public abstract class SoT : SpecialScroll
{
public override int LabelNumber { get { return 1094934; } } // Scroll of Transcendence
public override int Message { get { return 1094933; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
*level in that skill by the amount of points displayed on the scroll.
*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
[Constructable]
public SoT() : base( 0x14EF )
{
Weight = 1;
Hue = 0x490;
}
public SoT( Serial serial ) : base( serial )
{
}
public override bool CanUse( Mobile from )
{
if ( !base.CanUse( from ) )
return false;
PlayerMobile pm = from as PlayerMobile;
if ( pm == null )
return false;
#region Mondain's Legacy
for (int i = pm.Quests.Count - 1; i >= 0; i--)
{
BaseQuest quest = pm.Quests[i];
for (int j = quest.Objectives.Count - 1; j >= 0; j--)
{
BaseObjective objective = quest.Objectives[j];
if (objective is ApprenticeObjective)
{
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
return false;
}
}
}
#endregion
#region Scroll of Alacrity
if (pm.AcceleratedStart > DateTime.Now)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
#endregion
return true;
}
public override void Use( Mobile from )
{
if ( !CanUse( from ) )
return;
double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
double tcap = from.Skills[Skill].Cap; // maximum value permitted
bool canGain = false;
double newValue = Value;
if ( ( tskill + newValue ) > tcap )
newValue = tcap - tskill;
if ( tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up )
{
if ( ( from.SkillsTotal + newValue * 10 ) > from.SkillsCap )
{
int ns = from.Skills.Length; // number of items in from.Skills[]
for ( int i = 0; i < ns; i++ )
{
// skill must point down and its value must be enough
if ( from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue )
{
from.Skills[i].Base -= newValue;
canGain = true;
break;
}
}
}
else
canGain = true;
}
if ( !canGain )
{
from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
return;
}
from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~!
from.Skills[Skill].Base += newValue;
Effects.PlaySound( from.Location, from.Map, 0x1F7 );
Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
Effects.SendTargetParticles( from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize(reader);
int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion
LootType = LootType.Cursed;
Insured = false;
if (Hue == 0x7E)
Hue = 0x490;
}
}
public class SoTAlch : SoT
{
public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value ); } }
[Constructable]
public SoTAlch()
{
}
public SoTAlch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}