So I have it so my big fish will save the date and time. However now it will not save the amount of stones on restart and instead create a random number between 3 and 200. I have tried a lot of things but can not figure it out
My Code
My Code
Code:
// total change
using System;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class BigFish : Item, ICarvable
{
private Mobile m_Fisher;
private DateTime m_CaughtTime = DateTime.UtcNow; //
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Fisher
{
get { return m_Fisher; }
set { m_Fisher = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)] //
public DateTime CaughtTime
{
get { return m_CaughtTime; }
set { m_CaughtTime = value; }
}
public void Carve(Mobile from, Item item)
{
base.ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
}
public override int LabelNumber { get { return 1041112; } } // a big fish
[Constructable]
public BigFish()
: base(0x09CC)
{
Weight = Utility.RandomMinMax(3, 200); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
m_CaughtTime = DateTime.UtcNow; //
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Weight >= 20)
{
if (m_Fisher != null)
list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~
list.Add("On " + m_CaughtTime);
list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones
}
}
public BigFish(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2); // version
writer.Write(m_CaughtTime);
writer.Write((Mobile)m_Fisher);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
m_CaughtTime = reader.ReadDateTime();
goto case 1;
}
case 1:
{
m_Fisher = reader.ReadMobile();
goto case 0;
}
case 0:
{
this.Weight = Utility.RandomMinMax(3, 200);
break;
}
}
}
}
}