Dargarath
Member
What if a placeable, similar to the one used in Willem's TownHomes, was developed that was called a Town Charter. These charters would lay a plot 51x51 large, convert the static trees within the plot to clearble using the Lumber Overhaul, and placed a small crossroad and market stand at the center. The owner of the charter could then sell plots to other players, purchase add-ons where applicable (Bank, Docks, Guard Shack [initiates guard protection] and bridges to span waterways, roads, parks, statues) The charter owner can collect taxes from players to purchase add-ons. If the charter owner becomes defunct, (deletes account, fails to refresh town in 1 week) ownership falls to the first owner of a plot within the town (and so on and so forth). If a town has NO inhabitants, the buildings turn abandoned and within a week, fade from existence. A player may only purchase plots from the charter owner to own homes, or can choose to purchase a farmstead, similar to the town charter but creates a farm of some resource, to be chosen at deed usage, to produce. This way, a world can be developed along the needs of the players and with the economy driving the settlement. This would be good with a new map and colonial style development.