TAChuck

Member
Hello guys!

My goal is simple, but I feel it's not so easy to do: I want nights to be pitch dark.... like really really dark.

I thought it was enough for me to modify "public const int NightLevel = 12;" in LightCycle.cs, but the value of darkness does not seem to exceed 30, which is not enough for my test.

I tried to test different light levels with [globallight and [set lightlevel, but the commands do not always seem to work. It only worked once with the level of darkness I wanted, and I have no idea why, which is the worst thing that can happen in programming!

I'm using a client with UO Steam (of course, I'm not using Light Filter!)

I feel like I'm missing something ...
 
Each char has a personal light level and a global light level.

The scale is actually 0 to 100 iirc, the higher the number, the darker it gets.

Whenever you change your light level manually, some game mechanic like transitioning between regions, will reset it to normal values.

Make sure you don't have "filter dark nights" enabled in Razor/Steam, too.
 
Thank you very much!

I must say that having a the staff ring with Nightsight didn't helped my case...

But your help helped me to know that I was at least on the right track!
 

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