Shazzy

Member
for the LIFE of me, and it might be inthe core(hope not) I can NOT get this bonding gate to work:/
in base creature, right around line 2878 in base creature I have placed:

Code:
#region PetBondingGate
             if ( Core.TOL )
             {
               IPooledEnumerable inRange = from.Map.GetItemsInRange( from.Location, 5 );

               foreach ( Item trg in inRange )
               {
                 PetBondingGate pbg = trg as PetBondingGate;

                 if ( pbg != null && pbg.Location == from.Location && pbg.Location == Location && !IsBonded )
                 {
                   IsBonded = true;
                   BondingBegin = DateTime.MinValue;
                   from.SendLocalizedMessage( 1049666 ); // Your pet has bonded with you!  
                 }
               }
             }
             #endregion

The original first statement is:
if ( TestCenter.Enabled )

which I don't want it only to work with the Test Center Enabled, so I tried the Core.TOL, !TestCenter.Enabled.....
and now I am not sure what to try. The Bonding Gate Script is SUPER basic...
Code:
using System;
using Server;
using Server.Mobiles;

namespace Server.Items
{
   public class PetBondingGate : Item
   {
     [Constructable]
     public PetBondingGate()
       : base( 0xF6C )
     {
       Light = LightType.Circle300;

       Hue = 0x314;

       Name = "Pet Bonding Gate";

       Movable = false;
     }

     public override bool OnMoveOver( Mobile m )
     {
       m.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );

       return true;
     }

     public override void OnDoubleClick( Mobile from )
     {
       if ( !from.Player )
       {
         return;
       }

       from.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
     }

     public PetBondingGate( Serial serial )
       : base( serial )
     {
     }

     public override void Serialize( GenericWriter writer )
     {
       base.Serialize( writer );

       writer.Write( (int) 0 ); // version
     }

     public override void Deserialize( GenericReader reader )
     {
       base.Deserialize( reader );

       /*int version = */
       reader.ReadInt();
     }
   }
}

I am going to keep trying things, but I am sure this has to do with the mass updates from when this was released and what is running the server now.

Any assistance is greatly appreciated!

Shazzy :confused:
 
Last edited:
Modifying BaseCreature doesn't seem like it'd be the way to go for something like this, why not have the gate just bond any unbonded pets when it is double clicked, instead of just showing particles? Then BaseCreature doesn't have to be changed. Just a thought :)
 
If your ultimate goal it to have a faster way to bond pets bonding deeds or potions are a better options than this gate. they are pretty much plug n play no editing of other scripts.
 

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