fret
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How would I go about editing the movement script of followers/pets so that they don't walk into one another? This happens in Trammel where by definition there is no blocking. They all go to the exact same tile and it looks ridiculous.
I edited WalkMobileRange in BaseAI to give them some distance from the target, but they still move onto a single tile when following the player.
I edited WalkMobileRange in BaseAI to give them some distance from the target, but they still move onto a single tile when following the player.