using System;
using Server.Mobiles;
using Server.Multis;
namespace Server.Items
{
public class ContractOfEmployment : Item
{
[Constructable]
public ContractOfEmployment()
: base(0x14F0)
{
this.Weight = 1.0;
//LootType = LootType.Blessed;
}
public ContractOfEmployment(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041243;
}
}// a contract of employment
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); //version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (!this.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.SendLocalizedMessage(503248); // Your godly powers allow you to place this vendor whereever you wish.
Mobile v = new PlayerVendor(from, BaseHouse.FindHouseAt(from));
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld(from.Location, from.Map);
v.SayTo(from, 503246); // Ah! it feels good to be working again.
EventSink.InvokePlacePlayerVendor(new PlacePlayerVendorEventArgs(from, v));
this.Delete();
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
#region VendorTile
Sector sector = from.Map.GetSector( from.Location );
foreach(Item i in sector.Items)
{
if (i is VendorTile)
{
Mobile v = new PlayerVendor(from, house);
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld(from.Location, from.Map);
v.SayTo(from, 503246); // Ah! it feels good to be working again.
this.Delete();
return;
}
}
#endregion
if (house == null)
{
from.SendLocalizedMessage(503240); // Vendors can only be placed in houses.
}
else if (!BaseHouse.NewVendorSystem && !house.IsFriend(from))
{
from.SendLocalizedMessage(503242); // You must ask the owner of this building to name you a friend of the household in order to place a vendor here.
}
else if (BaseHouse.NewVendorSystem && !house.IsOwner(from))
{
from.SendLocalizedMessage(1062423); // Only the house owner can directly place vendors. Please ask the house owner to offer you a vendor contract so that you may place a vendor in this house.
}
else if (!house.Public || !house.CanPlaceNewVendor())
{
from.SendLocalizedMessage(503241); // You cannot place this vendor or barkeep. Make sure the house is public and has sufficient storage available.
}
else
{
bool vendor, contract;
BaseHouse.IsThereVendor(from.Location, from.Map, out vendor, out contract);
if (vendor)
{
from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
}
else if (contract)
{
from.SendLocalizedMessage(1062678); // You cannot place a vendor or barkeep on top of a rental contract!
}
else
{
Mobile v = new PlayerVendor(from, house);
v.Direction = from.Direction & Direction.Mask;
v.MoveToWorld(from.Location, from.Map);
v.SayTo(from, 503246); // Ah! it feels good to be working again.
EventSink.InvokePlacePlayerVendor(new PlacePlayerVendorEventArgs(from, v));
this.Delete();
}
}
}
}
}
}