, false, false);

                        if (e.RequireExceptional)
                            AddHtmlLocalized(235, y, 80, 20, 1060636, LabelColor, false, false); // exceptional
                        else
                            AddHtmlLocalized(235, y, 80, 20, 1011542, LabelColor, false, false); // normal

                        object name = GetMaterialName(e.Material, e.DeedType, sub.ItemType);

                        if (name is int)
                            AddHtmlLocalized(316, y, 100, 20, (int)name, LabelColor, false, false);
                        else if (name is string)
                            AddLabel(316, y, 1152, (string)name);

                        AddLabel(421, y, 1152, String.Format("{0} / {1}", sub.AmountCur, e.AmountMax));

                        ++tableIndex;
                        y += 32;
                    }
                }
                else if (obj is BOBSmallEntry)
                {
                    BOBSmallEntry e = (BOBSmallEntry)obj;

                    int y = 96 + (tableIndex++ * 32);

                    if (canDrop)
                        AddButton(35, y + 2, 5602, 5606, 5 + (i * 2), GumpButtonType.Reply, 0);

                    if (canDrop || (canBuy && e.Price > 0))
                    {
                        AddButton(579, y + 2, 2117, 2118, 6 + (i * 2), GumpButtonType.Reply, 0);
                        AddLabel(495, y, 1152, e.Price.ToString());
                    }

                    AddHtmlLocalized(61, y, 50, 32, 1062224, LabelColor, false, false); // Small

                    AddHtmlLocalized(103, y, 130, 32, e.Number, LabelColor, false, false);

                    if (e.RequireExceptional)
                        AddHtmlLocalized(235, y, 80, 20, 1060636, LabelColor, false, false); // exceptional
                    else
                        AddHtmlLocalized(235, y, 80, 20, 1011542, LabelColor, false, false); // normal

                    object name = GetMaterialName(e.Material, e.DeedType, e.ItemType);

                    if (name is int)
                        AddHtmlLocalized(316, y, 100, 20, (int)name, LabelColor, false, false);
                    else if (name is string)
                        AddLabel(316, y, 1152, (string)name);

                    AddLabel(421, y, 1152, String.Format("{0} / {1}", e.AmountCur, e.AmountMax));
                }
            }
        }

        public Item Reconstruct(object obj)
        {
            Item item = null;

            if (obj is BOBLargeEntry)
                item = ((BOBLargeEntry)obj).Reconstruct();
            else if (obj is BOBSmallEntry)
                item = ((BOBSmallEntry)obj).Reconstruct();

            return item;
        }

        public bool CheckFilter(object obj)
        {
            if (obj is BOBLargeEntry)
            {
                BOBLargeEntry e = (BOBLargeEntry)obj;

                return CheckFilter(e.Material, e.AmountMax, true, e.RequireExceptional, e.DeedType, (e.Entries.Length > 0 ? e.Entries[0].ItemType : null));
            }
            else if (obj is BOBSmallEntry)
            {
                BOBSmallEntry e = (BOBSmallEntry)obj;

                return CheckFilter(e.Material, e.AmountMax, false, e.RequireExceptional, e.DeedType, e.ItemType);
            }

            return false;
        }

        public bool CheckFilter(BulkMaterialType mat, int amountMax, bool isLarge, bool reqExc, BODType deedType, Type itemType)
        {
            BOBFilter f = (m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter);

            if (f.IsDefault)
                return true;

            if (f.Quality == 1 && reqExc)
                return false;
            else if (f.Quality == 2 && !reqExc)
                return false;

            if (f.Quantity == 1 && amountMax != 10)
                return false;
            else if (f.Quantity == 2 && amountMax != 15)
                return false;
            else if (f.Quantity == 3 && amountMax != 20)
                return false;

            if (f.Type == 1 && isLarge)
                return false;
            else if (f.Type == 2 && !isLarge)
                return false;
           
            switch ( f.Material )
            {
                default:
                case 0: return true;
                case 1: return (deedType == BODType.Smith);
                case 2: return (deedType == BODType.Tailor);
                case 3: return (deedType == BODType.Tinkering);
                case 4: return (deedType == BODType.Carpentry);
                case 5: return (deedType == BODType.Fletching);
                case 6: return (deedType == BODType.Alchemy);
                case 7: return (deedType == BODType.Inscription);
                case 8: return (deedType == BODType.Cooking);

                // Smith
                case 9: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Iron);
                case 10: return (mat == BulkMaterialType.DullCopper);
                case 11: return (mat == BulkMaterialType.ShadowIron);
                case 12: return (mat == BulkMaterialType.Copper);
                case 13: return (mat == BulkMaterialType.Bronze);
                case 14: return (mat == BulkMaterialType.Gold);
                case 15: return (mat == BulkMaterialType.Agapite);
                case 16: return (mat == BulkMaterialType.Verite);
                case 17: return (mat == BulkMaterialType.Valorite);
                case 18: return (mat == BulkMaterialType.Blaze);
                case 19: return (mat == BulkMaterialType.Ice);
                case 20: return (mat == BulkMaterialType.Toxic);
                case 21: return (mat == BulkMaterialType.Electrum);
                case 22: return (mat == BulkMaterialType.Platinum);

                // Tailor
                case 23: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth);
                case 24: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                case 25: return (mat == BulkMaterialType.Spined);
                case 26: return (mat == BulkMaterialType.Horned);
                case 27: return (mat == BulkMaterialType.Barbed);
                case 28: return (mat == BulkMaterialType.Polar);
                case 29: return (mat == BulkMaterialType.Synthetic);
                case 30: return (mat == BulkMaterialType.BlazeL);
                case 31: return (mat == BulkMaterialType.Daemonic);
                case 32: return (mat == BulkMaterialType.Shadow);
                case 33: return (mat == BulkMaterialType.Frost);
                case 34: return (mat == BulkMaterialType.Ethereal);

                // Tinkering
                case 35: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Iron);
                case 36: return (mat == BulkMaterialType.DullCopper);
                case 37: return (mat == BulkMaterialType.ShadowIron);
                case 38: return (mat == BulkMaterialType.Copper);
                case 39: return (mat == BulkMaterialType.Bronze);
                case 40: return (mat == BulkMaterialType.Gold);
                case 41: return (mat == BulkMaterialType.Agapite);
                case 42: return (mat == BulkMaterialType.Verite);
                case 43: return (mat == BulkMaterialType.Valorite);
                case 44: return (mat == BulkMaterialType.Blaze);
                case 45: return (mat == BulkMaterialType.Ice);
                case 46: return (mat == BulkMaterialType.Toxic);
                case 47: return (mat == BulkMaterialType.Electrum);
                case 48: return (mat == BulkMaterialType.Platinum);

                // Carpentry
                case 49: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Wood);
                case 50: return (mat == BulkMaterialType.OakWood);
                case 51: return (mat == BulkMaterialType.AshWood);
                case 52: return (mat == BulkMaterialType.YewWood);
                case 53: return (mat == BulkMaterialType.Bloodwood);
                case 54: return (mat == BulkMaterialType.Heartwood);
                case 55: return (mat == BulkMaterialType.Frostwood);
                case 56: return (mat == BulkMaterialType.Ebony);
                case 57: return (mat == BulkMaterialType.Bamboo);
                case 58: return (mat == BulkMaterialType.PurpleHeart);
                case 59: return (mat == BulkMaterialType.Redwood);
                case 60: return (mat == BulkMaterialType.Petrified);

                // Fletching
                case 61: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Wood);
                case 62: return (mat == BulkMaterialType.OakWood);
                case 63: return (mat == BulkMaterialType.AshWood);
                case 64: return (mat == BulkMaterialType.YewWood);
                case 65: return (mat == BulkMaterialType.Bloodwood);
                case 66: return (mat == BulkMaterialType.Heartwood);
                case 67: return (mat == BulkMaterialType.Frostwood);
                case 68: return (mat == BulkMaterialType.Ebony);
                case 69: return (mat == BulkMaterialType.Bamboo);
                case 70: return (mat == BulkMaterialType.PurpleHeart);
                case 71: return (mat == BulkMaterialType.Redwood);
                case 72: return (mat == BulkMaterialType.Petrified);
            }

            if (BulkOrderSystem.NewSystemEnabled)
            {
                switch (f.Material)
                {
                    default:
                    case 0:
                        return true;
                    case 1:
                        return deedType == BODType.Smith;
                    case 2:
                        return deedType == BODType.Tailor;
                    case 3:
                        return deedType == BODType.Tinkering;
                    case 4:
                        return deedType == BODType.Carpentry;
                    case 5:
                        return deedType == BODType.Fletching;
                    case 6:
                        return deedType == BODType.Alchemy;
                    case 7:
                        return deedType == BODType.Inscription;
                    case 8:
                        return deedType == BODType.Cooking;
                    case 9:
                        return (mat == BulkMaterialType.None && deedType == BODType.Smith);
                    case 10:
                        return (mat == BulkMaterialType.DullCopper && deedType == BODType.Smith);
                    case 11:
                        return (mat == BulkMaterialType.ShadowIron && deedType == BODType.Smith);
                    case 12:
                        return (mat == BulkMaterialType.Copper && deedType == BODType.Smith);
                    case 13:
                        return (mat == BulkMaterialType.Bronze && deedType == BODType.Smith);
                    case 14:
                        return (mat == BulkMaterialType.Gold && deedType == BODType.Smith);
                    case 15:
                        return (mat == BulkMaterialType.Agapite && deedType == BODType.Smith);
                    case 16:
                        return (mat == BulkMaterialType.Verite && deedType == BODType.Smith);
                    case 17:
                        return (mat == BulkMaterialType.Valorite && deedType == BODType.Smith);
                    case 18:
                        return (mat == BulkMaterialType.Blaze && deedType == BODType.Smith);
                    case 19:
                        return (mat == BulkMaterialType.Ice && deedType == BODType.Smith);
                    case 20:
                        return (mat == BulkMaterialType.Toxic && deedType == BODType.Smith);
                    case 21:
                        return (mat == BulkMaterialType.Electrum && deedType == BODType.Smith);
                    case 22:
                        return (mat == BulkMaterialType.Platinum && deedType == BODType.Smith);

                    case 23: // Tailoring
                        return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth);
                    case 24:
                        return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 25:
                        return (mat == BulkMaterialType.Spined && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 26:
                        return (mat == BulkMaterialType.Horned && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 27:
                        return (mat == BulkMaterialType.Barbed && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 28:
                        return (mat == BulkMaterialType.Polar && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 29:
                        return (mat == BulkMaterialType.Synthetic && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 30:
                        return (mat == BulkMaterialType.BlazeL && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 31:
                        return (mat == BulkMaterialType.Daemonic && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 32:
                        return (mat == BulkMaterialType.Shadow && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 33:
                        return (mat == BulkMaterialType.Frost && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 34:
                        return (mat == BulkMaterialType.Ethereal && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);

                    case 35: // Tinkering
                        return (mat == BulkMaterialType.None && deedType == BODType.Tinkering);
                    case 36:
                        return (mat == BulkMaterialType.DullCopper && deedType == BODType.Tinkering);
                    case 37:
                        return (mat == BulkMaterialType.ShadowIron && deedType == BODType.Tinkering);
                    case 38:
                        return (mat == BulkMaterialType.Copper && deedType == BODType.Tinkering);
                    case 39:
                        return (mat == BulkMaterialType.Bronze && deedType == BODType.Tinkering);
                    case 40:
                        return (mat == BulkMaterialType.Gold && deedType == BODType.Tinkering);
                    case 41:
                        return (mat == BulkMaterialType.Agapite && deedType == BODType.Tinkering);
                    case 42:
                        return (mat == BulkMaterialType.Verite && deedType == BODType.Tinkering);
                    case 43:
                        return (mat == BulkMaterialType.Valorite && deedType == BODType.Tinkering);
                    case 44:
                        return (mat == BulkMaterialType.Blaze && deedType == BODType.Tinkering);
                    case 45:
                        return (mat == BulkMaterialType.Ice && deedType == BODType.Tinkering);
                    case 46:
                        return (mat == BulkMaterialType.Toxic && deedType == BODType.Tinkering);
                    case 47:
                        return (mat == BulkMaterialType.Electrum && deedType == BODType.Tinkering);
                    case 48:
                        return (mat == BulkMaterialType.Platinum && deedType == BODType.Tinkering);

                    case 49: // Carpentry
                        return (mat == BulkMaterialType.None && deedType == BODType.Carpentry);
                    case 50:
                        return (mat == BulkMaterialType.OakWood && deedType == BODType.Carpentry);
                    case 51:
                        return (mat == BulkMaterialType.AshWood && deedType == BODType.Carpentry);
                    case 52:
                        return (mat == BulkMaterialType.YewWood && deedType == BODType.Carpentry);
                    case 53:
                        return (mat == BulkMaterialType.Bloodwood && deedType == BODType.Carpentry);
                    case 54:
                        return (mat == BulkMaterialType.Heartwood && deedType == BODType.Carpentry);
                    case 55:
                        return (mat == BulkMaterialType.Frostwood && deedType == BODType.Carpentry);
                    case 56:
                        return (mat == BulkMaterialType.Ebony && deedType == BODType.Carpentry);
                    case 57:
                        return (mat == BulkMaterialType.Bamboo && deedType == BODType.Carpentry);
                    case 58:
                        return (mat == BulkMaterialType.PurpleHeart && deedType == BODType.Carpentry);
                    case 59:
                        return (mat == BulkMaterialType.Redwood && deedType == BODType.Carpentry);
                    case 60:
                        return (mat == BulkMaterialType.Petrified && deedType == BODType.Carpentry);

                    case 61: // Fletching
                        return (mat == BulkMaterialType.None && deedType == BODType.Fletching);
                    case 62:
                        return (mat == BulkMaterialType.OakWood && deedType == BODType.Fletching);
                    case 63:
                        return (mat == BulkMaterialType.AshWood && deedType == BODType.Fletching);
                    case 64:
                        return (mat == BulkMaterialType.YewWood && deedType == BODType.Fletching);
                    case 65:
                        return (mat == BulkMaterialType.Bloodwood && deedType == BODType.Fletching);
                    case 66:
                        return (mat == BulkMaterialType.Heartwood && deedType == BODType.Fletching);
                    case 67:
                        return (mat == BulkMaterialType.Frostwood && deedType == BODType.Fletching);
                    case 68:
                        return (mat == BulkMaterialType.Ebony && deedType == BODType.Fletching);
                    case 69:
                        return (mat == BulkMaterialType.Bamboo && deedType == BODType.Fletching);
                    case 70:
                        return (mat == BulkMaterialType.PurpleHeart && deedType == BODType.Fletching);
                    case 71:
                        return (mat == BulkMaterialType.Redwood && deedType == BODType.Fletching);
                    case 72:
                        return (mat == BulkMaterialType.Petrified && deedType == BODType.Fletching);
                }
            }
            else
            {
                switch (f.Material)
                {
                    default:
                    case 0: return true;
                    case 1: return (deedType == BODType.Smith);
                    case 2: return (deedType == BODType.Tailor);

                    case 3: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Iron);
                    case 4: return (mat == BulkMaterialType.DullCopper);
                    case 5: return (mat == BulkMaterialType.ShadowIron);
                    case 6: return (mat == BulkMaterialType.Copper);
                    case 7: return (mat == BulkMaterialType.Bronze);
                    case 8: return (mat == BulkMaterialType.Gold);
                    case 9: return (mat == BulkMaterialType.Agapite);
                    case 10: return (mat == BulkMaterialType.Verite);
                    case 11: return (mat == BulkMaterialType.Valorite);

                    case 12: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth);
                    case 13: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 14: return (mat == BulkMaterialType.Spined);
                    case 15: return (mat == BulkMaterialType.Horned);
                    case 16: return (mat == BulkMaterialType.Barbed);
                }
            }
        }

        public int GetIndexForPage(int page)
        {
            int index = 0;

            while (page-- > 0)
                index += GetCountForIndex(index);

            return index;
        }

        public int GetCountForIndex(int index)
        {
            int slots = 0;
            int count = 0;

            ArrayList list = m_List;

            for (int i = index; i >= 0 && i < list.Count; ++i)
            {
                object obj = list[i];

                if (CheckFilter(obj))
                {
                    int add;

                    if (obj is BOBLargeEntry)
                        add = ((BOBLargeEntry)obj).Entries.Length;
                    else
                        add = 1;

                    if ((slots + add) > 10)
                        break;

                    slots += add;
                }

                ++count;
            }

            return count;
        }

        public int GetPageForIndex(int index, int sizeDropped)
        {
            if (index <= 0)
                return 0;

            int count = 0;
            int add = 0;
            int page = 0;
            ArrayList list = m_List;
            int i;
            object obj;

            for (i = 0; (i < index) && (i < list.Count); i++)
            {
                obj = list[i];
                if (CheckFilter(obj))
                {
                    if (obj is BOBLargeEntry)
                        add = ((BOBLargeEntry)obj).Entries.Length;
                    else
                        add = 1;
                    count += add;
                    if (count > 10)
                    {
                        page++;
                        count = add;
                    }
                }
            }
            /* now we are on the page of the bod preceeding the dropped one.
            * next step: checking whether we have to remain where we are.
            * The counter i needs to be incremented as the bod to this very moment
            * has not yet been removed from m_List */
            i++;

            /* if, for instance, a big bod of size 6 has been removed, smaller bods
            * might fall back into this page. Depending on their sizes, the page eeds
            * to be adjusted accordingly. This is done now.
            */
            if (count + sizeDropped > 10)
            {
                while ((i < list.Count) && (count <= 10))
                {
                    obj = list[i];
                    if (CheckFilter(obj))
                    {
                        if (obj is BOBLargeEntry)
                            count += ((BOBLargeEntry)obj).Entries.Length;
                        else
                            count += 1;
                    }
                    i++;
                }
                if (count > 10)
                    page++;
            }
            return page;
        }

        public object GetMaterialName(BulkMaterialType mat, BODType type, Type itemType)
        {
            switch ( type )
            {
                case BODType.Tinkering:
                case BODType.Smith:
                    {
                        if (type == BODType.Tinkering && mat == BulkMaterialType.None && BGTClassifier.Classify(type, itemType) == BulkGenericType.Wood)
                        {
                            return 1079435;
                        }
                        else
                        {
                            switch (mat)
                            {
                                case BulkMaterialType.None:
                                    return 1062226;
                                case BulkMaterialType.DullCopper:
                                    return 1018332;
                                case BulkMaterialType.ShadowIron:
                                    return 1018333;
                                case BulkMaterialType.Copper:
                                    return 1018334;
                                case BulkMaterialType.Bronze:
                                    return 1018335;
                                case BulkMaterialType.Gold:
                                    return 1018336;
                                case BulkMaterialType.Agapite:
                                    return 1018337;
                                case BulkMaterialType.Verite:
                                    return 1018338;
                                case BulkMaterialType.Valorite:
                                    return 1018339;
                                //daat9 OWLTR start - custom resources
                                   case BulkMaterialType.Blaze:
                                     return "Blaze";
                                case BulkMaterialType.Ice:
                                     return "Ice";
                                case BulkMaterialType.Toxic:
                                     return "Toxic";
                                    case BulkMaterialType.Electrum:
                                     return "Electrum";
                                case BulkMaterialType.Platinum:
                                     return "Platinum";
                            //daat9 OWLTR end - custom resources
                            }
                        }

                        break;
                    }
                case BODType.Tailor:
                    {
                        switch ( mat )
                        {
                            case BulkMaterialType.None:
                                {
                                    if (itemType.IsSubclassOf(typeof(BaseArmor)) || itemType.IsSubclassOf(typeof(BaseShoes)))
                                        return 1062235;

                                    return 1044286;
                                }
                            case BulkMaterialType.Spined:
                                return 1062236;
                            case BulkMaterialType.Horned:
                                return 1062237;
                            case BulkMaterialType.Barbed:
                                return 1062238;
                            //daat9 OWLTR start - custom resources
                            case BulkMaterialType.Polar:
                                return "Polar";
                            case BulkMaterialType.Synthetic:
                                return "Synthetic";
                            case BulkMaterialType.BlazeL:                
                                return "Blaze";
                            case BulkMaterialType.Daemonic:
                                return "Daemonic";
                            case BulkMaterialType.Shadow:
                                return "Shadow";
                            case BulkMaterialType.Frost:
                                return "Frost";
                            case BulkMaterialType.Ethereal:
                                return "Ethereal";
                            //daat9 OWLTR end - custom resources
                        }

                        break;
                    }
                case BODType.Carpentry:
                case BODType.Fletching:
                    {
                        if (mat == BulkMaterialType.None)
                            return 1079435;

                        switch (mat)
                        {
                            default:
                            case BulkMaterialType.OakWood: return 1071428;
                            case BulkMaterialType.AshWood: return 1071429;
                            case BulkMaterialType.YewWood: return 1071430;
                            case BulkMaterialType.Heartwood: return 1071432;
                            case BulkMaterialType.Bloodwood: return 1071431;
                            case BulkMaterialType.Frostwood: return 1071433;
                        }
                    }
            }

            return "";
        }

        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            int index = info.ButtonID;

            switch ( index )
            {
                case 0: // EXIT
                    {
                        break;
                    }
                case 1: // Set Filter
                    {
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                case 2: // Previous page
                    {
                        if (m_Page > 0)
                            m_From.SendGump(new BOBGump(m_From, m_Book, m_Page - 1, m_List));

                        return;
                    }
                case 3: // Next page
                    {
                        if (GetIndexForPage(m_Page + 1) < m_List.Count)
                            m_From.SendGump(new BOBGump(m_From, m_Book, m_Page + 1, m_List));

                        break;
                    }
                case 4: // Price all
                    {
                        if (m_Book.IsChildOf(m_From.Backpack))
                        {
                            m_From.Prompt = new SetPricePrompt(m_Book, null, m_Page, m_List);
                            m_From.SendMessage("Type in a price for all deeds in the book:");
                        }

                        break;
                    }
                default:
                    {
                        bool canDrop = m_Book.IsChildOf(m_From.Backpack);
                        bool canPrice = canDrop || (m_Book.RootParent is PlayerVendor);

                        index -= 5;

                        int type = index % 2;
                        index /= 2;

                        if (index < 0 || index >= m_List.Count)
                            break;

                        object obj = m_List[index];

                        if (!m_Book.Entries.Contains(obj))
                        {
                            m_From.SendLocalizedMessage(1062382); // The deed selected is not available.
                            break;
                        }

                        if (type == 0) // Drop
                        {
                            if (m_Book.IsChildOf(m_From.Backpack))
                            {
                                Item item = Reconstruct(obj);

                                if (item != null)
                                {
                                    Container pack = m_From.Backpack;
                                    if ((pack == null) || ((pack != null) && (!pack.CheckHold(m_From, item, true, true, 0, item.PileWeight + item.TotalWeight))))
                                    {
                                        m_From.SendLocalizedMessage(503204); // You do not have room in your backpack for this
                                        m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
                                    }
                                    else
                                    {
                                        if (m_Book.IsChildOf(m_From.Backpack))
                                        {
                                            int sizeOfDroppedBod;
                                            if (obj is BOBLargeEntry)
                                                sizeOfDroppedBod = ((BOBLargeEntry)obj).Entries.Length;
                                            else
                                                sizeOfDroppedBod = 1;

                                            m_From.AddToBackpack(item);
                                            m_From.SendLocalizedMessage(1045152); // The bulk order deed has been placed in your backpack.
                                            m_Book.Entries.Remove(obj);
                                            m_Book.InvalidateProperties();
                                       
                                            if (m_Book.Entries.Count / 5 < m_Book.ItemCount)
                                            {
                                                m_Book.ItemCount--;
                                                m_Book.InvalidateItems();
                                            }
                                       
                                            if (m_Book.Entries.Count > 0)
                                            {
                                                m_Page = GetPageForIndex(index, sizeOfDroppedBod);
                                                m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
                                            }
                                            else
                                                m_From.SendLocalizedMessage(1062381); // The book is empty.
                                        }
                                    }
                                }
                                else
                                {
                                    m_From.SendMessage("Internal error. The bulk order deed could not be reconstructed.");
                                }
                            }
                        }
                        else // Set Price | Buy
                        {
                            if (m_Book.IsChildOf(m_From.Backpack))
                            {
                                m_From.Prompt = new SetPricePrompt(m_Book, obj, m_Page, m_List);
                                m_From.SendLocalizedMessage(1062383); // Type in a price for the deed:
                            }
                            else if (m_Book.RootParent is PlayerVendor)
                            {
                                PlayerVendor pv = (PlayerVendor)m_Book.RootParent;
                                VendorItem vi = pv.GetVendorItem(m_Book);

                                if (vi != null && !vi.IsForSale)
                                {
                                    int sizeOfDroppedBod;
                                    int price = 0;
                                    if (obj is BOBLargeEntry)
                                    {
                                        price = ((BOBLargeEntry)obj).Price;
                                        sizeOfDroppedBod = ((BOBLargeEntry)obj).Entries.Length;
                                    }
                                    else
                                    {
                                        price = ((BOBSmallEntry)obj).Price;
                                        sizeOfDroppedBod = 1;
                                    }
                                    if (price == 0)
                                        m_From.SendLocalizedMessage(1062382); // The deed selected is not available.
                                    else
                                    {
                                        if (m_Book.Entries.Count > 0)
                                        {
                                            m_Page = GetPageForIndex(index, sizeOfDroppedBod);
                                            m_From.SendGump(new BODBuyGump(m_From, m_Book, obj, m_Page, price));
                                        }
                                        else
                                            m_From.SendLocalizedMessage(1062381); // The book is emptz
                                    }
                                }
                            }
                        }
                        break;
                    }
            }
        }

        private class SetPricePrompt : Prompt
        {
            public override int MessageCliloc { get { return 1062383; } }
            private readonly BulkOrderBook m_Book;
            private readonly object m_Object;
            private readonly int m_Page;
            private readonly ArrayList m_List;
            public SetPricePrompt(BulkOrderBook book, object obj, int page, ArrayList list)
            {
                m_Book = book;
                m_Object = obj;
                m_Page = page;
                m_List = list;
            }

            public override void OnResponse(Mobile from, string text)
            {
                if (m_Object != null && !m_Book.Entries.Contains(m_Object))
                {
                    from.SendLocalizedMessage(1062382); // The deed selected is not available.
                    return;
                }

                int price = Utility.ToInt32(text);

                if (price < 0 || price > 250000000)
                {
                    from.SendLocalizedMessage(1062390); // The price you requested is outrageous!
                }
                else if (m_Object == null)
                {
                    for (int i = 0; i < m_List.Count; ++i)
                    {
                        object obj = m_List[i];

                        if (!m_Book.Entries.Contains(obj))
                            continue;

                        if (obj is BOBLargeEntry)
                            ((BOBLargeEntry)obj).Price = price;
                        else if (obj is BOBSmallEntry)
                            ((BOBSmallEntry)obj).Price = price;
                    }

                    from.SendMessage("Deed prices set.");

                    if (from is PlayerMobile)
                        from.SendGump(new BOBGump((PlayerMobile)from, m_Book, m_Page, m_List));
                }
                else if (m_Object is BOBLargeEntry)
                {
                    ((BOBLargeEntry)m_Object).Price = price;

                    from.SendLocalizedMessage(1062384); // Deed price set.

                    if (from is PlayerMobile)
                        from.SendGump(new BOBGump((PlayerMobile)from, m_Book, m_Page, m_List));
                }
                else if (m_Object is BOBSmallEntry)
                {
                    ((BOBSmallEntry)m_Object).Price = price;

                    from.SendLocalizedMessage(1062384); // Deed price set.

                    if (from is PlayerMobile)
                        from.SendGump(new BOBGump((PlayerMobile)from, m_Book, m_Page, m_List));
                }
            }
        }
    }
}
BOBFilterGump
C#:
using System;
using Server.Gumps;
using Server.Mobiles;

namespace Server.Engines.BulkOrders
{
    public class BOBFilterGump : Gump
    {
        private static int[,] m_MaterialFilters = new int[,]
            {
                { 1044067,  1 }, // Blacksmithy
                { 1062226,  3 }, // Iron
                { 1018332,  4 }, // Dull Copper
                { 1018333,  5 }, // Shadow Iron
                { 1018334,  6 }, // Copper
                { 1018335,  7 }, // Bronze

                {       0,  0 }, // --Blank--
                { 1018336,  8 }, // Golden
                { 1018337,  9 }, // Agapite
                { 1018338, 10 }, // Verite
                { 1018339, 11 }, // Valorite
                {       0,  0 }, // --Blank--

                { 1044094,  2 }, // Tailoring
                { 1044286, 12 }, // Cloth
                { 1062235, 13 }, // Leather
                { 1062236, 14 }, // Spined
                { 1062237, 15 }, // Horned
                { 1062238, 16 }  // Barbed
            };

        private static readonly int[,] m_MaterialFiltersNew = new int[,]
        {
            { 1044067, 1 }, // Blacksmithy
            { 1062226, 9 }, // Iron
            { 1018332, 10 }, // Dull Copper
            { 1018333, 11 }, // Shadow Iron
            { 1018334, 12 }, // Copper
            { 1018335, 13 }, // Bronze

            { 0, 0 }, // --Blank--
            { 1018336, 14 }, // Golden
            { 1018337, 15 }, // Agapite
            { 1018338, 16 }, // Verite
            { 1018339, 17 }, // Valorite
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130038, 18 }, // Blaze
            { 1130039, 19 }, // Ice
            { 1130040, 20 }, // Toxic
            { 1130041, 21 }, // Electrum
            { 1130042, 22 }, // Platinum

            { 1044094, 2 }, // Tailoring
            { 1044286, 23 }, // Cloth
            { 1062235, 24 }, // Leather
            { 1062236, 25 }, // Spined
            { 1062237, 26 }, // Horned
            { 1062238, 27 }, // Barbed

            { 0, 0 }, // --Blank--
            { 1130043, 28 }, // Polar
            { 1130044, 29 }, // Synthetic
            { 1130045, 30 }, // Blaze
            { 1130046, 31 }, // Daemonic
            { 1130047, 32 }, // Shadow

            { 0, 0 }, // --Blank--
            { 1130048, 33 }, // Frost
            { 1130049, 34 }, // Ethereal
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 1044097, 3 }, // Tinkering
            { 1062226, 35 }, // Iron
            { 1018332, 36 }, // Dull Copper
            { 1018333, 37 }, // Shadow Iron
            { 1018334, 38 }, // Copper
            { 1018335, 39 }, // Bronze

            { 0, 0 }, // --Blank--
            { 1018336, 40 }, // Golden
            { 1018337, 41 }, // Agapite
            { 1018338, 42 }, // Verite
            { 1018339, 43 }, // Valorite
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130038, 44 }, // Blaze
            { 1130039, 45 }, // Ice
            { 1130040, 46 }, // Toxic
            { 1130041, 47 }, // Electrum
            { 1130042, 48 }, // Platinum

            { 1044071, 4 }, // Carpentry
            { 1079435, 49 }, // Wood
            { 1071428, 50 }, // Oak
            { 1071429, 51 }, // Ash
            { 1071430, 52 }, // Yew
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1071431, 53 }, // Bloodwood
            { 1071432, 54 }, // Heartwood
            { 1071433, 55 }, // Frostwood
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130050, 56 }, // Ebony
            { 1130051, 57 }, // Bamboo
            { 1130052, 58 }, // PurpleHeart
            { 1130053, 59 }, // Redwood
            { 1130054, 60 }, // Petrified

            { 1044068, 5 }, // Fletching
            { 1079435, 61 }, // Wood
            { 1071428, 62 }, // Oak
            { 1071429, 63 }, // Ash
            { 1071430, 64 }, // Yew
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1071431, 65 }, // Bloodwood
            { 1071432, 66 }, // Heartwood
            { 1071433, 67 }, // Frostwood
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130050, 68 }, // Ebony
            { 1130051, 69 }, // Bamboo
            { 1130052, 70 }, // PurpleHeart
            { 1130053, 71 }, // Redwood
            { 1130054, 72 }, // Petrified

            { 1044060, 6 }, // Alchemy
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 1044083, 7 }, // Inscription
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 1044073, 8 }, // Cooking
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
        };

        private static readonly int[,] m_TypeFilters = new int[,]
        {
            { 1062229, 0 }, // All
            { 1062224, 1 }, // Small
            { 1062225, 2 }// Large
        };

        private static readonly int[,] m_QualityFilters = new int[,]
        {
            { 1062229, 0 }, // All
            { 1011542, 1 }, // Normal
            { 1060636, 2 }// Exceptional
        };

        private static readonly int[,] m_AmountFilters = new int[,]
        {
            { 1062229, 0 }, // All
            { 1049706, 1 }, // 10
            { 1016007, 2 }, // 15
            { 1062239, 3 }// 20
        };

        private static readonly int[][,] m_Filters = new int[][,]
        {
            m_TypeFilters,
            m_QualityFilters,
            m_MaterialFilters,
            m_AmountFilters
        };

        private static readonly int[][,] m_FiltersNew = new int[][,]
        {
            m_TypeFilters,
            m_QualityFilters,
            m_MaterialFiltersNew,
            m_AmountFilters
        };

        private static readonly int[] m_XOffsets_Type = new int[] { 0, 75, 170 };
        private static readonly int[] m_XOffsets_Quality = new int[] { 0, 75, 170 };
        private static readonly int[] m_XOffsets_Amount = new int[] { 0, 75, 180, 275 };
        private static readonly int[] m_XOffsets_Material = new int[] { 0, 108, 212, 307, 392, 487 };
        private static readonly int[] m_XWidths_Small = new int[] { 50, 50, 70, 50 };
        private static readonly int[] m_XWidths_Large = new int[] { 80, 60, 60, 60, 60, 60 };

        private const int LabelColor = 0x7FFF;
        private readonly PlayerMobile m_From;
        private readonly BulkOrderBook m_Book;

        public BOBFilterGump(PlayerMobile from, BulkOrderBook book)
            : base(12, 24)
        {
            from.CloseGump(typeof(BOBGump));
            from.CloseGump(typeof(BOBFilterGump));

            m_From = from;
            m_Book = book;

            BOBFilter f = (from.UseOwnFilter ? from.BOBFilter : book.Filter);

            AddPage(0);

            AddBackground(10, 10, 600, 695, 5054);

            AddImageTiled(18, 20, 583, 676, 2624);
            AddAlphaRegion(18, 20, 583, 676);

            AddImage(5, 5, 10460);
            AddImage(585, 5, 10460);
            AddImage(5, 690, 10460);
            AddImage(585, 690, 10460);

            AddHtmlLocalized(270, 32, 200, 32, 1062223, LabelColor, false, false); // Filter Preference

            AddHtmlLocalized(26, 64, 120, 32, 1062228, LabelColor, false, false); // Bulk Order Type
            AddFilterList(25, 96, m_XOffsets_Type, 40, m_TypeFilters, m_XWidths_Small, f.Type, 0);

            AddHtmlLocalized(320, 64, 50, 32, 1062215, LabelColor, false, false); // Quality
            AddFilterList(320, 96, m_XOffsets_Quality, 40, m_QualityFilters, m_XWidths_Small, f.Quality, 1);

            AddHtmlLocalized(26, 130, 120, 32, 1062232, LabelColor, false, false); // Material Type
            AddFilterList(25, 162, m_XOffsets_Material, 35, BulkOrderSystem.NewSystemEnabled ? m_MaterialFiltersNew : m_MaterialFilters, m_XWidths_Large, f.Material, 2);

            AddHtmlLocalized(26, 608, 120, 32, 1062217, LabelColor, false, false); // Amount
            AddFilterList(25, 640, m_XOffsets_Amount, 40, m_AmountFilters, m_XWidths_Small, f.Quantity, 3);

            AddHtmlLocalized(75, 670, 120, 32, 1062477, (from.UseOwnFilter ? LabelColor : 16927), false, false); // Set Book Filter
            AddButton(40, 670, 4005, 4007, 1, GumpButtonType.Reply, 0);

            AddHtmlLocalized(235, 670, 120, 32, 1062478, (from.UseOwnFilter ? 16927 : LabelColor), false, false); // Set Your Filter
            AddButton(200, 670, 4005, 4007, 2, GumpButtonType.Reply, 0);

            AddHtmlLocalized(405, 670, 120, 32, 1062231, LabelColor, false, false); // Clear Filter
            AddButton(370, 670, 4005, 4007, 3, GumpButtonType.Reply, 0);

            AddHtmlLocalized(540, 670, 50, 32, 1011046, LabelColor, false, false); // APPLY
            AddButton(505, 670, 4017, 4018, 0, GumpButtonType.Reply, 0);
        }

        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            BOBFilter f = (m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter);

            int index = info.ButtonID;

            switch ( index )
            {
                case 0: // Apply
                    {
                        m_From.SendGump(new BOBGump(m_From, m_Book));

                        break;
                    }
                case 1: // Set Book Filter
                    {
                        m_From.UseOwnFilter = false;
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                case 2: // Set Your Filter
                    {
                        m_From.UseOwnFilter = true;
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                case 3: // Clear Filter
                    {
                        f.Clear();
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                default:
                    {
                        index -= 4;

                        int type = index % 4;
                        index /= 4;

                        int[][,] filter = BulkOrderSystem.NewSystemEnabled ? m_FiltersNew : m_Filters;

                        if (type >= 0 && type < filter.Length)
                        {
                            int[,] filters = filter[type];

                            if (index >= 0 && index < filters.GetLength(0))
                            {
                                if (filters[index, 0] == 0)
                                    break;

                                switch ( type )
                                {
                                    case 0:
                                        f.Type = filters[index, 1];
                                        break;
                                    case 1:
                                        f.Quality = filters[index, 1];
                                        break;
                                    case 2:
                                        f.Material = filters[index, 1];
                                        break;
                                    case 3:
                                        f.Quantity = filters[index, 1];
                                        break;
                                }

                                m_From.SendGump(new BOBFilterGump(m_From, m_Book));
                            }
                        }

                        break;
                    }
            }
        }

        private void AddFilterList(int x, int y, int[] xOffsets, int yOffset, int[,] filters, int[] xWidths, int filterValue, int filterIndex)
        {
            for (int i = 0; i < filters.GetLength(0); ++i)
            {
                int number = filters[i, 0];

                if (number == 0)
                    continue;

                bool isSelected = (filters[i, 1] == filterValue);

                if (!isSelected && (i % xOffsets.Length) == 0)
                    isSelected = (filterValue == 0);

                AddHtmlLocalized(x + 35 + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), xWidths[i % xOffsets.Length], 32, number, isSelected ? 16927 : LabelColor, false, false);
                AddButton(x + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), 4005, 4007, 4 + filterIndex + (i * 4), GumpButtonType.Reply, 0);
            }
        }
    }
}
 
Last edited:
Bobfilter line 224

AddBackground(10, 10, 600, 695, 5054);

Int 3 is width, int 4 is length

Adjust X and Y locations on line 226 - 232 accordingly
 
Yep I was actually just experimenting with this haha, I also adjusted the m_XWidths_Large to allow for larger text fields, my next goal is to move the other 4 buttons more to the right and the one right after the first column only slightly to the right so working on figuring that one out now..
1649739461751.png


And now just looking for the width of the actual material columns :)
1649765752788.png
 
Last edited:
Thank you, I was eventually after some much trial and error was able to figure out which numbers did what and got the whole thing looking nice :)

1649787976668.png

BOBGump
C#:
using System;
using System.Collections;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Prompts;

namespace Server.Engines.BulkOrders
{
    public class BOBGump : Gump
    {
        private const int LabelColor = 0x7FFF;
        private readonly PlayerMobile m_From;
        private readonly BulkOrderBook m_Book;
        private readonly ArrayList m_List;
        private int m_Page;
        public BOBGump(PlayerMobile from, BulkOrderBook book)
            : this(from, book, 0, null)
        {
        }

        public BOBGump(PlayerMobile from, BulkOrderBook book, int page, ArrayList list)
            : base(12, 24)
        {
            from.CloseGump(typeof(BOBGump));
            from.CloseGump(typeof(BOBFilterGump));

            m_From = from;
            m_Book = book;
            m_Page = page;

            if (list == null)
            {
                list = new ArrayList(book.Entries.Count);

                for (int i = 0; i < book.Entries.Count; ++i)
                {
                    object obj = book.Entries[i];

                    if (CheckFilter(obj))
                        list.Add(obj);
                }
            }

            m_List = list;

            int index = GetIndexForPage(page);
            int count = GetCountForIndex(index);

            int tableIndex = 0;

            PlayerVendor pv = book.RootParent as PlayerVendor;

            bool canDrop = book.IsChildOf(from.Backpack);
            bool canBuy = (pv != null);
            bool canPrice = (canDrop || canBuy);

            if (canBuy)
            {
                VendorItem vi = pv.GetVendorItem(book);

                canBuy = (vi != null && !vi.IsForSale);
            }

            int width = 600;

            if (!canPrice)
                width = 516;

            X = (624 - width) / 2;

            AddPage(0);

            AddBackground(10, 10, width, 439, 5054);
            AddImageTiled(18, 20, width - 17, 420, 2624);

            if (canPrice)
            {
                AddImageTiled(573, 64, 24, 352, 200);
                AddImageTiled(493, 64, 78, 352, 1416);
            }

            if (canDrop)
                AddImageTiled(24, 64, 32, 352, 1416);

            AddImageTiled(58, 64, 36, 352, 200);
            AddImageTiled(96, 64, 133, 352, 1416);
            AddImageTiled(231, 64, 80, 352, 200);
            AddImageTiled(313, 64, 100, 352, 1416);
            AddImageTiled(415, 64, 76, 352, 200);

            for (int i = index; i < (index + count) && i >= 0 && i < list.Count; ++i)
            {
                object obj = list[i];

                if (!CheckFilter(obj))
                    continue;

                AddImageTiled(24, 94 + (tableIndex * 32), canPrice ? 573 : 489, 2, 2624);

                if (obj is BOBLargeEntry)
                    tableIndex += ((BOBLargeEntry)obj).Entries.Length;
                else if (obj is BOBSmallEntry)
                    ++tableIndex;
            }

            AddAlphaRegion(18, 20, width - 17, 420);
            AddImage(5, 5, 10460);
            AddImage(width - 15, 5, 10460);
            AddImage(5, 424, 10460);
            AddImage(width - 15, 424, 10460);

            AddHtmlLocalized(canPrice ? 266 : 224, 32, 200, 32, 1062220, LabelColor, false, false); // Bulk Order Book
            AddHtmlLocalized(63, 64, 70, 32, 1062213, LabelColor, false, false); // Type
            AddHtmlLocalized(147, 64, 70, 32, 1062214, LabelColor, false, false); // Item
            AddHtmlLocalized(246, 64, 70, 32, 1062215, LabelColor, false, false); // Quality
            AddHtmlLocalized(336, 64, 70, 32, 1062216, LabelColor, false, false); // Material
            AddHtmlLocalized(429, 64, 70, 32, 1062217, LabelColor, false, false); // Amount

            AddButton(35, 32, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtmlLocalized(70, 32, 200, 32, 1062476, LabelColor, false, false); // Set Filter

            BOBFilter f = (from.UseOwnFilter ? from.BOBFilter : book.Filter);

            if (f.IsDefault)
                AddHtmlLocalized(canPrice ? 470 : 386, 32, 120, 32, 1062475, 16927, false, false); // Using No Filter
            else if (from.UseOwnFilter)
                AddHtmlLocalized(canPrice ? 470 : 386, 32, 120, 32, 1062451, 16927, false, false); // Using Your Filter
            else
                AddHtmlLocalized(canPrice ? 470 : 386, 32, 120, 32, 1062230, 16927, false, false); // Using Book Filter

            AddButton(375, 416, 4017, 4018, 0, GumpButtonType.Reply, 0);
            AddHtmlLocalized(410, 416, 120, 20, 1011441, LabelColor, false, false); // EXIT

            if (canDrop)
                AddHtmlLocalized(26, 64, 50, 32, 1062212, LabelColor, false, false); // Drop

            if (canPrice)
            {
                AddHtmlLocalized(516, 64, 200, 32, 1062218, LabelColor, false, false); // Price

                if (canBuy)
                {
                    AddHtmlLocalized(576, 64, 200, 32, 1062219, LabelColor, false, false); // Buy
                }
                else
                {
                    AddHtmlLocalized(576, 64, 200, 32, 1062227, LabelColor, false, false); // Set

                    AddButton(450, 416, 4005, 4007, 4, GumpButtonType.Reply, 0);
                    AddHtml(485, 416, 120, 20, "<BASEFONT COLOR=#FFFFFF>Price all</FONT>", false, false);
                }
            }

            tableIndex = 0;

            if (page > 0)
            {
                AddButton(75, 416, 4014, 4016, 2, GumpButtonType.Reply, 0);
                AddHtmlLocalized(110, 416, 150, 20, 1011067, LabelColor, false, false); // Previous page
            }

            if (GetIndexForPage(page + 1) < list.Count)
            {
                AddButton(225, 416, 4005, 4007, 3, GumpButtonType.Reply, 0);
                AddHtmlLocalized(260, 416, 150, 20, 1011066, LabelColor, false, false); // Next page
            }

            for (int i = index; i < (index + count) && i >= 0 && i < list.Count; ++i)
            {
                object obj = list[i];

                if (!CheckFilter(obj))
                    continue;

                if (obj is BOBLargeEntry)
                {
                    BOBLargeEntry e = (BOBLargeEntry)obj;

                    int y = 96 + (tableIndex * 32);

                    if (canDrop)
                        AddButton(35, y + 2, 5602, 5606, 5 + (i * 2), GumpButtonType.Reply, 0);

                    if (canDrop || (canBuy && e.Price > 0))
                    {
                        AddButton(579, y + 2, 2117, 2118, 6 + (i * 2), GumpButtonType.Reply, 0);
                        AddLabel(495, y, 1152, e.Price.ToString());
                    }

                    AddHtmlLocalized(61, y, 50, 32, 1062225, LabelColor, false, false); // Large

                    for (int j = 0; j < e.Entries.Length; ++j)
                    {
                        BOBLargeSubEntry sub = e.Entries[j];

                        AddHtmlLocalized(103, y, 130, 32, sub.Number, LabelColor, false, false);

                        if (e.RequireExceptional)
                            AddHtmlLocalized(235, y, 80, 20, 1060636, LabelColor, false, false); // exceptional
                        else
                            AddHtmlLocalized(235, y, 80, 20, 1011542, LabelColor, false, false); // normal

                        object name = GetMaterialName(e.Material, e.DeedType, sub.ItemType);

                        if (name is int)
                            AddHtmlLocalized(316, y, 100, 20, (int)name, LabelColor, false, false);
                        else if (name is string)
                            AddLabel(316, y, 1152, (string)name);

                        AddLabel(421, y, 1152, String.Format("{0} / {1}", sub.AmountCur, e.AmountMax));

                        ++tableIndex;
                        y += 32;
                    }
                }
                else if (obj is BOBSmallEntry)
                {
                    BOBSmallEntry e = (BOBSmallEntry)obj;

                    int y = 96 + (tableIndex++ * 32);

                    if (canDrop)
                        AddButton(35, y + 2, 5602, 5606, 5 + (i * 2), GumpButtonType.Reply, 0);

                    if (canDrop || (canBuy && e.Price > 0))
                    {
                        AddButton(579, y + 2, 2117, 2118, 6 + (i * 2), GumpButtonType.Reply, 0);
                        AddLabel(495, y, 1152, e.Price.ToString());
                    }

                    AddHtmlLocalized(61, y, 50, 32, 1062224, LabelColor, false, false); // Small

                    AddHtmlLocalized(103, y, 130, 32, e.Number, LabelColor, false, false);

                    if (e.RequireExceptional)
                        AddHtmlLocalized(235, y, 80, 20, 1060636, LabelColor, false, false); // exceptional
                    else
                        AddHtmlLocalized(235, y, 80, 20, 1011542, LabelColor, false, false); // normal

                    object name = GetMaterialName(e.Material, e.DeedType, e.ItemType);

                    if (name is int)
                        AddHtmlLocalized(316, y, 100, 20, (int)name, LabelColor, false, false);
                    else if (name is string)
                        AddLabel(316, y, 1152, (string)name);

                    AddLabel(421, y, 1152, String.Format("{0} / {1}", e.AmountCur, e.AmountMax));
                }
            }
        }

        public Item Reconstruct(object obj)
        {
            Item item = null;

            if (obj is BOBLargeEntry)
                item = ((BOBLargeEntry)obj).Reconstruct();
            else if (obj is BOBSmallEntry)
                item = ((BOBSmallEntry)obj).Reconstruct();

            return item;
        }

        public bool CheckFilter(object obj)
        {
            if (obj is BOBLargeEntry)
            {
                BOBLargeEntry e = (BOBLargeEntry)obj;

                return CheckFilter(e.Material, e.AmountMax, true, e.RequireExceptional, e.DeedType, (e.Entries.Length > 0 ? e.Entries[0].ItemType : null));
            }
            else if (obj is BOBSmallEntry)
            {
                BOBSmallEntry e = (BOBSmallEntry)obj;

                return CheckFilter(e.Material, e.AmountMax, false, e.RequireExceptional, e.DeedType, e.ItemType);
            }

            return false;
        }

        public bool CheckFilter(BulkMaterialType mat, int amountMax, bool isLarge, bool reqExc, BODType deedType, Type itemType)
        {
            BOBFilter f = (m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter);

            if (f.IsDefault)
                return true;

            if (f.Quality == 1 && reqExc)
                return false;
            else if (f.Quality == 2 && !reqExc)
                return false;

            if (f.Quantity == 1 && amountMax != 10)
                return false;
            else if (f.Quantity == 2 && amountMax != 15)
                return false;
            else if (f.Quantity == 3 && amountMax != 20)
                return false;

            if (f.Type == 1 && isLarge)
                return false;
            else if (f.Type == 2 && !isLarge)
                return false;

            if (BulkOrderSystem.NewSystemEnabled)
            {
                switch (f.Material)
                {
                    default:
                    case 0:
                        return true;
                    case 1:
                        return deedType == BODType.Smith;
                    case 2:
                        return deedType == BODType.Tailor;
                    case 3:
                        return deedType == BODType.Tinkering;
                    case 4:
                        return deedType == BODType.Carpentry;
                    case 5:
                        return deedType == BODType.Fletching;
                    case 6:
                        return deedType == BODType.Alchemy;
                    case 7:
                        return deedType == BODType.Inscription;
                    case 8:
                        return deedType == BODType.Cooking;
                    case 9:
                        return (mat == BulkMaterialType.None && deedType == BODType.Smith);
                    case 10:
                        return (mat == BulkMaterialType.DullCopper && deedType == BODType.Smith);
                    case 11:
                        return (mat == BulkMaterialType.ShadowIron && deedType == BODType.Smith);
                    case 12:
                        return (mat == BulkMaterialType.Copper && deedType == BODType.Smith);
                    case 13:
                        return (mat == BulkMaterialType.Bronze && deedType == BODType.Smith);
                    case 14:
                        return (mat == BulkMaterialType.Gold && deedType == BODType.Smith);
                    case 15:
                        return (mat == BulkMaterialType.Agapite && deedType == BODType.Smith);
                    case 16:
                        return (mat == BulkMaterialType.Verite && deedType == BODType.Smith);
                    case 17:
                        return (mat == BulkMaterialType.Valorite && deedType == BODType.Smith);
                    case 18:
                        return (mat == BulkMaterialType.Blaze && deedType == BODType.Smith);
                    case 19:
                        return (mat == BulkMaterialType.Ice && deedType == BODType.Smith);
                    case 20:
                        return (mat == BulkMaterialType.Toxic && deedType == BODType.Smith);
                    case 21:
                        return (mat == BulkMaterialType.Electrum && deedType == BODType.Smith);
                    case 22:
                        return (mat == BulkMaterialType.Platinum && deedType == BODType.Smith);

                    case 23: // Tailoring
                        return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth);
                    case 24:
                        return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 25:
                        return (mat == BulkMaterialType.Spined && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 26:
                        return (mat == BulkMaterialType.Horned && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 27:
                        return (mat == BulkMaterialType.Barbed && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 28:
                        return (mat == BulkMaterialType.Polar && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 29:
                        return (mat == BulkMaterialType.Synthetic && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 30:
                        return (mat == BulkMaterialType.BlazeL && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 31:
                        return (mat == BulkMaterialType.Daemonic && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 32:
                        return (mat == BulkMaterialType.Shadow && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 33:
                        return (mat == BulkMaterialType.Frost && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 34:
                        return (mat == BulkMaterialType.Ethereal && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);

                    case 35: // Tinkering
                        return (mat == BulkMaterialType.None && deedType == BODType.Tinkering);
                    case 36:
                        return (mat == BulkMaterialType.DullCopper && deedType == BODType.Tinkering);
                    case 37:
                        return (mat == BulkMaterialType.ShadowIron && deedType == BODType.Tinkering);
                    case 38:
                        return (mat == BulkMaterialType.Copper && deedType == BODType.Tinkering);
                    case 39:
                        return (mat == BulkMaterialType.Bronze && deedType == BODType.Tinkering);
                    case 40:
                        return (mat == BulkMaterialType.Gold && deedType == BODType.Tinkering);
                    case 41:
                        return (mat == BulkMaterialType.Agapite && deedType == BODType.Tinkering);
                    case 42:
                        return (mat == BulkMaterialType.Verite && deedType == BODType.Tinkering);
                    case 43:
                        return (mat == BulkMaterialType.Valorite && deedType == BODType.Tinkering);
                    case 44:
                        return (mat == BulkMaterialType.Blaze && deedType == BODType.Tinkering);
                    case 45:
                        return (mat == BulkMaterialType.Ice && deedType == BODType.Tinkering);
                    case 46:
                        return (mat == BulkMaterialType.Toxic && deedType == BODType.Tinkering);
                    case 47:
                        return (mat == BulkMaterialType.Electrum && deedType == BODType.Tinkering);
                    case 48:
                        return (mat == BulkMaterialType.Platinum && deedType == BODType.Tinkering);

                    case 49: // Carpentry
                        return (mat == BulkMaterialType.None && deedType == BODType.Carpentry);
                    case 50:
                        return (mat == BulkMaterialType.OakWood && deedType == BODType.Carpentry);
                    case 51:
                        return (mat == BulkMaterialType.AshWood && deedType == BODType.Carpentry);
                    case 52:
                        return (mat == BulkMaterialType.YewWood && deedType == BODType.Carpentry);
                    case 53:
                        return (mat == BulkMaterialType.Bloodwood && deedType == BODType.Carpentry);
                    case 54:
                        return (mat == BulkMaterialType.Heartwood && deedType == BODType.Carpentry);
                    case 55:
                        return (mat == BulkMaterialType.Frostwood && deedType == BODType.Carpentry);
                    case 56:
                        return (mat == BulkMaterialType.Ebony && deedType == BODType.Carpentry);
                    case 57:
                        return (mat == BulkMaterialType.Bamboo && deedType == BODType.Carpentry);
                    case 58:
                        return (mat == BulkMaterialType.PurpleHeart && deedType == BODType.Carpentry);
                    case 59:
                        return (mat == BulkMaterialType.Redwood && deedType == BODType.Carpentry);
                    case 60:
                        return (mat == BulkMaterialType.Petrified && deedType == BODType.Carpentry);

                    case 61: // Fletching
                        return (mat == BulkMaterialType.None && deedType == BODType.Fletching);
                    case 62:
                        return (mat == BulkMaterialType.OakWood && deedType == BODType.Fletching);
                    case 63:
                        return (mat == BulkMaterialType.AshWood && deedType == BODType.Fletching);
                    case 64:
                        return (mat == BulkMaterialType.YewWood && deedType == BODType.Fletching);
                    case 65:
                        return (mat == BulkMaterialType.Bloodwood && deedType == BODType.Fletching);
                    case 66:
                        return (mat == BulkMaterialType.Heartwood && deedType == BODType.Fletching);
                    case 67:
                        return (mat == BulkMaterialType.Frostwood && deedType == BODType.Fletching);
                    case 68:
                        return (mat == BulkMaterialType.Ebony && deedType == BODType.Fletching);
                    case 69:
                        return (mat == BulkMaterialType.Bamboo && deedType == BODType.Fletching);
                    case 70:
                        return (mat == BulkMaterialType.PurpleHeart && deedType == BODType.Fletching);
                    case 71:
                        return (mat == BulkMaterialType.Redwood && deedType == BODType.Fletching);
                    case 72:
                        return (mat == BulkMaterialType.Petrified && deedType == BODType.Fletching);
                }
            }
            else
            {
                switch (f.Material)
                {
                    default:
                    case 0: return true;
                    case 1: return (deedType == BODType.Smith);
                    case 2: return (deedType == BODType.Tailor);

                    case 3: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Iron);
                    case 4: return (mat == BulkMaterialType.DullCopper);
                    case 5: return (mat == BulkMaterialType.ShadowIron);
                    case 6: return (mat == BulkMaterialType.Copper);
                    case 7: return (mat == BulkMaterialType.Bronze);
                    case 8: return (mat == BulkMaterialType.Gold);
                    case 9: return (mat == BulkMaterialType.Agapite);
                    case 10: return (mat == BulkMaterialType.Verite);
                    case 11: return (mat == BulkMaterialType.Valorite);

                    case 12: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Cloth);
                    case 13: return (mat == BulkMaterialType.None && BGTClassifier.Classify(deedType, itemType) == BulkGenericType.Leather);
                    case 14: return (mat == BulkMaterialType.Spined);
                    case 15: return (mat == BulkMaterialType.Horned);
                    case 16: return (mat == BulkMaterialType.Barbed);
                }
            }
        }

        public int GetIndexForPage(int page)
        {
            int index = 0;

            while (page-- > 0)
                index += GetCountForIndex(index);

            return index;
        }

        public int GetCountForIndex(int index)
        {
            int slots = 0;
            int count = 0;

            ArrayList list = m_List;

            for (int i = index; i >= 0 && i < list.Count; ++i)
            {
                object obj = list[i];

                if (CheckFilter(obj))
                {
                    int add;

                    if (obj is BOBLargeEntry)
                        add = ((BOBLargeEntry)obj).Entries.Length;
                    else
                        add = 1;

                    if ((slots + add) > 10)
                        break;

                    slots += add;
                }

                ++count;
            }

            return count;
        }

        public int GetPageForIndex(int index, int sizeDropped)
        {
            if (index <= 0)
                return 0;

            int count = 0;
            int add = 0;
            int page = 0;
            ArrayList list = m_List;
            int i;
            object obj;

            for (i = 0; (i < index) && (i < list.Count); i++)
            {
                obj = list[i];
                if (CheckFilter(obj))
                {
                    if (obj is BOBLargeEntry)
                        add = ((BOBLargeEntry)obj).Entries.Length;
                    else
                        add = 1;
                    count += add;
                    if (count > 10)
                    {
                        page++;
                        count = add;
                    }
                }
            }
            /* now we are on the page of the bod preceeding the dropped one.
            * next step: checking whether we have to remain where we are.
            * The counter i needs to be incremented as the bod to this very moment
            * has not yet been removed from m_List */
            i++;

            /* if, for instance, a big bod of size 6 has been removed, smaller bods
            * might fall back into this page. Depending on their sizes, the page eeds
            * to be adjusted accordingly. This is done now.
            */
            if (count + sizeDropped > 10)
            {
                while ((i < list.Count) && (count <= 10))
                {
                    obj = list[i];
                    if (CheckFilter(obj))
                    {
                        if (obj is BOBLargeEntry)
                            count += ((BOBLargeEntry)obj).Entries.Length;
                        else
                            count += 1;
                    }
                    i++;
                }
                if (count > 10)
                    page++;
            }
            return page;
        }

        public object GetMaterialName(BulkMaterialType mat, BODType type, Type itemType)
        {
            switch ( type )
            {
                case BODType.Tinkering:
                case BODType.Smith:
                    {
                        if (type == BODType.Tinkering && mat == BulkMaterialType.None && BGTClassifier.Classify(type, itemType) == BulkGenericType.Wood)
                        {
                            return 1079435;
                        }
                        else
                        {
                            switch (mat)
                            {
                                case BulkMaterialType.None:
                                    return 1062226;
                                case BulkMaterialType.DullCopper:
                                    return 1018332;
                                case BulkMaterialType.ShadowIron:
                                    return 1018333;
                                case BulkMaterialType.Copper:
                                    return 1018334;
                                case BulkMaterialType.Bronze:
                                    return 1018335;
                                case BulkMaterialType.Gold:
                                    return 1018336;
                                case BulkMaterialType.Agapite:
                                    return 1018337;
                                case BulkMaterialType.Verite:
                                    return 1018338;
                                case BulkMaterialType.Valorite:
                                    return 1018339;
                                //daat9 OWLTR start - custom resources
                                   case BulkMaterialType.Blaze:
                                     return "Blaze";
                                case BulkMaterialType.Ice:
                                     return "Ice";
                                case BulkMaterialType.Toxic:
                                     return "Toxic";
                                    case BulkMaterialType.Electrum:
                                     return "Electrum";
                                case BulkMaterialType.Platinum:
                                     return "Platinum";
                            //daat9 OWLTR end - custom resources
                            }
                        }

                        break;
                    }
                case BODType.Tailor:
                    {
                        switch ( mat )
                        {
                            case BulkMaterialType.None:
                                {
                                    if (itemType.IsSubclassOf(typeof(BaseArmor)) || itemType.IsSubclassOf(typeof(BaseShoes)))
                                        return 1062235;

                                    return 1044286;
                                }
                            case BulkMaterialType.Spined:
                                return 1062236;
                            case BulkMaterialType.Horned:
                                return 1062237;
                            case BulkMaterialType.Barbed:
                                return 1062238;
                            //daat9 OWLTR start - custom resources
                            case BulkMaterialType.Polar:
                                return "Polar";
                            case BulkMaterialType.Synthetic:
                                return "Synthetic";
                            case BulkMaterialType.BlazeL:                 
                                return "Blaze";
                            case BulkMaterialType.Daemonic:
                                return "Daemonic";
                            case BulkMaterialType.Shadow:
                                return "Shadow";
                            case BulkMaterialType.Frost:
                                return "Frost";
                            case BulkMaterialType.Ethereal:
                                return "Ethereal";
                            //daat9 OWLTR end - custom resources
                        }

                        break;
                    }
                case BODType.Carpentry:
                case BODType.Fletching:
                    {
                        if (mat == BulkMaterialType.None)
                            return 1079435;

                        switch (mat)
                        {
                            default:
                            case BulkMaterialType.OakWood: return 1071428;
                            case BulkMaterialType.AshWood: return 1071429;
                            case BulkMaterialType.YewWood: return 1071430;
                            case BulkMaterialType.Heartwood: return 1071432;
                            case BulkMaterialType.Bloodwood: return 1071431;
                            case BulkMaterialType.Frostwood: return 1071433;
                        }
                    }
            }

            return "";
        }

        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            int index = info.ButtonID;

            switch ( index )
            {
                case 0: // EXIT
                    {
                        break;
                    }
                case 1: // Set Filter
                    {
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                case 2: // Previous page
                    {
                        if (m_Page > 0)
                            m_From.SendGump(new BOBGump(m_From, m_Book, m_Page - 1, m_List));

                        return;
                    }
                case 3: // Next page
                    {
                        if (GetIndexForPage(m_Page + 1) < m_List.Count)
                            m_From.SendGump(new BOBGump(m_From, m_Book, m_Page + 1, m_List));

                        break;
                    }
                case 4: // Price all
                    {
                        if (m_Book.IsChildOf(m_From.Backpack))
                        {
                            m_From.Prompt = new SetPricePrompt(m_Book, null, m_Page, m_List);
                            m_From.SendMessage("Type in a price for all deeds in the book:");
                        }

                        break;
                    }
                default:
                    {
                        bool canDrop = m_Book.IsChildOf(m_From.Backpack);
                        bool canPrice = canDrop || (m_Book.RootParent is PlayerVendor);

                        index -= 5;

                        int type = index % 2;
                        index /= 2;

                        if (index < 0 || index >= m_List.Count)
                            break;

                        object obj = m_List[index];

                        if (!m_Book.Entries.Contains(obj))
                        {
                            m_From.SendLocalizedMessage(1062382); // The deed selected is not available.
                            break;
                        }

                        if (type == 0) // Drop
                        {
                            if (m_Book.IsChildOf(m_From.Backpack))
                            {
                                Item item = Reconstruct(obj);

                                if (item != null)
                                {
                                    Container pack = m_From.Backpack;
                                    if ((pack == null) || ((pack != null) && (!pack.CheckHold(m_From, item, true, true, 0, item.PileWeight + item.TotalWeight))))
                                    {
                                        m_From.SendLocalizedMessage(503204); // You do not have room in your backpack for this
                                        m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
                                    }
                                    else
                                    {
                                        if (m_Book.IsChildOf(m_From.Backpack))
                                        {
                                            int sizeOfDroppedBod;
                                            if (obj is BOBLargeEntry)
                                                sizeOfDroppedBod = ((BOBLargeEntry)obj).Entries.Length;
                                            else
                                                sizeOfDroppedBod = 1;

                                            m_From.AddToBackpack(item);
                                            m_From.SendLocalizedMessage(1045152); // The bulk order deed has been placed in your backpack.
                                            m_Book.Entries.Remove(obj);
                                            m_Book.InvalidateProperties();
                                        
                                            if (m_Book.Entries.Count / 5 < m_Book.ItemCount)
                                            {
                                                m_Book.ItemCount--;
                                                m_Book.InvalidateItems();
                                            }
                                        
                                            if (m_Book.Entries.Count > 0)
                                            {
                                                m_Page = GetPageForIndex(index, sizeOfDroppedBod);
                                                m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
                                            }
                                            else
                                                m_From.SendLocalizedMessage(1062381); // The book is empty.
                                        }
                                    }
                                }
                                else
                                {
                                    m_From.SendMessage("Internal error. The bulk order deed could not be reconstructed.");
                                }
                            }
                        }
                        else // Set Price | Buy
                        {
                            if (m_Book.IsChildOf(m_From.Backpack))
                            {
                                m_From.Prompt = new SetPricePrompt(m_Book, obj, m_Page, m_List);
                                m_From.SendLocalizedMessage(1062383); // Type in a price for the deed:
                            }
                            else if (m_Book.RootParent is PlayerVendor)
                            {
                                PlayerVendor pv = (PlayerVendor)m_Book.RootParent;
                                VendorItem vi = pv.GetVendorItem(m_Book);

                                if (vi != null && !vi.IsForSale)
                                {
                                    int sizeOfDroppedBod;
                                    int price = 0;
                                    if (obj is BOBLargeEntry)
                                    {
                                        price = ((BOBLargeEntry)obj).Price;
                                        sizeOfDroppedBod = ((BOBLargeEntry)obj).Entries.Length;
                                    }
                                    else
                                    {
                                        price = ((BOBSmallEntry)obj).Price;
                                        sizeOfDroppedBod = 1;
                                    }
                                    if (price == 0)
                                        m_From.SendLocalizedMessage(1062382); // The deed selected is not available.
                                    else
                                    {
                                        if (m_Book.Entries.Count > 0)
                                        {
                                            m_Page = GetPageForIndex(index, sizeOfDroppedBod);
                                            m_From.SendGump(new BODBuyGump(m_From, m_Book, obj, m_Page, price));
                                        }
                                        else
                                            m_From.SendLocalizedMessage(1062381); // The book is emptz
                                    }
                                }
                            }
                        }
                        break;
                    }
            }
        }

        private class SetPricePrompt : Prompt
        {
            public override int MessageCliloc { get { return 1062383; } }
            private readonly BulkOrderBook m_Book;
            private readonly object m_Object;
            private readonly int m_Page;
            private readonly ArrayList m_List;
            public SetPricePrompt(BulkOrderBook book, object obj, int page, ArrayList list)
            {
                m_Book = book;
                m_Object = obj;
                m_Page = page;
                m_List = list;
            }

            public override void OnResponse(Mobile from, string text)
            {
                if (m_Object != null && !m_Book.Entries.Contains(m_Object))
                {
                    from.SendLocalizedMessage(1062382); // The deed selected is not available.
                    return;
                }

                int price = Utility.ToInt32(text);

                if (price < 0 || price > 250000000)
                {
                    from.SendLocalizedMessage(1062390); // The price you requested is outrageous!
                }
                else if (m_Object == null)
                {
                    for (int i = 0; i < m_List.Count; ++i)
                    {
                        object obj = m_List[i];

                        if (!m_Book.Entries.Contains(obj))
                            continue;

                        if (obj is BOBLargeEntry)
                            ((BOBLargeEntry)obj).Price = price;
                        else if (obj is BOBSmallEntry)
                            ((BOBSmallEntry)obj).Price = price;
                    }

                    from.SendMessage("Deed prices set.");

                    if (from is PlayerMobile)
                        from.SendGump(new BOBGump((PlayerMobile)from, m_Book, m_Page, m_List));
                }
                else if (m_Object is BOBLargeEntry)
                {
                    ((BOBLargeEntry)m_Object).Price = price;

                    from.SendLocalizedMessage(1062384); // Deed price set.

                    if (from is PlayerMobile)
                        from.SendGump(new BOBGump((PlayerMobile)from, m_Book, m_Page, m_List));
                }
                else if (m_Object is BOBSmallEntry)
                {
                    ((BOBSmallEntry)m_Object).Price = price;

                    from.SendLocalizedMessage(1062384); // Deed price set.

                    if (from is PlayerMobile)
                        from.SendGump(new BOBGump((PlayerMobile)from, m_Book, m_Page, m_List));
                }
            }
        }
    }
}

BOBFilterGump
C#:
using System;
using Server.Gumps;
using Server.Mobiles;

namespace Server.Engines.BulkOrders
{
    public class BOBFilterGump : Gump
    {
        private static int[,] m_MaterialFilters = new int[,]
            {
                { 1044067,  1 }, // Blacksmithy
                { 1062226,  3 }, // Iron
                { 1018332,  4 }, // Dull Copper
                { 1018333,  5 }, // Shadow Iron
                { 1018334,  6 }, // Copper
                { 1018335,  7 }, // Bronze

                {       0,  0 }, // --Blank--
                { 1018336,  8 }, // Golden
                { 1018337,  9 }, // Agapite
                { 1018338, 10 }, // Verite
                { 1018339, 11 }, // Valorite
                {       0,  0 }, // --Blank--

                { 1044094,  2 }, // Tailoring
                { 1044286, 12 }, // Cloth
                { 1062235, 13 }, // Leather
                { 1062236, 14 }, // Spined
                { 1062237, 15 }, // Horned
                { 1062238, 16 }  // Barbed
            };

        private static readonly int[,] m_MaterialFiltersNew = new int[,]
        {
            { 1044067, 1 }, // Blacksmithy
            { 1062226, 9 }, // Iron
            { 1018332, 10 }, // Dull Copper
            { 1018333, 11 }, // Shadow Iron
            { 1018334, 12 }, // Copper
            { 1018335, 13 }, // Bronze

            { 0, 0 }, // --Blank--
            { 1018336, 14 }, // Golden
            { 1018337, 15 }, // Agapite
            { 1018338, 16 }, // Verite
            { 1018339, 17 }, // Valorite
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130038, 18 }, // Blaze
            { 1130039, 19 }, // Ice
            { 1130040, 20 }, // Toxic
            { 1130041, 21 }, // Electrum
            { 1130042, 22 }, // Platinum

            { 1044094, 2 }, // Tailoring
            { 1044286, 23 }, // Cloth
            { 1062235, 24 }, // Leather
            { 1062236, 25 }, // Spined
            { 1062237, 26 }, // Horned
            { 1062238, 27 }, // Barbed

            { 0, 0 }, // --Blank--
            { 1130043, 28 }, // Polar
            { 1130044, 29 }, // Synthetic
            { 1130045, 30 }, // Blaze
            { 1130046, 31 }, // Daemonic
            { 1130047, 32 }, // Shadow

            { 0, 0 }, // --Blank--
            { 1130048, 33 }, // Frost
            { 1130049, 34 }, // Ethereal
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 1044097, 3 }, // Tinkering
            { 1062226, 35 }, // Iron
            { 1018332, 36 }, // Dull Copper
            { 1018333, 37 }, // Shadow Iron
            { 1018334, 38 }, // Copper
            { 1018335, 39 }, // Bronze

            { 0, 0 }, // --Blank--
            { 1018336, 40 }, // Golden
            { 1018337, 41 }, // Agapite
            { 1018338, 42 }, // Verite
            { 1018339, 43 }, // Valorite
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130038, 44 }, // Blaze
            { 1130039, 45 }, // Ice
            { 1130040, 46 }, // Toxic
            { 1130041, 47 }, // Electrum
            { 1130042, 48 }, // Platinum

            { 1044071, 4 }, // Carpentry
            { 1079435, 49 }, // Wood
            { 1071428, 50 }, // Oak
            { 1071429, 51 }, // Ash
            { 1071430, 52 }, // Yew
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1071431, 53 }, // Bloodwood
            { 1071432, 54 }, // Heartwood
            { 1071433, 55 }, // Frostwood
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130050, 56 }, // Ebony
            { 1130051, 57 }, // Bamboo
            { 1130052, 58 }, // PurpleHeart
            { 1130053, 59 }, // Redwood
            { 1130054, 60 }, // Petrified

            { 1044068, 5 }, // Fletching
            { 1079435, 61 }, // Wood
            { 1071428, 62 }, // Oak
            { 1071429, 63 }, // Ash
            { 1071430, 64 }, // Yew
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1071431, 65 }, // Bloodwood
            { 1071432, 66 }, // Heartwood
            { 1071433, 67 }, // Frostwood
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 0, 0 }, // --Blank--
            { 1130050, 68 }, // Ebony
            { 1130051, 69 }, // Bamboo
            { 1130052, 70 }, // PurpleHeart
            { 1130053, 71 }, // Redwood
            { 1130054, 72 }, // Petrified

            { 1044060, 6 }, // Alchemy
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 1044083, 7 }, // Inscription
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--

            { 1044073, 8 }, // Cooking
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
            { 0, 0 }, // --Blank--
        };

        private static readonly int[,] m_TypeFilters = new int[,]
        {
            { 1062229, 0 }, // All
            { 1062224, 1 }, // Small
            { 1062225, 2 }// Large
        };

        private static readonly int[,] m_QualityFilters = new int[,]
        {
            { 1062229, 0 }, // All
            { 1011542, 1 }, // Normal
            { 1060636, 2 }// Exceptional
        };

        private static readonly int[,] m_AmountFilters = new int[,]
        {
            { 1062229, 0 }, // All
            { 1049706, 1 }, // 10
            { 1016007, 2 }, // 15
            { 1062239, 3 }// 20
        };

        private static readonly int[][,] m_Filters = new int[][,]
        {
            m_TypeFilters,
            m_QualityFilters,
            m_MaterialFilters,
            m_AmountFilters
        };

        private static readonly int[][,] m_FiltersNew = new int[][,]
        {
            m_TypeFilters,
            m_QualityFilters,
            m_MaterialFiltersNew,
            m_AmountFilters
        };

        private static readonly int[] m_XOffsets_Type = new int[] { 0, 75, 170 };
        private static readonly int[] m_XOffsets_Quality = new int[] { 0, 75, 170 };
        private static readonly int[] m_XOffsets_Amount = new int[] { 0, 75, 180, 275 };
        private static readonly int[] m_XOffsets_Material = new int[] { 0, 118, 217, 327, 442, 537 };
        private static readonly int[] m_XWidths_Small = new int[] { 50, 50, 70, 50 };
        private static readonly int[] m_XWidths_Large = new int[] { 85, 70, 70, 75, 70, 70 };

        private const int LabelColor = 0x7FFF;
        private readonly PlayerMobile m_From;
        private readonly BulkOrderBook m_Book;

        public BOBFilterGump(PlayerMobile from, BulkOrderBook book)
            : base(12, 24)
        {
            from.CloseGump(typeof(BOBGump));
            from.CloseGump(typeof(BOBFilterGump));

            m_From = from;
            m_Book = book;

            BOBFilter f = (from.UseOwnFilter ? from.BOBFilter : book.Filter);

            AddPage(0);
            // +85 +200
            AddBackground(10, 10, 685, 895, 5054);

            AddImageTiled(18, 20, 668, 876, 2624);
            AddAlphaRegion(18, 20, 668, 876);

            AddImage(5, 5, 10460);
            AddImage(670, 5, 10460);
            AddImage(5, 890, 10460);
            AddImage(670, 890, 10460);

            AddHtmlLocalized(270, 32, 200, 32, 1062223, LabelColor, false, false); // Filter Preference

            AddHtmlLocalized(26, 64, 120, 32, 1062228, LabelColor, false, false); // Bulk Order Type
            AddFilterList(25, 96, m_XOffsets_Type, 40, m_TypeFilters, m_XWidths_Small, f.Type, 0);

            AddHtmlLocalized(320, 64, 50, 32, 1062215, LabelColor, false, false); // Quality
            AddFilterList(320, 96, m_XOffsets_Quality, 40, m_QualityFilters, m_XWidths_Small, f.Quality, 1);

            AddHtmlLocalized(26, 130, 120, 32, 1062232, LabelColor, false, false); // Material Type
            AddFilterList(25, 162, m_XOffsets_Material, 35, BulkOrderSystem.NewSystemEnabled ? m_MaterialFiltersNew : m_MaterialFilters, m_XWidths_Large, f.Material, 2);

            AddHtmlLocalized(26, 808, 120, 32, 1062217, LabelColor, false, false); // Amount
            AddFilterList(25, 840, m_XOffsets_Amount, 40, m_AmountFilters, m_XWidths_Small, f.Quantity, 3);

            AddHtmlLocalized(75, 870, 120, 32, 1062477, (from.UseOwnFilter ? LabelColor : 16927), false, false); // Set Book Filter
            AddButton(40, 870, 4005, 4007, 1, GumpButtonType.Reply, 0);

            AddHtmlLocalized(235, 870, 120, 32, 1062478, (from.UseOwnFilter ? 16927 : LabelColor), false, false); // Set Your Filter
            AddButton(200, 870, 4005, 4007, 2, GumpButtonType.Reply, 0);

            AddHtmlLocalized(405, 870, 120, 32, 1062231, LabelColor, false, false); // Clear Filter
            AddButton(370, 870, 4005, 4007, 3, GumpButtonType.Reply, 0);

            AddHtmlLocalized(540, 870, 50, 32, 1011046, LabelColor, false, false); // APPLY
            AddButton(505, 870, 4017, 4018, 0, GumpButtonType.Reply, 0);
        }

        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            BOBFilter f = (m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter);

            int index = info.ButtonID;

            switch (index)
            {
                case 0: // Apply
                    {
                        m_From.SendGump(new BOBGump(m_From, m_Book));

                        break;
                    }
                case 1: // Set Book Filter
                    {
                        m_From.UseOwnFilter = false;
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                case 2: // Set Your Filter
                    {
                        m_From.UseOwnFilter = true;
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                case 3: // Clear Filter
                    {
                        f.Clear();
                        m_From.SendGump(new BOBFilterGump(m_From, m_Book));

                        break;
                    }
                default:
                    {
                        index -= 4;

                        int type = index % 4;
                        index /= 4;

                        int[][,] filter = BulkOrderSystem.NewSystemEnabled ? m_FiltersNew : m_Filters;

                        if (type >= 0 && type < filter.Length)
                        {
                            int[,] filters = filter[type];

                            if (index >= 0 && index < filters.GetLength(0))
                            {
                                if (filters[index, 0] == 0)
                                    break;

                                switch (type)
                                {
                                    case 0:
                                        f.Type = filters[index, 1];
                                        break;
                                    case 1:
                                        f.Quality = filters[index, 1];
                                        break;
                                    case 2:
                                        f.Material = filters[index, 1];
                                        break;
                                    case 3:
                                        f.Quantity = filters[index, 1];
                                        break;
                                }

                                m_From.SendGump(new BOBFilterGump(m_From, m_Book));
                            }
                        }

                        break;
                    }
            }
        }

        private void AddFilterList(int x, int y, int[] xOffsets, int yOffset, int[,] filters, int[] xWidths, int filterValue, int filterIndex)
        {
            for (int i = 0; i < filters.GetLength(0); ++i)
            {
                int number = filters[i, 0];

                if (number == 0)
                    continue;

                bool isSelected = (filters[i, 1] == filterValue);

                if (!isSelected && (i % xOffsets.Length) == 0)
                    isSelected = (filterValue == 0);

                // +20
                AddHtmlLocalized(x + 55 + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), xWidths[i % xOffsets.Length], 52, number, isSelected ? 16927 : LabelColor, false, false);
                AddButton(x + 20 + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), 4005, 4007, 4 + filterIndex + (i * 4), GumpButtonType.Reply, 0);
            }
        }
    }
}
I am using custom clilocs so unfortunately I can't help you convert them to strings, but here is the code in case anyone wants or needs it.
 
Last edited:
My next question is, where does it pull the material name from? Some of the blanks here should show a wooden resource.

1649805248387.png

Never mind figured that one out as well..

1649805921375.png

In the BOBGump
C#:
                case BODType.Carpentry:
                case BODType.Fletching:
                case BODType.Carpenter:
                case BODType.Fletcher:
                    {
                        if (mat == BulkMaterialType.None)
                            return 1079435;

                        switch (mat)
                        {
                            default:
                            case BulkMaterialType.OakWood: return 1071428;
                            case BulkMaterialType.AshWood: return 1071429;
                            case BulkMaterialType.YewWood: return 1071430;
                            case BulkMaterialType.Heartwood: return 1071432;
                            case BulkMaterialType.Bloodwood: return 1071431;
                            case BulkMaterialType.Frostwood: return 1071433;
                            //daat9 OWLTR start - custom resources
                            case BulkMaterialType.Ebony:
                                return "Ebony";
                            case BulkMaterialType.Bamboo:
                                return "Bamboo";
                            case BulkMaterialType.PurpleHeart:
                                return "Purple Heart";
                            case BulkMaterialType.Redwood:
                                return "Redwood";
                            case BulkMaterialType.Petrified:
                                return "Petrified";
                            //daat9 OWLTR end - custom resources
                        }
                    }
 
Last edited:
Thank you for all the posts... it really helped me!:D I also had problems with blanks for the wooden resources. Works perfect now! Here's what I did after setting Custom Clilocs.
C#:
                case BODType.Carpentry:
                case BODType.Fletching:
                    {
                        if (mat == BulkMaterialType.None)
                            return 1079435;

                        switch (mat)
                        {
                            default:
                            case BulkMaterialType.OakWood: return 1071428;
                            case BulkMaterialType.AshWood: return 1071429;
                            case BulkMaterialType.YewWood: return 1071430;
                            case BulkMaterialType.Heartwood: return 1071432;
                            case BulkMaterialType.Bloodwood: return 1071431;
                            case BulkMaterialType.Frostwood: return 1071433; 
                            //Custom Clilocs//
                            case BulkMaterialType.Ebony: return 1130050;
                            case BulkMaterialType.Bamboo: return 1130051;
                            case BulkMaterialType.PurpleHeart: return 1130052;
                            case BulkMaterialType.Redwood: return 1130053;    
                            case BulkMaterialType.Petrified: return 1130054;                            
                            
                        }
                    }
            }
 
Last edited:

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