[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax
{
get
{
if( m_HitsMax > 0 )
{
int value = m_HitsMax + GetStatOffset(StatType.Str);
if( value < 1 )
value = 1;
else if( value > 65000 )
value = 65000;
return value;
}
return Str;
}
}
(50 + (Strength / 2))
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