Bonaccorso

Member
Hi, I have maybe a bit stupid question - I'm jsut starting to experiment with Xmlspawner. So, I'm trying to make spawner which randomly spawns one of two mobs. I attached screenshots with spawning code and properties.

My question is - why, when second mob (cat) spawns, I hear proximity sound only once, but when the first one (dog) spawns, I hear it like four times in a row with aloms no pause (it seems there's pause before the last one), but still it spawns just once.

In both cases my non-admin testing character was within ProximitrRange, if it's important.
 

Attachments

  • u002.jpg
    u002.jpg
    215.6 KB · Views: 12
  • u001.jpg
    u001.jpg
    124.6 KB · Views: 12
Set a RefractMin and RefractMax to avoid the sound spam.
I set both RefractMin and RefractMax to 20 second, and then to one minute, and now there's still one "false" sound before the first mob is spawned.

It seems that there's Refract time both before this false sound, and after it, so for RefractMin and RefractMax = 1 min, it takes two minutes for first mob (cat) to appear. Maybe I have a msitake in spawning lines? I was following the only example I found for this.
 

Active Shards

Donations

Total amount
$0.00
Goal
$1,000.00
Back