TAChuck
Member
Hello guys!
My goal is simple, but I feel it's not so easy to do: I want nights to be pitch dark.... like really really dark.
I thought it was enough for me to modify "public const int NightLevel = 12;" in LightCycle.cs, but the value of darkness does not seem to exceed 30, which is not enough for my test.
I tried to test different light levels with [globallight and [set lightlevel, but the commands do not always seem to work. It only worked once with the level of darkness I wanted, and I have no idea why, which is the worst thing that can happen in programming!
I'm using a client with UO Steam (of course, I'm not using Light Filter!)
I feel like I'm missing something ...
My goal is simple, but I feel it's not so easy to do: I want nights to be pitch dark.... like really really dark.
I thought it was enough for me to modify "public const int NightLevel = 12;" in LightCycle.cs, but the value of darkness does not seem to exceed 30, which is not enough for my test.
I tried to test different light levels with [globallight and [set lightlevel, but the commands do not always seem to work. It only worked once with the level of darkness I wanted, and I have no idea why, which is the worst thing that can happen in programming!
I'm using a client with UO Steam (of course, I'm not using Light Filter!)
I feel like I'm missing something ...