Macil
Initiate
I am interested in making a new entry in the ResurrectGump that works identicle to the way the Priced Healer works but for a Veterinarian which resurrects pets. I have a script for a functioning Vet that resurrects dead bonded pets but it does not charge gold, and I like the way the Priced Healer gump works and I'd like to use that for this for consistency.
I'm getting turned around and I'm having a hard time identifying what all needs to be changed and added to make this work.
Here is my working Vet script which resurrects but does not charge the players:
Here is my ResurrectGump, which I THINK is what I need to change. I believe I'd need to add a duplicate entry for the m_Price thing but copy some of my code for resurrecting pets to make it resurrect pets instead of people for a price:
I'm getting turned around and I'm having a hard time identifying what all needs to be changed and added to make this work.
Here is my working Vet script which resurrects but does not charge the players:
Code:
using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class Veterinarian : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructable]
public Veterinarian()
: base("the vet")
{
this.SetSkill(SkillName.AnimalLore, 85.0, 100.0);
this.SetSkill(SkillName.Veterinary, 90.0, 100.0);
}
public Veterinarian(Serial serial)
: base(serial)
{
}
public virtual bool CheckResurrect( Mobile m )
{
return true;
}
private DateTime m_NextResurrect;
private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds( 2.0 );
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( !m.Frozen && DateTime.Now >= m_NextResurrect && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
{
if ( m.IsDeadBondedPet )
{
m_NextResurrect = DateTime.Now + ResurrectDelay;
if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
{
Say("I sense a spirt of an animal...somewhere.");
}
else
{
BaseCreature bc = m as BaseCreature;
bc.PlaySound( 0x214 );
bc.FixedEffect( 0x376A, 10, 16 );
bc.ResurrectPet();
Say("Rise my friend. I wish I could save every unfortunate animal.");
}
}
}
}
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public override void InitSBInfo()
{
this.m_SBInfos.Add(new SBVeterinarian());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
Here is my ResurrectGump, which I THINK is what I need to change. I believe I'd need to add a duplicate entry for the m_Price thing but copy some of my code for resurrecting pets to make it resurrect pets instead of people for a price:
Code:
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public enum ResurrectMessage
{
ChaosShrine = 0,
VirtueShrine = 1,
Healer = 2,
Generic = 3,
SilverSapling = 102034,
}
public class ResurrectGump : Gump
{
private readonly Mobile m_Healer;
private readonly int m_Price;
private readonly bool m_FromSacrifice;
private readonly double m_HitsScalar;
private readonly ResurrectMessage m_Msg;
public ResurrectGump(Mobile owner)
: this(owner, owner, ResurrectMessage.Generic, false)
{
}
public ResurrectGump(Mobile owner, double hitsScalar)
: this(owner, owner, ResurrectMessage.Generic, false, hitsScalar)
{
}
public ResurrectGump(Mobile owner, bool fromSacrifice)
: this(owner, owner, ResurrectMessage.Generic, fromSacrifice)
{
}
public ResurrectGump(Mobile owner, Mobile healer)
: this(owner, healer, ResurrectMessage.Generic, false)
{
}
public ResurrectGump(Mobile owner, ResurrectMessage msg)
: this(owner, owner, msg, false)
{
}
public ResurrectGump(Mobile owner, Mobile healer, ResurrectMessage msg)
: this(owner, healer, msg, false)
{
}
public ResurrectGump(Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice)
: this(owner, healer, msg, fromSacrifice, 0.0)
{
}
public ResurrectGump(Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice, double hitsScalar)
: base(100, 0)
{
this.m_Healer = healer;
this.m_FromSacrifice = fromSacrifice;
this.m_HitsScalar = hitsScalar;
this.m_Msg = msg;
this.AddPage(0);
this.AddBackground(0, 0, 400, 350, 2600);
this.AddHtmlLocalized(0, 20, 400, 35, 1011022, false, false); // <center>Resurrection</center>
this.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)msg, true, true); /* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
* CONTINUE - You chose to try to come back to life now.<br>
* CANCEL - You prefer to remain a ghost for now.
*/
this.AddButton(200, 227, 4005, 4007, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(235, 230, 110, 35, 1011012, false, false); // CANCEL
this.AddButton(65, 227, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(100, 230, 110, 35, 1011011, false, false); // CONTINUE
}
public ResurrectGump(Mobile owner, Mobile healer, int price)
: base(150, 50)
{
this.m_Healer = healer;
this.m_Price = price;
this.Closable = false;
this.AddPage(0);
this.AddImage(0, 0, 3600);
this.AddImageTiled(0, 14, 15, 200, 3603);
this.AddImageTiled(380, 14, 14, 200, 3605);
this.AddImage(0, 201, 3606);
this.AddImageTiled(15, 201, 370, 16, 3607);
this.AddImageTiled(15, 0, 370, 16, 3601);
this.AddImage(380, 0, 3602);
this.AddImage(380, 201, 3608);
this.AddImageTiled(15, 15, 365, 190, 2624);
this.AddRadio(30, 140, 9727, 9730, true, 1);
this.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF, false, false); // Grudgingly pay the money
this.AddRadio(30, 175, 9727, 9730, false, 0);
this.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF, false, false); // I'd rather stay dead, you scoundrel!!!
this.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF, false, false); // Wishing to rejoin the living, are you? I can restore your body... for a price of course...
this.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D, false, false); // Do you accept the fee, which will be withdrawn from your bank?
this.AddImage(65, 72, 5605);
this.AddImageTiled(80, 90, 200, 1, 9107);
this.AddImageTiled(95, 92, 200, 1, 9157);
this.AddLabel(90, 70, 1645, price.ToString());
this.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF, false, false); // gold coins
this.AddButton(290, 175, 247, 248, 2, GumpButtonType.Reply, 0);
this.AddImageTiled(15, 14, 365, 1, 9107);
this.AddImageTiled(380, 14, 1, 190, 9105);
this.AddImageTiled(15, 205, 365, 1, 9107);
this.AddImageTiled(15, 14, 1, 190, 9105);
this.AddImageTiled(0, 0, 395, 1, 9157);
this.AddImageTiled(394, 0, 1, 217, 9155);
this.AddImageTiled(0, 216, 395, 1, 9157);
this.AddImageTiled(0, 0, 1, 217, 9155);
}
public override void OnResponse(NetState state, RelayInfo info)
{
Mobile from = state.Mobile;
from.CloseGump(typeof(ResurrectGump));
if (ResurrectMessage.SilverSapling == this.m_Msg && 1 == info.ButtonID)
{
PlayerMobile pm = from as PlayerMobile;
if (null != pm && pm.Region.IsPartOf("Abyss"))
{
pm.Location = pm.SSSeedLocation;
pm.Map = pm.SSSeedMap;
if (null != pm.Corpse)
{
pm.Corpse.Location = pm.Location;
pm.Corpse.Map = pm.Map;
}
pm.Resurrect();
}
return;
}
if (info.ButtonID == 1 || info.ButtonID == 2)
{
if (from.Map == null || !from.Map.CanFit(from.Location, 16, false, false))
{
from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
return;
}
if (this.m_Price > 0)
{
if (info.IsSwitched(1))
{
if (Banker.Withdraw(from, this.m_Price))
{
from.SendLocalizedMessage(1060398, this.m_Price.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString()); // You have ~1_AMOUNT~ gold in cash remaining in your bank box.
}
else
{
from.SendLocalizedMessage(1060020); // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
return;
}
}
else
{
from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead.
return;
}
}
from.PlaySound(0x214);
from.FixedEffect(0x376A, 10, 16);
from.Resurrect();
if (this.m_Healer != null && from != this.m_Healer)
{
VirtueLevel level = VirtueHelper.GetLevel(this.m_Healer, VirtueName.Compassion);
switch( level )
{
case VirtueLevel.Seeker:
from.Hits = AOS.Scale(from.HitsMax, 20);
break;
case VirtueLevel.Follower:
from.Hits = AOS.Scale(from.HitsMax, 40);
break;
case VirtueLevel.Knight:
from.Hits = AOS.Scale(from.HitsMax, 80);
break;
}
}
if (this.m_FromSacrifice && from is PlayerMobile)
{
((PlayerMobile)from).AvailableResurrects -= 1;
Container pack = from.Backpack;
Container corpse = from.Corpse;
if (pack != null && corpse != null)
{
List<Item> items = new List<Item>(corpse.Items);
for (int i = 0; i < items.Count; ++i)
{
Item item = items[i];
if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable)
pack.DropItem(item);
}
}
}
if (from.Fame > 0)
{
int amount = from.Fame / 10;
Misc.Titles.AwardFame(from, -amount, true);
}
if (!Core.AOS && from.ShortTermMurders >= 5)
{
double loss = (100.0 - (4.0 + (from.ShortTermMurders / 5.0))) / 100.0; // 5 to 15% loss
if (loss < 0.85)
loss = 0.85;
else if (loss > 0.95)
loss = 0.95;
if (from.RawStr * loss > 10)
from.RawStr = (int)(from.RawStr * loss);
if (from.RawInt * loss > 10)
from.RawInt = (int)(from.RawInt * loss);
if (from.RawDex * loss > 10)
from.RawDex = (int)(from.RawDex * loss);
for (int s = 0; s < from.Skills.Length; s++)
{
if (from.Skills[s].Base * loss > 35)
from.Skills[s].Base *= loss;
}
}
if (from.Alive && this.m_HitsScalar > 0)
from.Hits = (int)(from.HitsMax * this.m_HitsScalar);
}
}
}
}