#region Header
// **********
// ServUO - PlayerMobile.cs
// **********
#endregion
#region References
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Accounting;
using Server.ContextMenus;
using Server.Engines.BulkOrders;
using Server.Engines.CannedEvil;
using Server.Engines.ConPVP;
using Server.Engines.Craft;
using Server.Engines.Help;
using Server.Engines.MyRunUO;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.XmlSpawner2;
using Server.Ethics;
using Server.Factions;
using Server.Guilds;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Movement;
using Server.Multis;
using Server.Network;
using Server.Regions;
using Server.SkillHandlers;
using Server.Spells;
using Server.Spells.Bushido;
using Server.Spells.Fifth;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
using Server.Spells.Sixth;
using Server.Spells.Spellweaving;
using Server.Targeting;
using System.Linq;
using RankDefinition = Server.Guilds.RankDefinition;
#endregion
namespace Server.Mobiles
{
#region Enums
[Flags]
public enum PlayerFlag // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
{
None = 0x00000000,
Glassblowing = 0x00000001,
Masonry = 0x00000002,
SandMining = 0x00000004,
StoneMining = 0x00000008,
ToggleMiningStone = 0x00000010,
KarmaLocked = 0x00000020,
AutoRenewInsurance = 0x00000040,
UseOwnFilter = 0x00000080,
PublicMyRunUO = 0x00000100,
PagingSquelched = 0x00000200,
Young = 0x00000400,
AcceptGuildInvites = 0x00000800,
DisplayChampionTitle = 0x00001000,
HasStatReward = 0x00002000,
Bedlam = 0x00010000,
LibraryFriend = 0x00020000,
Spellweaving = 0x00040000,
GemMining = 0x00080000,
ToggleMiningGem = 0x00100000,
BasketWeaving = 0x00200000,
AbyssEntry = 0x00400000,
ToggleClippings = 0x00800000,
ToggleCutClippings = 0x01000000,
ToggleCutReeds = 0x02000000,
MechanicalLife = 0x04000000,
HumilityHunt = 0x08000000,
ToggleCutTopiaries = 0x10000000
}
public enum NpcGuild
{
None,
MagesGuild,
WarriorsGuild,
ThievesGuild,
RangersGuild,
HealersGuild,
MinersGuild,
MerchantsGuild,
TinkersGuild,
TailorsGuild,
FishermensGuild,
BardsGuild,
BlacksmithsGuild
}
public enum SolenFriendship
{
None,
Red,
Black
}
#endregion
public class PlayerMobile : Mobile, IHonorTarget
{
#region Mount Blocking
public void SetMountBlock(BlockMountType type, TimeSpan duration, bool dismount)
{
if (dismount)
{
BaseMount.Dismount(this, this, type, duration, false);
}
else
{
BaseMount.SetMountPrevention(this, type, duration);
}
}
#endregion
#region Stygian Abyss
public override void ToggleFlying()
{
if (Race != Race.Gargoyle)
{
return;
}
else if (Flying)
{
Freeze(TimeSpan.FromSeconds(1));
Animate(61, 10, 1, true, false, 0);
Flying = false;
BuffInfo.RemoveBuff(this, BuffIcon.Fly);
SendMessage("You have landed.");
BaseMount.Dismount(this);
return;
}
BlockMountType type = BaseMount.GetMountPrevention(this);
if (!Alive)
{
SendLocalizedMessage(1113082); // You may not fly while dead.
}
else if (IsBodyMod && !(BodyMod == 666 || BodyMod == 667))
{
SendLocalizedMessage(1112453); // You can't fly in your current form!
}
else if (type != BlockMountType.None)
{
switch (type)
{
case BlockMountType.Dazed:
SendLocalizedMessage(1112457);
break; // You are still too dazed to fly.
case BlockMountType.BolaRecovery:
SendLocalizedMessage(1112455);
break; // You cannot fly while recovering from a bola throw.
case BlockMountType.DismountRecovery:
SendLocalizedMessage(1112456);
break; // You cannot fly while recovering from a dismount maneuver.
}
return;
}
else if (Hits < 25) // TODO confirm
{
SendLocalizedMessage(1112454); // You must heal before flying.
}
else
{
if (!Flying)
{
// No message?
if (Spell is FlySpell)
{
FlySpell spell = (FlySpell)Spell;
spell.Stop();
}
new FlySpell(this).Cast();
}
else
{
Flying = false;
BuffInfo.RemoveBuff(this, BuffIcon.Fly);
}
}
}
#endregion
private class CountAndTimeStamp
{
private int m_Count;
private DateTime m_Stamp;
public DateTime TimeStamp { get { return m_Stamp; } }
public int Count
{
get { return m_Count; }
set
{
m_Count = value;
m_Stamp = DateTime.UtcNow;
}
}
}
private DesignContext m_DesignContext;
private NpcGuild m_NpcGuild;
private DateTime m_NpcGuildJoinTime;
private TimeSpan m_NpcGuildGameTime;
private PlayerFlag m_Flags;
private int m_Profession;
private int m_NonAutoreinsuredItems;
// number of items that could not be automaitically reinsured because gold in bank was not enough
/*
* a value of zero means, that the mobile is not executing the spell. Otherwise,
* the value should match the BaseMana required
*/
private int m_ExecutesLightningStrike; // move to Server.Mobiles??
private DateTime m_LastOnline;
private RankDefinition m_GuildRank;
private int m_GuildMessageHue, m_AllianceMessageHue;
private List<Mobile> m_AutoStabled;
private List<Mobile> m_AllFollowers;
private List<Mobile> m_RecentlyReported;
#region Guantlet Points
private double m_GauntletPoints;
[CommandProperty(AccessLevel.Administrator)]
public double GauntletPoints { get { return m_GauntletPoints; } set { m_GauntletPoints = value; } }
#endregion
#region Getters & Setters
public List<Mobile> RecentlyReported { get { return m_RecentlyReported; } set { m_RecentlyReported = value; } }
public List<Mobile> AutoStabled { get { return m_AutoStabled; } }
public bool NinjaWepCooldown { get; set; }
public List<Mobile> AllFollowers
{
get
{
if (m_AllFollowers == null)
{
m_AllFollowers = new List<Mobile>();
}
return m_AllFollowers;
}
}
public RankDefinition GuildRank
{
get
{
if (AccessLevel >= AccessLevel.GameMaster)
{
return RankDefinition.Leader;
}
else
{
return m_GuildRank;
}
}
set { m_GuildRank = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public int GuildMessageHue { get { return m_GuildMessageHue; } set { m_GuildMessageHue = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int AllianceMessageHue { get { return m_AllianceMessageHue; } set { m_AllianceMessageHue = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Profession { get { return m_Profession; } set { m_Profession = value; } }
public int StepsTaken { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public NpcGuild NpcGuild { get { return m_NpcGuild; } set { m_NpcGuild = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NpcGuildJoinTime { get { return m_NpcGuildJoinTime; } set { m_NpcGuildJoinTime = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextBODTurnInTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastOnline { get { return m_LastOnline; } set { m_LastOnline = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public long LastMoved { get { return LastMoveTime; } }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan NpcGuildGameTime { get { return m_NpcGuildGameTime; } set { m_NpcGuildGameTime = value; } }
private int m_ToTItemsTurnedIn;
[CommandProperty(AccessLevel.GameMaster)]
public int ToTItemsTurnedIn { get { return m_ToTItemsTurnedIn; } set { m_ToTItemsTurnedIn = value; } }
private int m_ToTTotalMonsterFame;
[CommandProperty(AccessLevel.GameMaster)]
public int ToTTotalMonsterFame { get { return m_ToTTotalMonsterFame; } set { m_ToTTotalMonsterFame = value; } }
public int ExecutesLightningStrike { get { return m_ExecutesLightningStrike; } set { m_ExecutesLightningStrike = value; } }
private int m_VASTotalMonsterFame;
[CommandProperty(AccessLevel.GameMaster)]
public int VASTotalMonsterFame { get { return m_VASTotalMonsterFame; } set { m_VASTotalMonsterFame = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int ToothAche { get { return BaseSweet.GetToothAche(this); } set { BaseSweet.SetToothAche(this, value, true); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool MechanicalLife { get { return GetFlag(PlayerFlag.MechanicalLife); } set { SetFlag(PlayerFlag.MechanicalLife, value); } }
#endregion
#region PlayerFlags
public PlayerFlag Flags { get { return m_Flags; } set { m_Flags = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool PagingSquelched { get { return GetFlag(PlayerFlag.PagingSquelched); } set { SetFlag(PlayerFlag.PagingSquelched, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Glassblowing { get { return GetFlag(PlayerFlag.Glassblowing); } set { SetFlag(PlayerFlag.Glassblowing, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Masonry { get { return GetFlag(PlayerFlag.Masonry); } set { SetFlag(PlayerFlag.Masonry, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool SandMining { get { return GetFlag(PlayerFlag.SandMining); } set { SetFlag(PlayerFlag.SandMining, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool StoneMining { get { return GetFlag(PlayerFlag.StoneMining); } set { SetFlag(PlayerFlag.StoneMining, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool GemMining { get { return GetFlag(PlayerFlag.GemMining); } set { SetFlag(PlayerFlag.GemMining, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool BasketWeaving { get { return GetFlag(PlayerFlag.BasketWeaving); } set { SetFlag(PlayerFlag.BasketWeaving, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ToggleMiningStone { get { return GetFlag(PlayerFlag.ToggleMiningStone); } set { SetFlag(PlayerFlag.ToggleMiningStone, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool AbyssEntry { get { return GetFlag(PlayerFlag.AbyssEntry); } set { SetFlag(PlayerFlag.AbyssEntry, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ToggleMiningGem { get { return GetFlag(PlayerFlag.ToggleMiningGem); } set { SetFlag(PlayerFlag.ToggleMiningGem, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool KarmaLocked { get { return GetFlag(PlayerFlag.KarmaLocked); } set { SetFlag(PlayerFlag.KarmaLocked, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoRenewInsurance { get { return GetFlag(PlayerFlag.AutoRenewInsurance); } set { SetFlag(PlayerFlag.AutoRenewInsurance, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool UseOwnFilter { get { return GetFlag(PlayerFlag.UseOwnFilter); } set { SetFlag(PlayerFlag.UseOwnFilter, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool PublicMyRunUO
{
get { return GetFlag(PlayerFlag.PublicMyRunUO); }
set
{
SetFlag(PlayerFlag.PublicMyRunUO, value);
InvalidateMyRunUO();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AcceptGuildInvites { get { return GetFlag(PlayerFlag.AcceptGuildInvites); } set { SetFlag(PlayerFlag.AcceptGuildInvites, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool HasStatReward { get { return GetFlag(PlayerFlag.HasStatReward); } set { SetFlag(PlayerFlag.HasStatReward, value); } }
/*#region QueensLoyaltySystem
public static readonly int Noble = 10000;
private long m_Exp; // Experience at the current Experience Level
[CommandProperty(AccessLevel.GameMaster)]
public long Exp
{
get { return m_Exp; }
set
{
m_Exp = value;
InvalidateProperties();
}
}
#endregion*/
#region Plant system
[CommandProperty(AccessLevel.GameMaster)]
public bool ToggleClippings { get { return GetFlag(PlayerFlag.ToggleClippings); } set { SetFlag(PlayerFlag.ToggleClippings, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ToggleCutReeds { get { return GetFlag(PlayerFlag.ToggleCutReeds); } set { SetFlag(PlayerFlag.ToggleCutReeds, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ToggleCutClippings { get { return GetFlag(PlayerFlag.ToggleCutClippings); } set { SetFlag(PlayerFlag.ToggleCutClippings, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool ToggleCutTopiaries { get { return GetFlag(PlayerFlag.ToggleCutTopiaries); } set { SetFlag(PlayerFlag.ToggleCutTopiaries, value); } }
private DateTime m_SSNextSeed;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime SSNextSeed { get { return m_SSNextSeed; } set { m_SSNextSeed = value; } }
private DateTime m_SSSeedExpire;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime SSSeedExpire { get { return m_SSSeedExpire; } set { m_SSSeedExpire = value; } }
private Point3D m_SSSeedLocation;
public Point3D SSSeedLocation { get { return m_SSSeedLocation; } set { m_SSSeedLocation = value; } }
private Map m_SSSeedMap;
public Map SSSeedMap { get { return m_SSSeedMap; } set { m_SSSeedMap = value; } }
#endregion
#endregion
#region Humility
public bool HumilityHunt
{
get { return GetFlag(PlayerFlag.HumilityHunt); }
set
{
SetFlag(PlayerFlag.HumilityHunt, value);
if (value)
{
foreach (ResistanceMod rm in _HumilityMods)
{
AddResistanceMod(rm);
}
BuffInfo info = new BuffInfo(BuffIcon.Humility, 1155807, 1155806, "-70");
BuffInfo.AddBuff(this, info);
}
else
{
foreach (ResistanceMod rm in _HumilityMods)
{
RemoveResistanceMod(rm);
}
BuffInfo.RemoveBuff(this, BuffIcon.Humility);
}
}
}
public DateTime HumilityHuntLastEnded;
private readonly List<ResistanceMod> _HumilityMods = new List<ResistanceMod>()
{
new ResistanceMod(ResistanceType.Physical, -70),
new ResistanceMod(ResistanceType.Fire, -70),
new ResistanceMod(ResistanceType.Energy, -70),
new ResistanceMod(ResistanceType.Cold, -70),
new ResistanceMod(ResistanceType.Poison, -70)
};
#endregion
#region Auto Arrow Recovery
private readonly Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type, int>();
public Dictionary<Type, int> RecoverableAmmo { get { return m_RecoverableAmmo; } }
public void RecoverAmmo()
{
if (Core.SE && Alive)
{
foreach (var kvp in m_RecoverableAmmo)
{
if (kvp.Value > 0)
{
Item ammo = null;
try
{
ammo = Activator.CreateInstance(kvp.Key) as Item;
}
catch
{ }
if (ammo != null)
{
string name = ammo.Name;
ammo.Amount = kvp.Value;
if (name == null)
{
if (ammo is Arrow)
{
name = "arrow";
}
else if (ammo is Bolt)
{
name = "bolt";
}
}
if (name != null && ammo.Amount > 1)
{
name = String.Format("{0}s", name);
}
if (name == null)
{
name = String.Format("#{0}", ammo.LabelNumber);
}
PlaceInBackpack(ammo);
SendLocalizedMessage(1073504, String.Format("{0}\t{1}", ammo.Amount, name)); // You recover ~1_NUM~ ~2_AMMO~.
}
}
}
m_RecoverableAmmo.Clear();
}
}
#endregion
private DateTime m_AnkhNextUse;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime AnkhNextUse { get { return m_AnkhNextUse; } set { m_AnkhNextUse = value; } }
#region Mondain's Legacy
[CommandProperty(AccessLevel.GameMaster)]
public bool Bedlam { get { return GetFlag(PlayerFlag.Bedlam); } set { SetFlag(PlayerFlag.Bedlam, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool LibraryFriend { get { return GetFlag(PlayerFlag.LibraryFriend); } set { SetFlag(PlayerFlag.LibraryFriend, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Spellweaving { get { return GetFlag(PlayerFlag.Spellweaving); } set { SetFlag(PlayerFlag.Spellweaving, value); } }
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan DisguiseTimeLeft { get { return DisguiseTimers.TimeRemaining(this); } }
private DateTime m_PeacedUntil;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime PeacedUntil { get { return m_PeacedUntil; } set { m_PeacedUntil = value; } }
[CommandProperty(AccessLevel.Decorator)]
public override string TitleName
{
get
{
string title = Titles.ComputeFameTitle(this);
return title.Length > 0 ? title : RawName;
}
}
#region Scroll of Alacrity
[CommandProperty(AccessLevel.GameMaster)]
public DateTime AcceleratedStart { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public SkillName AcceleratedSkill { get; set; }
#endregion
public static Direction GetDirection4(Point3D from, Point3D to)
{
int dx = from.X - to.X;
int dy = from.Y - to.Y;
int rx = dx - dy;
int ry = dx + dy;
Direction ret;
if (rx >= 0 && ry >= 0)
{
ret = Direction.West;
}
else if (rx >= 0 && ry < 0)
{
ret = Direction.South;
}
else if (rx < 0 && ry < 0)
{
ret = Direction.East;
}
else
{
ret = Direction.North;
}
return ret;
}
public override bool OnDroppedItemToWorld(Item item, Point3D location)
{
if (!base.OnDroppedItemToWorld(item, location))
{
return false;
}
if (Core.AOS)
{
IPooledEnumerable mobiles = Map.GetMobilesInRange(location, 0);
foreach (Mobile m in mobiles)
{
if (m.Z >= location.Z && m.Z < location.Z + 16)
{
mobiles.Free();
return false;
}
}
mobiles.Free();
}
BounceInfo bi = item.GetBounce();
if (bi != null)
{
Type type = item.GetType();
if (type.IsDefined(typeof(FurnitureAttribute), true) || type.IsDefined(typeof(DynamicFlipingAttribute), true))
{
var objs = type.GetCustomAttributes(typeof(FlipableAttribute), true);
if (objs != null && objs.Length > 0)
{
FlipableAttribute fp = objs[0] as FlipableAttribute;
if (fp != null)
{
var itemIDs = fp.ItemIDs;
Point3D oldWorldLoc = bi.m_WorldLoc;
Point3D newWorldLoc = location;
if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y)
{
Direction dir = GetDirection4(oldWorldLoc, newWorldLoc);
if (itemIDs.Length == 2)
{
switch (dir)
{
case Direction.North:
case Direction.South:
item.ItemID = itemIDs[0];
break;
case Direction.East:
case Direction.West:
item.ItemID = itemIDs[1];
break;
}
}
else if (itemIDs.Length == 4)
{
switch (dir)
{
case Direction.South:
item.ItemID = itemIDs[0];
break;
case Direction.East:
item.ItemID = itemIDs[1];
break;
case Direction.North:
item.ItemID = itemIDs[2];
break;
case Direction.West:
item.ItemID = itemIDs[3];
break;
}
}
}
}
}
}
}
return true;
}
public override int GetPacketFlags()
{
int flags = base.GetPacketFlags();
return flags;
}
public override int GetOldPacketFlags()
{
int flags = base.GetOldPacketFlags();
return flags;
}
public bool GetFlag(PlayerFlag flag)
{
return ((m_Flags & flag) != 0);
}
public void SetFlag(PlayerFlag flag, bool value)
{
if (value)
{
m_Flags |= flag;
}
else
{
m_Flags &= ~flag;
}
}
public DesignContext DesignContext { get { return m_DesignContext; } set { m_DesignContext = value; } }
public static void Initialize()
{
if (FastwalkPrevention)
{
PacketHandlers.RegisterThrottler(0x02, MovementThrottle_Callback);
}
EventSink.Login += OnLogin;
EventSink.Logout += OnLogout;
EventSink.Connected += EventSink_Connected;
EventSink.Disconnected += EventSink_Disconnected;
if (Core.SE)
{
Timer.DelayCall(TimeSpan.Zero, CheckPets);
}
}
private static void CheckPets()
{
foreach (PlayerMobile pm in World.Mobiles.Values.OfType<PlayerMobile>())
{
if (((!pm.Mounted || (pm.Mount != null && pm.Mount is EtherealMount)) &&
(pm.AllFollowers.Count > pm.AutoStabled.Count)) ||
(pm.Mounted && (pm.AllFollowers.Count > (pm.AutoStabled.Count + 1))))
{
pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
}
}
}
public override void OnSkillInvalidated(Skill skill)
{
if (Core.AOS && skill.SkillName == SkillName.MagicResist)
{
UpdateResistances();
}
}
public override int GetMaxResistance(ResistanceType type)
{
if (IsStaff())
{
return 100;
}
int max = base.GetMaxResistance(type);
#region SA
max += Spells.Mystic.StoneFormSpell.GetMaxResistMod(this);
#endregion
max += BaseArmor.GetRefinedResist(this, type);
if (type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect(this))
max = 60;
if (Core.ML && this.Race == Race.Elf && type == ResistanceType.Energy)
max += 5; //Intended to go after the 60 max from curse
return max;
}
protected override void OnRaceChange(Race oldRace)
{
if (oldRace == Race.Gargoyle && this.Flying)
{
Flying = false;
Send(SpeedControl.Disable);
BuffInfo.RemoveBuff(this, BuffIcon.Fly);
}
else if (oldRace != Race.Gargoyle && Race == Race.Gargoyle && Mounted)
{
Mount.Rider = null;
}
ValidateEquipment();
UpdateResistances();
}
public override int MaxWeight { get { return (((Core.ML && Race == Race.Human) ? 100 : 40) + (int)(3.5 * Str)); } }
private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;
public override void OnNetStateChanged()
{
m_LastGlobalLight = -1;
m_LastPersonalLight = -1;
}
public override void ComputeBaseLightLevels(out int global, out int personal)
{
global = LightCycle.ComputeLevelFor(this);
bool racialNightSight = (Core.ML && Race == Race.Elf);
if (LightLevel < 0 && (AosAttributes.GetValue(this, AosAttribute.NightSight) > 0 || racialNightSight))
{
personal = 0;
}
else
{
personal = LightLevel;
}
}
public override void CheckLightLevels(bool forceResend)
{
NetState ns = NetState;
if (ns == null)
{
return;
}
int global, personal;
ComputeLightLevels(out global, out personal);
if (!forceResend)
{
forceResend = (global != m_LastGlobalLight || personal != m_LastPersonalLight);
}
if (!forceResend)
{
return;
}
m_LastGlobalLight = global;
m_LastPersonalLight = personal;
ns.Send(GlobalLightLevel.Instantiate(global));
ns.Send(new PersonalLightLevel(this, personal));
}
public override int GetMinResistance(ResistanceType type)
{
if (IsStaff())
{
return -100;
}
int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
int min = int.MinValue;
if (magicResist >= 1000)
{
min = 40 + ((magicResist - 1000) / 50);
}
else if (magicResist >= 400)
{
min = (magicResist - 400) / 15;
}
return Math.Max(MinPlayerResistance, Math.Min(MaxPlayerResistance, min));
}
public override void OnManaChange(int oldValue)
{
base.OnManaChange(oldValue);
if (m_ExecutesLightningStrike > 0)
{
if (Mana < m_ExecutesLightningStrike)
{
SpecialMove.ClearCurrentMove(this);
}
}
}
private static void OnLogin(LoginEventArgs e)
{
Mobile from = e.Mobile;
CheckAtrophies(from);
if (AccountHandler.LockdownLevel > AccessLevel.VIP)
{
string notice;
Account acct = from.Account as Account;
if (acct == null || !acct.HasAccess(from.NetState))
{
if (from.IsPlayer())
{
notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
}
else
{
notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Disconnect), from);
}
else if (from.AccessLevel >= AccessLevel.Administrator)
{
notice =
"The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
}
else
{
notice = "The server is currently under lockdown. You have sufficient access level to connect.";
}
from.SendGump(new NoticeGump(1060637, 30720, notice, 0xFFC000, 300, 140, null, null));
return;
}
if (from is PlayerMobile)
{
((PlayerMobile)from).ClaimAutoStabledPets();
}
}
private bool m_NoDeltaRecursion;
public void ValidateEquipment()
{
if (m_NoDeltaRecursion || Map == null || Map == Map.Internal)
{
return;
}
if (Items == null)
{
return;
}
m_NoDeltaRecursion = true;
Timer.DelayCall(TimeSpan.Zero, ValidateEquipment_Sandbox);
}
private void ValidateEquipment_Sandbox()
{
try
{
if (Map == null || Map == Map.Internal)
{
return;
}
var items = Items;
if (items == null)
{
return;
}
bool moved = false;
int str = Str;
int dex = Dex;
int intel = Int;
#region Factions
int factionItemCount = 0;
#endregion
Mobile from = this;
#region Ethics
Ethic ethic = Ethic.Find(from);
#endregion
for (int i = items.Count - 1; i >= 0; --i)
{
if (i >= items.Count)
{
continue;
}
Item item = items[i];
#region Ethics
if ((item.SavedFlags & 0x100) != 0)
{
if (item.Hue != Ethic.Hero.Definition.PrimaryHue)
{
item.SavedFlags &= ~0x100;
}
else if (ethic != Ethic.Hero)
{
from.AddToBackpack(item);
moved = true;
continue;
}
}
else if ((item.SavedFlags & 0x200) != 0)
{
if (item.Hue != Ethic.Evil.Definition.PrimaryHue)
{
item.SavedFlags &= ~0x200;
}
else if (ethic != Ethic.Evil)
{
from.AddToBackpack(item);
moved = true;
continue;
}
}
#endregion
if (item is BaseWeapon)
{
BaseWeapon weapon = (BaseWeapon)item;
bool drop = false;
if (dex < weapon.DexRequirement)
{
drop = true;
}
else if (str < AOS.Scale(weapon.StrRequirement, 100 - weapon.GetLowerStatReq()))
{
drop = true;
}
else if (intel < weapon.IntRequirement)
{
drop = true;
}
else if (weapon.RequiredRace != null && weapon.RequiredRace != Race)
{
drop = true;
}
if (drop)
{
string name = weapon.Name;
if (name == null)
{
name = String.Format("#{0}", weapon.LabelNumber);
}
from.SendLocalizedMessage(1062001, name); // You can no longer wield your ~1_WEAPON~
from.AddToBackpack(weapon);
moved = true;
}
}
else if (item is BaseArmor)
{
BaseArmor armor = (BaseArmor)item;
bool drop = false;
if (!armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
{
drop = true;
}
else if (!armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
{
drop = true;
}
else if (armor.RequiredRace != null && armor.RequiredRace != Race)
{
drop = true;
}
else
{
int strBonus = armor.ComputeStatBonus(StatType.Str), strReq = armor.ComputeStatReq(StatType.Str);
int dexBonus = armor.ComputeStatBonus(StatType.Dex), dexReq = armor.ComputeStatReq(StatType.Dex);
int intBonus = armor.ComputeStatBonus(StatType.Int), intReq = armor.ComputeStatReq(StatType.Int);
if (dex < dexReq || (dex + dexBonus) < 1)
{
drop = true;
}
else if (str < strReq || (str + strBonus) < 1)
{
drop = true;
}
else if (intel < intReq || (intel + intBonus) < 1)
{
drop = true;
}
}
if (drop)
{
string name = armor.Name;
if (name == null)
{
name = String.Format("#{0}", armor.LabelNumber);
}
if (armor is BaseShield)
{
from.SendLocalizedMessage(1062003, name); // You can no longer equip your ~1_SHIELD~
}
else
{
from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~
}
from.AddToBackpack(armor);
moved = true;
}
}
else if (item is BaseClothing)
{
BaseClothing clothing = (BaseClothing)item;
bool drop = false;
if (!clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
{
drop = true;
}
else if (!clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
{
drop = true;
}
else if (clothing.RequiredRace != null && clothing.RequiredRace != Race)
{
drop = true;
}
else
{
int strBonus = clothing.ComputeStatBonus(StatType.Str);
int strReq = clothing.ComputeStatReq(StatType.Str);
if (str < strReq || (str + strBonus) < 1)
{
drop = true;
}
}
if (drop)
{
string name = clothing.Name;
if (name == null)
{
name = String.Format("#{0}", clothing.LabelNumber);
}
from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~
from.AddToBackpack(clothing);
moved = true;
}
}
FactionItem factionItem = FactionItem.Find(item);
if (factionItem != null)
{
bool drop = false;
Faction ourFaction = Faction.Find(this);
if (ourFaction == null || ourFaction != factionItem.Faction)
{
drop = true;
}
else if (++factionItemCount > FactionItem.GetMaxWearables(this))
{
drop = true;
}
if (drop)
{
from.AddToBackpack(item);
moved = true;
}
}
}
if (moved)
{
from.SendLocalizedMessage(500647); // Some equipment has been moved to your backpack.
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
finally
{
m_NoDeltaRecursion = false;
}
}
public override void Delta(MobileDelta flag)
{
base.Delta(flag);
if ((flag & MobileDelta.Stat) != 0)
{
ValidateEquipment();
}
if ((flag & (MobileDelta.Name | MobileDelta.Hue)) != 0)
{
InvalidateMyRunUO();
}
}
private static void Disconnect(object state)
{
NetState ns = ((Mobile)state).NetState;
if (ns != null)
{
ns.Dispose();
}
}
private static void OnLogout(LogoutEventArgs e)
{
#region Scroll of Alacrity
if (((PlayerMobile)e.Mobile).AcceleratedStart > DateTime.UtcNow)
{
((PlayerMobile)e.Mobile).AcceleratedStart = DateTime.UtcNow;
ScrollofAlacrity.AlacrityEnd(e.Mobile);
}
#endregion
}
private static void EventSink_Connected(ConnectedEventArgs e)
{
PlayerMobile pm = e.Mobile as PlayerMobile;
if (pm != null)
{
pm.m_SessionStart = DateTime.UtcNow;
if (pm.m_Quest != null)
{
pm.m_Quest.StartTimer();
}
#region Mondain's Legacy
QuestHelper.StartTimer(pm);
#endregion
pm.BedrollLogout = false;
pm.LastOnline = DateTime.UtcNow;
}
DisguiseTimers.StartTimer(e.Mobile);
Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ClearSpecialMovesCallback), e.Mobile);
}
private static void ClearSpecialMovesCallback(object state)
{
Mobile from = (Mobile)state;
SpecialMove.ClearAllMoves(from);
}
private static void EventSink_Disconnected(DisconnectedEventArgs e)
{
Mobile from = e.Mobile;
DesignContext context = DesignContext.Find(from);
if (context != null)
{
/* Client disconnected
* - Remove design context
* - Eject all from house
* - Restore relocated entities
*/
// Remove design context
DesignContext.Remove(from);
// Eject all from house
from.RevealingAction();
foreach (Item item in context.Foundation.GetItems())
{
item.Location = context.Foundation.BanLocation;
}
foreach (Mobile mobile in context.Foundation.GetMobiles())
{
mobile.Location = context.Foundation.BanLocation;
}
// Restore relocated entities
context.Foundation.RestoreRelocatedEntities();
}
PlayerMobile pm = e.Mobile as PlayerMobile;
if (pm != null)
{
pm.m_GameTime += (DateTime.UtcNow - pm.m_SessionStart);
if (pm.m_Quest != null)
{
pm.m_Quest.StopTimer();
}
#region Mondain's Legacy
QuestHelper.StopTimer(pm);
#endregion
pm.m_SpeechLog = null;
pm.LastOnline = DateTime.UtcNow;
pm.AutoStablePets();
}
DisguiseTimers.StopTimer(from);
}
public override void RevealingAction()
{
if (m_DesignContext != null)
{
return;
}
InvisibilitySpell.RemoveTimer(this);
base.RevealingAction();
}
public override void OnHiddenChanged()
{
base.OnHiddenChanged();
RemoveBuff(BuffIcon.Invisibility);
//Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set
if (!Hidden)
{
RemoveBuff(BuffIcon.HidingAndOrStealth);
}
else // if( !InvisibilitySpell.HasTimer( this ) )
{
BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); //Hidden/Stealthing & You Are Hidden
}
}
public override void OnSubItemAdded(Item item)
{
if (AccessLevel < AccessLevel.GameMaster && item.IsChildOf(Backpack))
{
int maxWeight = WeightOverloading.GetMaxWeight(this);
int curWeight = BodyWeight + TotalWeight;
if (curWeight > maxWeight)
{
SendLocalizedMessage(1019035, true, String.Format(" : {0} / {1}", curWeight, maxWeight));
}
}
}
public override bool CanBeHarmful(Mobile target, bool message, bool ignoreOurBlessedness)
{
if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
{
return false;
}
#region Mondain's Legacy
if (Peaced)
{
//!+ TODO: message
return false;
}
#endregion
if ((target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier)
{
if (message)
{
if (target.Title == null)
{
SendMessage("{0} the vendor cannot be harmed.", target.Name);
}
else
{
SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title);
}
}
return false;
}
return base.CanBeHarmful(target, message, ignoreOurBlessedness);
}
public override bool CanBeBeneficial(Mobile target, bool message, bool allowDead)
{
if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
{
return false;
}
return base.CanBeBeneficial(target, message, allowDead);
}
public override bool CheckContextMenuDisplay(IEntity target)
{
return (m_DesignContext == null);
}
public override void OnItemAdded(Item item)
{
base.OnItemAdded(item);
if (item is BaseArmor || item is BaseWeapon)
{
Hits = Hits;
Stam = Stam;
Mana = Mana;
}
if (NetState != null)
{
CheckLightLevels(false);
}
InvalidateMyRunUO();
}
public override void OnItemRemoved(Item item)
{
base.OnItemRemoved(item);
if (item is BaseArmor || item is BaseWeapon)
{
Hits = Hits;
Stam = Stam;
Mana = Mana;
}
if (NetState != null)
{
CheckLightLevels(false);
}
InvalidateMyRunUO();
}
public override double ArmorRating
{
get
{
//BaseArmor ar;
double rating = 0.0;
AddArmorRating(ref rating, NeckArmor);
AddArmorRating(ref rating, HandArmor);
AddArmorRating(ref rating, HeadArmor);
AddArmorRating(ref rating, ArmsArmor);
AddArmorRating(ref rating, LegsArmor);
AddArmorRating(ref rating, ChestArmor);
AddArmorRating(ref rating, ShieldArmor);
return VirtualArmor + VirtualArmorMod + rating;
}
}
private void AddArmorRating(ref double rating, Item armor)
{
BaseArmor ar = armor as BaseArmor;
if (ar != null && (!Core.AOS || ar.ArmorAttributes.MageArmor == 0))
{
rating += ar.ArmorRatingScaled;
}
}
#region [Stats]Max
[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax
{
get
{
int strBase;
int strOffs = GetStatOffset(StatType.Str);
if (Core.AOS)
{
strBase = Str; //this.Str already includes GetStatOffset/str
strOffs = AosAttributes.GetValue(this, AosAttribute.BonusHits);
if (Core.ML && strOffs > 25 && IsPlayer())
{
strOffs = 25;
}
if (AnimalForm.UnderTransformation(this, typeof(BakeKitsune)) ||
AnimalForm.UnderTransformation(this, typeof(GreyWolf)))
{
strOffs += 20;
}
}
else
{
strBase = RawStr;
}
return (strBase / 2) + 50 + strOffs;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public override int StamMax { get { return base.StamMax + AosAttributes.GetValue(this, AosAttribute.BonusStam); } }
[CommandProperty(AccessLevel.GameMaster)]
public override int ManaMax { get
{
return base.ManaMax + AosAttributes.GetValue(this, AosAttribute.BonusMana) +
((Core.ML && Race == Race.Elf) ? 20 : 0);
} }
#endregion
#region Stat Getters/Setters
[CommandProperty(AccessLevel.GameMaster)]
public override int Str
{
get
{
if (Core.ML && IsPlayer())
{
return Math.Min(base.Str, 150);
}
return base.Str;
}
set { base.Str = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public override int Int
{
get
{
if (Core.ML && IsPlayer())
{
return Math.Min(base.Int, 150);
}
return base.Int;
}
set { base.Int = value; }
}
[CommandProperty(AccessLevel.GameMaster)]
public override int Dex
{
get
{
if (Core.ML && IsPlayer())
{
return Math.Min(base.Dex, 150);
}
return base.Dex;
}
set { base.Dex = value; }
}
#endregion
public long NextPassiveDetectHidden { get; set; }
public override bool Move(Direction d)
{
NetState ns = NetState;
if (ns != null)
{
if (HasGump(typeof(ResurrectGump)))
{
if (Alive)
{
CloseGump(typeof(ResurrectGump));
}
else
{
SendLocalizedMessage(500111); // You are frozen and cannot move.
return false;
}
}
}
int speed = ComputeMovementSpeed(d);
bool res;
if (!Alive)
{
MovementImpl.IgnoreMovableImpassables = true;
}
res = base.Move(d);
MovementImpl.IgnoreMovableImpassables = false;
if (!res)
{
return false;
}
m_NextMovementTime += speed;
if (Core.TickCount - NextPassiveDetectHidden >= 0)
{
DetectHidden.DoPassiveDetect(this);
NextPassiveDetectHidden = Core.TickCount + (int)TimeSpan.FromSeconds(2).TotalMilliseconds;
}
return true;
}
public override bool CheckMovement(Direction d, out int newZ)
{
DesignContext context = m_DesignContext;
if (context == null)
{
return base.CheckMovement(d, out newZ);
}
HouseFoundation foundation = context.Foundation;
newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);
int newX = X, newY = Y;
Movement.Movement.Offset(d, ref newX, ref newY);
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
return (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map);
}
public override bool AllowItemUse(Item item)
{
#region Dueling
if (m_DuelContext != null && !m_DuelContext.AllowItemUse(this, item))
{
return false;
}
#endregion
return DesignContext.Check(this);
}
public SkillName[] AnimalFormRestrictedSkills { get { return m_AnimalFormRestrictedSkills; } }
private readonly SkillName[] m_AnimalFormRestrictedSkills = new[]
{
SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics, SkillName.Inscribe,
SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking, SkillName.Provocation, SkillName.RemoveTrap,
SkillName.SpiritSpeak, SkillName.Stealing, SkillName.TasteID
};
public override bool AllowSkillUse(SkillName skill)
{
if (AnimalForm.UnderTransformation(this))
{
for (int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++)
{
if (m_AnimalFormRestrictedSkills[i] == skill)
{
#region Mondain's Legacy
AnimalFormContext context = AnimalForm.GetContext(this);
if (skill == SkillName.Stealing && context.StealingMod != null && context.StealingMod.Value > 0)
{
continue;
}
#endregion
SendLocalizedMessage(1070771); // You cannot use that skill in this form.
return false;
}
}
}
#region Dueling
if (m_DuelContext != null && !m_DuelContext.AllowSkillUse(this, skill))
{
return false;
}
#endregion
return DesignContext.Check(this);
}
private bool m_LastProtectedMessage;
private int m_NextProtectionCheck = 10;
public virtual void RecheckTownProtection()
{
m_NextProtectionCheck = 10;
GuardedRegion reg = (GuardedRegion)Region.GetRegion(typeof(GuardedRegion));
bool isProtected = (reg != null && !reg.IsDisabled());
if (isProtected != m_LastProtectedMessage)
{
if (isProtected)
{
SendLocalizedMessage(500112); // You are now under the protection of the town guards.
}
else
{
SendLocalizedMessage(500113); // You have left the protection of the town guards.
}
m_LastProtectedMessage = isProtected;
}
}
public override void MoveToWorld(Point3D loc, Map map)
{
base.MoveToWorld(loc, map);
RecheckTownProtection();
}
public override void SetLocation(Point3D loc, bool isTeleport)
{
if (!isTeleport && IsPlayer() && !Flying)
{
// moving, not teleporting
int zDrop = (Location.Z - loc.Z);
if (zDrop > 20) // we fell more than one story
{
Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
SendMessage("Ouch!");
}
}
base.SetLocation(loc, isTeleport);
if (isTeleport || --m_NextProtectionCheck == 0)
{
RecheckTownProtection();
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from == this)
{
if (Core.HS && Alive)
{
list.Add(new Server.Engines.VendorSearhing.SearchVendors(this));
}
if (Core.AOS)
{
list.Add(new TitlesMenuEntry(this));
if (Alive)
QuestHelper.GetContextMenuEntries(list);
}
else if (Core.AOS)
{
#region Mondains Legacy
if (Alive)
{
QuestHelper.GetContextMenuEntries(list);
if (m_CollectionTitles.Count > 0)
list.Add(new CallbackEntry(6229, new ContextCallback(ShowChangeTitle)));
}
#endregion
}
if (m_Quest != null)
{
m_Quest.GetContextMenuEntries(list);
}
if (Alive && Core.SA)
{
list.Add(new Server.Engines.Points.LoyaltyRating(this));
}
if (Backpack != null && CanSee(Backpack) && Alive)
{
list.Add(new OpenBackpackEntry(this));
}
if (Alive && InsuranceEnabled)
{
list.Add(new CallbackEntry(6201, ToggleItemInsurance));
if (Core.SA)
list.Add(new CallbackEntry(1114299, new ContextCallback(OpenItemInsuranceMenu)));
if (AutoRenewInsurance)
{
list.Add(new CallbackEntry(6202, CancelRenewInventoryInsurance));
}
else
{
list.Add(new CallbackEntry(6200, AutoRenewInventoryInsurance));
}
}
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null)
{
if (Alive && house.InternalizedVendors.Count > 0 && house.IsOwner(this))
{
list.Add(new CallbackEntry(6204, GetVendor));
}
if (house.IsAosRules && !Region.IsPartOf(typeof(SafeZone))) // Dueling
{
list.Add(new CallbackEntry(6207, LeaveHouse));
}
}
if (m_JusticeProtectors.Count > 0)
{
list.Add(new CallbackEntry(6157, CancelProtection));
}
Region r = Region.Find(this.Location, this.Map);
if (r is Server.Engines.VoidPool.VoidPoolRegion && ((Server.Engines.VoidPool.VoidPoolRegion)r).Controller != null)
list.Add(new Server.Engines.Points.VoidPoolInfo(this));
if (!Core.SA && Alive)
{
list.Add(new CallbackEntry(6210, ToggleChampionTitleDisplay));
}
}
else
{
if (Core.TOL && from.InRange(this, 2))
{
list.Add(new CallbackEntry(1077728, () => OpenTrade(from))); // Trade
}
if (Alive && Core.Expansion >= Expansion.AOS)
{
Party theirParty = from.Party as Party;
Party ourParty = Party as Party;
if (theirParty == null && ourParty == null)
{
list.Add(new AddToPartyEntry(from, this));
}
else if (theirParty != null && theirParty.Leader == from)
{
if (ourParty == null)
{
list.Add(new AddToPartyEntry(from, this));
}
else if (ourParty == theirParty)
{
list.Add(new RemoveFromPartyEntry(from, this));
}
}
}
BaseHouse curhouse = BaseHouse.FindHouseAt(this);
if (curhouse != null)
{
if (Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend(from))
{
list.Add(new EjectPlayerEntry(from, this));
}
}
}
}
private void CancelProtection()
{
for (int i = 0; i < m_JusticeProtectors.Count; ++i)
{
Mobile prot = m_JusticeProtectors[i];
string args = String.Format("{0}\t{1}", Name, prot.Name);
prot.SendLocalizedMessage(1049371, args);
// The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
SendLocalizedMessage(1049371, args);
// The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
}
m_JusticeProtectors.Clear();
}
#region Insurance
private void ToggleItemInsurance()
{
if (!CheckAlive())
{
return;
}
BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
private bool CanInsure(Item item)
{
#region Mondain's Legacy
if (item is BaseQuiver && item.LootType == LootType.Regular)
{
return true;
}
#endregion
if (((item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing || item is MountItem)
{
return false;
}
if ((item is Spellbook && item.LootType == LootType.Blessed) || item is Runebook || item is PotionKeg ||
item is Sigil)
{
return false;
}
if (item.Stackable)
{
return false;
}
if (item.LootType == LootType.Cursed)
{
return false;
}
if (item.ItemID == 0x204E) // death shroud
{
return false;
}
if (item.LootType == LootType.Blessed)
return false;
return true;
}
private void ToggleItemInsurance_Callback(Mobile from, object obj)
{
if (!CheckAlive())
return;
ToggleItemInsurance_Callback(from, obj as Item, true);
}
private void ToggleItemInsurance_Callback(Mobile from, Item item, bool target)
{
if (item == null || !item.IsChildOf(this))
{
if (target)
BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
SendLocalizedMessage(1060871, "", 0x23); // You can only insure items that you have equipped or that are in your backpack
}
else if (item.Insured)
{
item.Insured = false;
SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item
if (target)
{
BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
else if (!CanInsure(item))
{
if (target)
BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
}
else
{
if (!item.PayedInsurance)
{
int cost = item.GetInsuranceCost();
if (Banker.Withdraw(from, cost))
{
SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
item.PayedInsurance = true;
}
else
{
SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
return;
}
}
item.Insured = true;
SendLocalizedMessage(1060873, "", 0x23); // You have insured the item
if (target)
{
BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
}
}
}
private void AutoRenewInventoryInsurance()
{
if (!CheckAlive())
{
return;
}
SendLocalizedMessage(1060881, "", 0x23); // You have selected to automatically reinsure all insured items upon death
AutoRenewInsurance = true;
}
private void CancelRenewInventoryInsurance()
{
if (!CheckAlive())
{
return;
}
if (Core.SE)
{
if (!HasGump(typeof(CancelRenewInventoryInsuranceGump)))
{
SendGump(new CancelRenewInventoryInsuranceGump(this, null));
}
}
else
{
SendLocalizedMessage(1061075, "", 0x23); // You have cancelled automatically reinsuring all insured items upon death
AutoRenewInsurance = false;
}
}
private class CancelRenewInventoryInsuranceGump : Gump
{
private readonly PlayerMobile m_Player;
private readonly ItemInsuranceMenuGump m_InsuranceGump;
public CancelRenewInventoryInsuranceGump(PlayerMobile player, ItemInsuranceMenuGump insuranceGump)
: base(250, 200)
{
m_Player = player;
m_InsuranceGump = insuranceGump;
AddBackground(0, 0, 240, 142, 0x13BE);
AddImageTiled(6, 6, 228, 100, 0xA40);
AddImageTiled(6, 116, 228, 20, 0xA40);
AddAlphaRegion(6, 6, 228, 142);
AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF, false, false);
// You are about to disable inventory insurance auto-renewal.
AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF, false, false); // DISABLE IT!
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (!m_Player.CheckAlive())
{
return;
}
if (info.ButtonID == 1)
{
m_Player.SendLocalizedMessage(1061075, "", 0x23);
// You have cancelled automatically reinsuring all insured items upon death
m_Player.AutoRenewInsurance = false;
}
else
{
m_Player.SendLocalizedMessage(1042021); // Cancelled.
}
if (m_InsuranceGump != null)
m_Player.SendGump(m_InsuranceGump.NewInstance());
}
}
private void OpenItemInsuranceMenu()
{
if (!CheckAlive())
return;
List<Item> items = new List<Item>();
foreach (Item item in Items)
{
if (DisplayInItemInsuranceGump(item))
items.Add(item);
}
Container pack = Backpack;
if (pack != null)
items.AddRange(pack.FindItemsByType<Item>(true, DisplayInItemInsuranceGump));
// TODO: Investigate item sorting
CloseGump(typeof(ItemInsuranceMenuGump));
if (items.Count == 0)
SendLocalizedMessage(1114915, "", 0x35); // None of your current items meet the requirements for insurance.
else
SendGump(new ItemInsuranceMenuGump(this, items.ToArray()));
}
private bool DisplayInItemInsuranceGump(Item item)
{
return ((item.Visible || AccessLevel >= AccessLevel.GameMaster) && (item.Insured || CanInsure(item)));
}
private class ItemInsuranceMenuGump : Gump
{
private PlayerMobile m_From;
private Item[] m_Items;
private bool[] m_Insure;
private int m_Page;
public ItemInsuranceMenuGump(PlayerMobile from, Item[] items)
: this(from, items, null, 0)
{
}
public ItemInsuranceMenuGump(PlayerMobile from, Item[] items, bool[] insure, int page)
: base(25, 50)
{
m_From = from;
m_Items = items;
if (insure == null)
{
insure = new bool[items.Length];
for (int i = 0; i < items.Length; ++i)
insure[i] = items[i].Insured;
}
m_Insure = insure;
m_Page = page;
AddPage(0);
AddBackground(0, 0, 520, 510, 0x13BE);
AddImageTiled(10, 10, 500, 30, 0xA40);
AddImageTiled(10, 50, 500, 355, 0xA40);
AddImageTiled(10, 415, 500, 80, 0xA40);
AddAlphaRegion(10, 10, 500, 485);
AddButton(15, 470, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF, false, false); // CANCEL
if (from.AutoRenewInsurance)
AddButton(360, 10, 9723, 9724, 1, GumpButtonType.Reply, 0);
else
AddButton(360, 10, 9720, 9722, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF, false, false); // AUTO REINSURE
AddButton(395, 470, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF, false, false); // OK
AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF, false, false); // <CENTER>ITEM INSURANCE MENU</CENTER>
AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF, false, false); // Item
AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF, false, false); // Cost
AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF, false, false); // Insured
int balance = Banker.GetBalance(from);
int cost = 0;
for (int i = 0; i < items.Length; ++i)
{
if (insure[i])
cost += items[i].GetInsuranceCost();
}
AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF, false, false); // GOLD AVAILABLE:
AddLabel(215, 420, 0x481, balance.ToString());
AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF, false, false); // TOTAL COST OF INSURANCE:
AddLabel(215, 435, 0x481, cost.ToString());
if (cost != 0)
{
AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF, false, false); // NUMBER OF DEATHS PAYABLE:
AddLabel(215, 450, 0x481, (balance / cost).ToString());
}
for (int i = page * 4, y = 72; i < (page + 1) * 4 && i < items.Length; ++i, y += 75)
{
Item item = items[i];
Rectangle2D b = ItemBounds.Table[item.ItemID];
AddImageTiledButton(40, y, 0x918, 0x918, 0, GumpButtonType.Page, 0, item.ItemID, item.Hue, 40 - b.Width / 2 - b.X, 30 - b.Height / 2 - b.Y);
AddItemProperty(item.Serial);
if (insure[i])
{
AddButton(400, y, 9723, 9724, 100 + i, GumpButtonType.Reply, 0);
AddLabel(250, y, 0x481, item.GetInsuranceCost().ToString());
}
else
{
AddButton(400, y, 9720, 9722, 100 + i, GumpButtonType.Reply, 0);
AddLabel(250, y, 0x66C, item.GetInsuranceCost().ToString());
}
}
if (page >= 1)
{
AddButton(15, 380, 0xFAE, 0xFAF, 3, GumpButtonType.Reply, 0);
AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF, false, false); // PREV PAGE
}
if ((page + 1) * 4 < items.Length)
{
AddButton(400, 380, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0);
AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF, false, false); // NEXT PAGE
}
}
public ItemInsuranceMenuGump NewInstance()
{
return new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 0 || !m_From.CheckAlive())
return;
switch (info.ButtonID)
{
case 1: // Auto Reinsure
{
if (m_From.AutoRenewInsurance)
{
if (!m_From.HasGump(typeof(CancelRenewInventoryInsuranceGump)))
m_From.SendGump(new CancelRenewInventoryInsuranceGump(m_From, this));
}
else
{
m_From.AutoRenewInventoryInsurance();
m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
}
break;
}
case 2: // OK
{
m_From.SendGump(new ItemInsuranceMenuConfirmGump(m_From, m_Items, m_Insure, m_Page));
break;
}
case 3: // Prev
{
if (m_Page >= 1)
m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page - 1));
break;
}
case 4: // Next
{
if ((m_Page + 1) * 4 < m_Items.Length)
m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page + 1));
break;
}
default:
{
int idx = info.ButtonID - 100;
if (idx >= 0 && idx < m_Items.Length)
m_Insure[idx] = !m_Insure[idx];
m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
break;
}
}
}
}
private class ItemInsuranceMenuConfirmGump : Gump
{
private PlayerMobile m_From;
private Item[] m_Items;
private bool[] m_Insure;
private int m_Page;
public ItemInsuranceMenuConfirmGump(PlayerMobile from, Item[] items, bool[] insure, int page)
: base(250, 200)
{
m_From = from;
m_Items = items;
m_Insure = insure;
m_Page = page;
AddBackground(0, 0, 240, 142, 0x13BE);
AddImageTiled(6, 6, 228, 100, 0xA40);
AddImageTiled(6, 116, 228, 20, 0xA40);
AddAlphaRegion(6, 6, 228, 142);
AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF, false, false); // Do you wish to insure all newly selected items?
AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF, false, false); // ACCEPT
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (!m_From.CheckAlive())
return;
if (info.ButtonID == 1)
{
for (int i = 0; i < m_Items.Length; ++i)
{
Item item = m_Items[i];
if (item.Insured != m_Insure[i])
m_From.ToggleItemInsurance_Callback(m_From, item, false);
}
}
else
{
m_From.SendLocalizedMessage(1042021); // Cancelled.
m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
}
}
}
#endregion
private void GetVendor()
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (CheckAlive() && house != null && house.IsOwner(this) && house.InternalizedVendors.Count > 0)
{
CloseGump(typeof(ReclaimVendorGump));
SendGump(new ReclaimVendorGump(house));
}
}
private void LeaveHouse()
{
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null)
{
Location = house.BanLocation;
}
}
private delegate void ContextCallback();
private class CallbackEntry : ContextMenuEntry
{
private readonly ContextCallback m_Callback;
public CallbackEntry(int number, ContextCallback callback)
: this(number, -1, callback)
{ }
public CallbackEntry(int number, int range, ContextCallback callback)
: base(number, range)
{
m_Callback = callback;
}
public override void OnClick()
{
if (m_Callback != null)
{
m_Callback();
}
}
}
public override void DisruptiveAction()
{
if (Meditating)
{
RemoveBuff(BuffIcon.ActiveMeditation);
}
base.DisruptiveAction();
}
public override bool Meditating
{
set
{
base.Meditating = value;
if (value == false)
{
RemoveBuff(BuffIcon.ActiveMeditation);
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (this == from && !Warmode)
{
IMount mount = Mount;
if (mount != null && !DesignContext.Check(this))
{
return;
}
}
base.OnDoubleClick(from);
}
public override void DisplayPaperdollTo(Mobile to)
{
if (DesignContext.Check(this))
{
base.DisplayPaperdollTo(to);
}
}
private static bool m_NoRecursion;
public override bool CheckEquip(Item item)
{
if (!base.CheckEquip(item))
{
return false;
}
#region Dueling
if (m_DuelContext != null && !m_DuelContext.AllowItemEquip(this, item))
{
return false;
}
#endregion
#region Factions
FactionItem factionItem = FactionItem.Find(item);
if (factionItem != null)
{
Faction faction = Faction.Find(this);
if (faction == null)
{
SendLocalizedMessage(1010371); // You cannot equip a faction item!
return false;
}
else if (faction != factionItem.Faction)
{
SendLocalizedMessage(1010372); // You cannot equip an opposing faction's item!
return false;
}
else
{
int maxWearables = FactionItem.GetMaxWearables(this);
for (int i = 0; i < Items.Count; ++i)
{
Item equiped = Items[i];
if (item != equiped && FactionItem.Find(equiped) != null)
{
if (--maxWearables == 0)
{
SendLocalizedMessage(1010373); // You do not have enough rank to equip more faction items!
return false;
}
}
}
}
}
#endregion
if (AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && HasTrade)
{
BounceInfo bounce = item.GetBounce();
if (bounce != null)
{
if (bounce.m_Parent is Item)
{
Item parent = (Item)bounce.m_Parent;
if (parent == Backpack || parent.IsChildOf(Backpack))
{
return true;
}
}
else if (bounce.m_Parent == this)
{
return true;
}
}
SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending.
return false;
}
return true;
}
public override bool CheckTrade(
Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight)
{
int msgNum = 0;
if (cont == null)
{
if (to.Holding != null)
{
msgNum = 1062727; // You cannot trade with someone who is dragging something.
}
else if (HasTrade)
{
msgNum = 1062781; // You are already trading with someone else!
}
else if (to.HasTrade)
{
msgNum = 1062779; // That person is already involved in a trade
}
}
if (msgNum == 0 && item != null)
{
if (cont != null)
{
plusItems += cont.TotalItems;
plusWeight += cont.TotalWeight;
}
if (Backpack == null || !Backpack.CheckHold(this, item, false, checkItems, plusItems, plusWeight))
{
msgNum = 1004040; // You would not be able to hold this if the trade failed.
}
else if (to.Backpack == null || !to.Backpack.CheckHold(to, item, false, checkItems, plusItems, plusWeight))
{
msgNum = 1004039; // The recipient of this trade would not be able to carry this.
}
else
{
msgNum = CheckContentForTrade(item);
}
}
if (msgNum == 0)
{
return true;
}
if (!message)
{
return false;
}
if (msgNum == 1154111)
{
SendLocalizedMessage(msgNum, RawName);
}
else
{
SendLocalizedMessage(msgNum);
}
return false;
}
private static int CheckContentForTrade(Item item)
{
if (item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None)
{
return 1004044; // You may not trade trapped items.
}
if (StolenItem.IsStolen(item))
{
return 1004043; // You may not trade recently stolen items.
}
if (item is Container)
{
foreach (Item subItem in item.Items)
{
int msg = CheckContentForTrade(subItem);
if (msg != 0)
{
return msg;
}
}
}
return 0;
}
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
{
if (!base.CheckNonlocalDrop(from, item, target))
{
return false;
}
if (from.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
Container pack = Backpack;
if (from == this && HasTrade && (target == pack || target.IsChildOf(pack)))
{
BounceInfo bounce = item.GetBounce();
if (bounce != null && bounce.m_Parent is Item)
{
Item parent = (Item)bounce.m_Parent;
if (parent == pack || parent.IsChildOf(pack))
{
return true;
}
}
SendLocalizedMessage(1004041); // You can't do that while you have a trade pending.
return false;
}
return true;
}
protected override void OnLocationChange(Point3D oldLocation)
{
CheckLightLevels(false);
#region Dueling
if (m_DuelContext != null)
{
m_DuelContext.OnLocationChanged(this);
}
#endregion
DesignContext context = m_DesignContext;
if (context == null || m_NoRecursion)
{
return;
}
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
int newX = X, newY = Y;
int newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);
int startX = foundation.X + foundation.Components.Min.X + 1;
int startY = foundation.Y + foundation.Components.Min.Y + 1;
int endX = startX + foundation.Components.Width - 1;
int endY = startY + foundation.Components.Height - 2;
if (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map)
{
if (Z != newZ)
{
Location = new Point3D(X, Y, newZ);
}
m_NoRecursion = false;
return;
}
Location = new Point3D(foundation.X, foundation.Y, newZ);
Map = foundation.Map;
m_NoRecursion = false;
}
public override bool OnMoveOver(Mobile m)
{
if (m is BaseCreature && !((BaseCreature)m).Controlled)
{
return (!Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet) || (Hidden && IsStaff());
}
#region Dueling
if (Region.IsPartOf(typeof(SafeZone)) && m is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m;
if (pm.DuelContext == null || pm.DuelPlayer == null || !pm.DuelContext.Started || pm.DuelContext.Finished ||
pm.DuelPlayer.Eliminated)
{
return true;
}
}
#endregion
return base.OnMoveOver(m);
}
public override bool CheckShove(Mobile shoved)
{
if (TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)))
{
return true;
}
else
{
return base.CheckShove(shoved);
}
}
protected override void OnMapChange(Map oldMap)
{
if ((Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet))
{
InvalidateProperties();
}
#region Dueling
if (m_DuelContext != null)
{
m_DuelContext.OnMapChanged(this);
}
#endregion
DesignContext context = m_DesignContext;
if (context == null || m_NoRecursion)
{
return;
}
m_NoRecursion = true;
HouseFoundation foundation = context.Foundation;
if (Map != foundation.Map)
{
Map = foundation.Map;
}
m_NoRecursion = false;
}
public override void OnBeneficialAction(Mobile target, bool isCriminal)
{
if (m_SentHonorContext != null)
{
m_SentHonorContext.OnSourceBeneficialAction(target);
}
base.OnBeneficialAction(target, isCriminal);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
int disruptThreshold;
if (!Core.AOS)
{
disruptThreshold = 0;
}
else if (from != null && from.Player)
{
disruptThreshold = 19;
}
else
{
disruptThreshold = 26;
}
if (amount > disruptThreshold)
{
BandageContext c = BandageContext.GetContext(this);
if (c != null)
{
c.Slip();
}
}
if (Confidence.IsRegenerating(this))
{
Confidence.StopRegenerating(this);
}
WeightOverloading.FatigueOnDamage(this, amount);
if (m_ReceivedHonorContext != null)
{
m_ReceivedHonorContext.OnTargetDamaged(from, amount);
}
if (m_SentHonorContext != null)
{
m_SentHonorContext.OnSourceDamaged(from, amount);
}
if (willKill && from is PlayerMobile)
{
Timer.DelayCall(TimeSpan.FromSeconds(10), ((PlayerMobile)@from).RecoverAmmo);
}
#region Mondain's Legacy
if (InvisibilityPotion.HasTimer(this))
{
InvisibilityPotion.Iterrupt(this);
}
#endregion
base.OnDamage(amount, from, willKill);
}
public override void Resurrect()
{
bool wasAlive = Alive;
base.Resurrect();
if (Alive && !wasAlive)
{
Item deathRobe = new DeathRobe();
if (!EquipItem(deathRobe))
{
deathRobe.Delete();
}
#region Scroll of Alacrity
if (AcceleratedStart > DateTime.UtcNow)
{
BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.ArcaneEmpowerment, 1078511, 1078512, AcceleratedSkill.ToString()));
}
#endregion
}
}
public override double RacialSkillBonus
{
get
{
if (Core.ML && Race == Race.Human)
{
return 20.0;
}
return 0;
}
}
public override double GetRacialSkillBonus(SkillName skill)
{
if (Core.ML && this.Race == Race.Human)
return 20.0;
if (Core.SA && this.Race == Race.Gargoyle)
{
if (skill == SkillName.Imbuing)
return 30.0;
if (skill == SkillName.Throwing)
return 20.0;
}
return RacialSkillBonus;
}
public override void OnWarmodeChanged()
{
if (!Warmode)
{
Timer.DelayCall(TimeSpan.FromSeconds(10), RecoverAmmo);
}
}
private Mobile m_InsuranceAward;
private int m_InsuranceCost;
private int m_InsuranceBonus;
private List<Item> m_EquipSnapshot;
public List<Item> EquipSnapshot { get { return m_EquipSnapshot; } }
private bool FindItems_Callback(Item item)
{
if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
{
if (Backpack != item.ParentEntity)
{
return true;
}
}
return false;
}
public override bool OnBeforeDeath()
{
NetState state = NetState;
if (state != null)
{
state.CancelAllTrades();
}
DropHolding();
if (Core.AOS && Backpack != null && !Backpack.Deleted)
{
var ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);
for (int i = 0; i < ilist.Count; i++)
{
Backpack.AddItem(ilist[i]);
}
}
m_EquipSnapshot = new List<Item>(Items);
m_NonAutoreinsuredItems = 0;
m_InsuranceCost = 0;
m_InsuranceAward = base.FindMostRecentDamager(false);
if (m_InsuranceAward is BaseCreature)
{
Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();
if (master != null)
{
m_InsuranceAward = master;
}
}
if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this))
{
m_InsuranceAward = null;
}
if (m_InsuranceAward is PlayerMobile)
{
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
}
if (m_ReceivedHonorContext != null)
{
m_ReceivedHonorContext.OnTargetKilled();
}
if (m_SentHonorContext != null)
{
m_SentHonorContext.OnSourceKilled();
}
RecoverAmmo();
return base.OnBeforeDeath();
}
private bool CheckInsuranceOnDeath(Item item)
{
if (Young) { return false; }
if (InsuranceEnabled && item.Insured)
{
if (XmlPoints.InsuranceIsFree(this, m_InsuranceAward))
{
item.PayedInsurance = true;
return true;
}
#region Dueling
if (m_DuelPlayer != null && m_DuelContext != null && m_DuelContext.Registered && m_DuelContext.Started &&
!m_DuelPlayer.Eliminated)
{
return true;
}
#endregion
int insuredAmount = item.GetInsuranceCost();
if (AutoRenewInsurance)
{
int cost = (m_InsuranceAward == null ? insuredAmount : insuredAmount / 2);
if (Banker.Withdraw(this, cost))
{
m_InsuranceCost += cost;
item.PayedInsurance = true;
SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
}
else
{
SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
item.PayedInsurance = false;
item.Insured = false;
m_NonAutoreinsuredItems++;
}
}
else
{
item.PayedInsurance = false;
item.Insured = false;
}
if (m_InsuranceAward != null)
{
if (Banker.Deposit(m_InsuranceAward, insuredAmount / 2))
{
if (m_InsuranceAward is PlayerMobile)
{
((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += insuredAmount / 2;
}
}
}
return true;
}
return false;
}
public override DeathMoveResult GetParentMoveResultFor(Item item)
{
if (CheckInsuranceOnDeath(item) && !Young)
{
return DeathMoveResult.MoveToBackpack;
}
DeathMoveResult res = base.GetParentMoveResultFor(item);
if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young)
{
res = DeathMoveResult.MoveToBackpack;
}
return res;
}
public override DeathMoveResult GetInventoryMoveResultFor(Item item)
{
if (CheckInsuranceOnDeath(item) && !Young)
{
return DeathMoveResult.MoveToBackpack;
}
DeathMoveResult res = base.GetInventoryMoveResultFor(item);
if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young)
{
res = DeathMoveResult.MoveToBackpack;
}
return res;
}
public override void OnDeath(Container c)
{
PlayerMobile killer = null;
Mobile m = FindMostRecentDamager(false);
killer = m as PlayerMobile;
if(killer == null)
{
if(m is BaseCreature)
{
killer = ((BaseCreature)m).ControlMaster as PlayerMobile;
}
}
if (m_NonAutoreinsuredItems > 0)
{
SendLocalizedMessage(1061115);
}
base.OnDeath(c);
m_EquipSnapshot = null;
HueMod = -1;
NameMod = null;
SavagePaintExpiration = TimeSpan.Zero;
SetHairMods(-1, -1);
PolymorphSpell.StopTimer(this);
IncognitoSpell.StopTimer(this);
DisguiseTimers.RemoveTimer(this);
EndAction(typeof(PolymorphSpell));
EndAction(typeof(IncognitoSpell));
MeerMage.StopEffect(this, false);
#region Stygian Abyss
if (Flying)
{
Flying = false;
BuffInfo.RemoveBuff(this, BuffIcon.Fly);
}
#endregion
StolenItem.ReturnOnDeath(this, c);
if (m_PermaFlags.Count > 0)
{
m_PermaFlags.Clear();
if (c is Corpse)
{
((Corpse)c).Criminal = true;
}
if (Stealing.ClassicMode)
{
Criminal = true;
}
}
if(killer != null &&
Kills >= 5 &&
DateTime.UtcNow >= killer.m_NextJustAward)
{
// This scales 700.0 skill points to 1000 valor points
int pointsToGain = (int)(SkillsTotal / 7);
// This scales 700.0 skill points to 7 minutes wait
int minutesToWait = Math.Max(1, (int)(SkillsTotal / 1000));
bool gainedPath = false;
if (VirtueHelper.Award(m, VirtueName.Justice, pointsToGain, ref gainedPath))
{
if (gainedPath)
{
m.SendLocalizedMessage(1049367); // You have gained a path in Justice!
}
else
{
m.SendLocalizedMessage(1049363); // You have gained in Justice.
}
m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist);
m.PlaySound(0x1F7);
killer.m_NextJustAward = DateTime.UtcNow + TimeSpan.FromMinutes(minutesToWait);
}
}
if (m_InsuranceAward is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
if (pm.m_InsuranceBonus > 0)
{
pm.SendLocalizedMessage(1060397, pm.m_InsuranceBonus.ToString());
// ~1_AMOUNT~ gold has been deposited into your bank box.
}
}
if (Young && m_DuelContext == null)
{
if (YoungDeathTeleport())
{
Timer.DelayCall(TimeSpan.FromSeconds(2.5), SendYoungDeathNotice);
}
}
if (m_DuelContext == null || !m_DuelContext.Registered || !m_DuelContext.Started || m_DuelPlayer == null ||
m_DuelPlayer.Eliminated || !XmlPoints.AreChallengers(this, killer))
{
Faction.HandleDeath(this, killer);
}
Guilds.Guild.HandleDeath(this, killer);
#region Dueling
if (m_DuelContext != null)
{
m_DuelContext.OnDeath(this, c);
}
#endregion
if (m_BuffTable != null)
{
var list = new List<BuffInfo>();
foreach (BuffInfo buff in m_BuffTable.Values)
{
if (!buff.RetainThroughDeath)
{
list.Add(buff);
}
}
for (int i = 0; i < list.Count; i++)
{
RemoveBuff(list[i]);
}
}
#region Stygian Abyss
if (Region.IsPartOf("Abyss") && SSSeedExpire > DateTime.UtcNow)
{
SendGump(new ResurrectGump(this, ResurrectMessage.SilverSapling));
}
#endregion
}
private List<Mobile> m_PermaFlags;
private readonly List<Mobile> m_VisList;
private readonly Hashtable m_AntiMacroTable;
private TimeSpan m_GameTime;
private TimeSpan m_ShortTermElapse;
private TimeSpan m_LongTermElapse;
private DateTime m_SessionStart;
private DateTime m_NextSmithBulkOrder;
private DateTime m_NextTailorBulkOrder;
private DateTime m_SavagePaintExpiration;
private SkillName m_Learning = (SkillName)(-1);
public SkillName Learning { get { return m_Learning; } set { m_Learning = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan SavagePaintExpiration
{
get
{
TimeSpan ts = m_SavagePaintExpiration - DateTime.UtcNow;
if (ts < TimeSpan.Zero)
{
ts = TimeSpan.Zero;
}
return ts;
}
set { m_SavagePaintExpiration = DateTime.UtcNow + value; }
}
[CommandProperty(AccessLevel.GameMaster)]
//2015-01-12 Modified for Publish 74 Bulk Order Cache by Higoo
//public TimeSpan NextSmithBulkOrder
//{
// get
// {
// TimeSpan ts = m_NextSmithBulkOrder - DateTime.Now;
// if (ts < TimeSpan.Zero)
// {
// ts = TimeSpan.Zero;
// }
// return ts;
// }
// set
// {
// try
// {
// m_NextSmithBulkOrder = DateTime.Now + value;
// }
// catch { }
// }
//}
public DateTime NextSmithBulkOrder
{
get
{
if (m_NextSmithBulkOrder == null)
{
return DateTime.MinValue;
}
return m_NextSmithBulkOrder;
}
set
{
m_NextSmithBulkOrder = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
//2015-01-12 Modified for Publish 74 Bulk Order Cache by Higoo
//public TimeSpan NextTailorBulkOrder
//{
// get
// {
// TimeSpan ts = m_NextTailorBulkOrder - DateTime.Now;
// if (ts < TimeSpan.Zero)
// {
// ts = TimeSpan.Zero;
// }
// return ts;
// }
// set
// {
// try
// {
// m_NextTailorBulkOrder = DateTime.Now + value;
// }
// catch { }
// }
//}
public DateTime NextTailorBulkOrder
{
get
{
if (m_NextTailorBulkOrder == null)
{
return DateTime.MinValue;
}
return m_NextTailorBulkOrder;
}
set
{
m_NextTailorBulkOrder = value;
}
}
public override void Deserialize(GenericReader reader);
// catch
// { }
}
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastEscortTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastPetBallTime { get; set; }
public PlayerMobile()
{
m_AutoStabled = new List<Mobile>();
#region Mondain's Legacy
m_Quests = new List<BaseQuest>();
m_Chains = new Dictionary<QuestChain, BaseChain>();
m_DoneQuests = new List<QuestRestartInfo>();
m_Collections = new Dictionary<Collection, int>();
m_CollectionTitles = new List<object>();
m_PeacedUntil = DateTime.UtcNow;
#endregion
m_VisList = new List<Mobile>();
m_PermaFlags = new List<Mobile>();
m_AntiMacroTable = new Hashtable();
m_RecentlyReported = new List<Mobile>();
m_BOBFilter = new BOBFilter();
m_GameTime = TimeSpan.Zero;
m_ShortTermElapse = TimeSpan.FromHours(8.0);
m_LongTermElapse = TimeSpan.FromHours(40.0);
m_JusticeProtectors = new List<Mobile>();
m_GuildRank = RankDefinition.Lowest;
m_ChampionTitles = new ChampionTitleInfo();
InvalidateMyRunUO();
}
public override bool MutateSpeech(List<Mobile> hears, ref string text, ref object context)
{
if (Alive)
{
return false;
}
if (Core.ML && Skills[SkillName.SpiritSpeak].Value >= 100.0)
{
return false;
}
if (Core.AOS)
{
for (int i = 0; i < hears.Count; ++i)
{
Mobile m = hears[i];
if (m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0)
{
return false;
}
}
}
return base.MutateSpeech(hears, ref text, ref context);
}
public override void DoSpeech(string text, int[] keywords, MessageType type, int hue)
{
if (Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance))
{
Guild g = Guild as Guild;
if (g == null)
{
SendLocalizedMessage(1063142); // You are not in a guild!
}
else if (type == MessageType.Alliance)
{
if (g.Alliance != null && g.Alliance.IsMember(g))
{
//g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", this.Name, text );
g.Alliance.AllianceChat(this, text);
SendToStaffMessage(this, "[Alliance]: {0}", text);
m_AllianceMessageHue = hue;
}
else
{
SendLocalizedMessage(1071020); // You are not in an alliance!
}
}
else //Type == MessageType.Guild
{
m_GuildMessageHue = hue;
g.GuildChat(this, text);
SendToStaffMessage(this, "[Guild]: {0}", text);
}
}
else
{
base.DoSpeech(text, keywords, type, hue);
}
}
private static void SendToStaffMessage(Mobile from, string text)
{
Packet p = null;
foreach (NetState ns in from.GetClientsInRange(8))
{
Mobile mob = ns.Mobile;
if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
{
if (p == null)
{
p =
Packet.Acquire(
new UnicodeMessage(
from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text));
}
ns.Send(p);
}
}
Packet.Release(p);
}
private static void SendToStaffMessage(Mobile from, string format, params object[] args)
{
SendToStaffMessage(from, String.Format(format, args));
}
public override void Damage(int amount, Mobile from)
{
if (EvilOmenSpell.TryEndEffect(this))
{
amount = (int)(amount * 1.25);
}
Mobile oath = BloodOathSpell.GetBloodOath(from);
/* Per EA's UO Herald Pub48 (ML):
* ((resist spellsx10)/20 + 10=percentage of damage resisted)
*/
if (oath == this)
{
amount = (int)(amount * 1.1);
if (amount > 35 && from is PlayerMobile) /* capped @ 35, seems no expansion */
{
amount = 35;
}
if (Core.ML)
{
from.Damage((int)(amount * (1 - (((from.Skills.MagicResist.Value * .5) + 10) / 100))), this);
}
else
{
from.Damage(amount, this);
}
}
if (from != null && Talisman is BaseTalisman)
{
BaseTalisman talisman = (BaseTalisman)Talisman;
if (talisman.Protection != null && talisman.Protection.Type != null)
{
Type type = talisman.Protection.Type;
if (type.IsAssignableFrom(from.GetType()))
{
amount = (int)(amount * (1 - (double)talisman.Protection.Amount / 100));
}
}
}
base.Damage(amount, from);
}
#region Poison
public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison)
{
if (!Alive)
{
return ApplyPoisonResult.Immune;
}
if (EvilOmenSpell.TryEndEffect(this))
{
poison = PoisonImpl.IncreaseLevel(poison);
}
ApplyPoisonResult result = base.ApplyPoison(from, poison);
if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer)
{
(PoisonTimer as PoisonImpl.PoisonTimer).From = from;
}
return result;
}
public override bool CheckPoisonImmunity(Mobile from, Poison poison)
{
if (Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished))
{
return true;
}
return base.CheckPoisonImmunity(from, poison);
}
public override void OnPoisonImmunity(Mobile from, Poison poison)
{
if (Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished))
{
SendLocalizedMessage(502808);
// You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
}
else
{
base.OnPoisonImmunity(from, poison);
}
}
#endregion
public PlayerMobile(Serial s)
: base(s)
{
m_VisList = new List<Mobile>();
m_AntiMacroTable = new Hashtable();
InvalidateMyRunUO();
}
public List<Mobile> VisibilityList { get { return m_VisList; } }
public List<Mobile> PermaFlags { get { return m_PermaFlags; } }
public override int Luck { get { return AosAttributes.GetValue(this, AosAttribute.Luck); } }
public override bool IsHarmfulCriminal(Mobile target)
{
if (Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0)
{
int noto = Notoriety.Compute(this, target);
if (noto == Notoriety.Innocent)
{
target.Delta(MobileDelta.Noto);
}
return false;
}
if (target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled)
{
return false;
}
if (Core.ML && target is BaseCreature && ((BaseCreature)target).Controlled &&
this == ((BaseCreature)target).ControlMaster)
{
return false;
}
return base.IsHarmfulCriminal(target);
}
public bool AntiMacroCheck(Skill skill, object obj)
{
if (obj == null || m_AntiMacroTable == null || IsStaff())
{
return true;
}
Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
if (tbl == null)
{
m_AntiMacroTable[skill] = tbl = new Hashtable();
}
CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
if (count != null)
{
if (count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow)
{
count.Count = 1;
return true;
}
else
{
++count.Count;
if (count.Count <= SkillCheck.Allowance)
{
return true;
}
else
{
return false;
}
}
}
else
{
tbl[obj] = count = new CountAndTimeStamp();
count.Count = 1;
return true;
}
}
private void RevertHair()
{
SetHairMods(-1, -1);
}
private BOBFilter m_BOBFilter;
public BOBFilter BOBFilter { get { return m_BOBFilter; } }
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 32:
case 31:
{
m_ShowGuildAbbreviation = version > 31 ? reader.ReadBool() : false;
m_FameKarmaTitle = reader.ReadString();
m_PaperdollSkillTitle = reader.ReadString();
m_OverheadSkillTitle = reader.ReadString();
m_SubtitleSkillTitle = reader.ReadString();
m_CurrentChampTitle = reader.ReadString();
m_CurrentVeteranTitle = reader.ReadInt();
goto case 30;
}
case 30: goto case 29;
case 29:
{
m_GauntletPoints = reader.ReadDouble();
m_SSNextSeed = reader.ReadDateTime();
m_SSSeedExpire = reader.ReadDateTime();
m_SSSeedLocation = reader.ReadPoint3D();
m_SSSeedMap = reader.ReadMap();
if (version < 30)
{
reader.ReadLong(); // Old m_LevelExp
int points = (int)reader.ReadLong();
if (points > 0)
{
Server.Engines.Points.PointsSystem.QueensLoyalty.ConvertFromOldSystem(this, points);
}
reader.ReadInt(); // Old m_Level
reader.ReadString(); // Old m_ExpTitle
}
m_VASTotalMonsterFame = reader.ReadInt();
m_Quests = QuestReader.Quests(reader, this);
m_Chains = QuestReader.Chains(reader);
m_Collections = new Dictionary<Collection, int>();
m_CollectionTitles = new List<object>();
for (int i = reader.ReadInt(); i > 0; i--)
{
m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());
}
for (int i = reader.ReadInt(); i > 0; i--)
{
m_CollectionTitles.Add(QuestReader.Object(reader));
}
m_SelectedTitle = reader.ReadInt();
goto case 28;
}
case 28:
{
m_PeacedUntil = reader.ReadDateTime();
goto case 27;
}
case 27:
{
m_AnkhNextUse = reader.ReadDateTime();
goto case 26;
}
case 26:
{
m_AutoStabled = reader.ReadStrongMobileList();
goto case 25;
}
case 25:
{
int recipeCount = reader.ReadInt();
if (recipeCount > 0)
{
m_AcquiredRecipes = new Dictionary<int, bool>();
for (int i = 0; i < recipeCount; i++)
{
int r = reader.ReadInt();
if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed
{
m_AcquiredRecipes.Add(r, true);
}
}
}
goto case 24;
}
case 24:
{
m_LastHonorLoss = reader.ReadDeltaTime();
goto case 23;
}
case 23:
{
m_ChampionTitles = new ChampionTitleInfo(reader);
goto case 22;
}
case 22:
{
m_LastValorLoss = reader.ReadDateTime();
goto case 21;
}
case 21:
{
m_ToTItemsTurnedIn = reader.ReadEncodedInt();
m_ToTTotalMonsterFame = reader.ReadInt();
goto case 20;
}
case 20:
{
m_AllianceMessageHue = reader.ReadEncodedInt();
m_GuildMessageHue = reader.ReadEncodedInt();
goto case 19;
}
case 19:
{
int rank = reader.ReadEncodedInt();
int maxRank = RankDefinition.Ranks.Length - 1;
if (rank > maxRank)
{
rank = maxRank;
}
m_GuildRank = RankDefinition.Ranks[rank];
m_LastOnline = reader.ReadDateTime();
goto case 18;
}
case 18:
{
m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();
goto case 17;
}
case 17: // changed how DoneQuests is serialized
case 16:
{
m_Quest = QuestSerializer.DeserializeQuest(reader);
if (m_Quest != null)
{
m_Quest.From = this;
}
int count = reader.ReadEncodedInt();
if (count > 0)
{
m_DoneQuests = new List<QuestRestartInfo>();
for (int i = 0; i < count; ++i)
{
Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader);
DateTime restartTime;
if (version < 17)
{
restartTime = DateTime.MaxValue;
}
else
{
restartTime = reader.ReadDateTime();
}
m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
}
}
m_Profession = reader.ReadEncodedInt();
goto case 15;
}
case 15:
{
m_LastCompassionLoss = reader.ReadDeltaTime();
goto case 14;
}
case 14:
{
m_CompassionGains = reader.ReadEncodedInt();
if (m_CompassionGains > 0)
{
m_NextCompassionDay = reader.ReadDeltaTime();
}
goto case 13;
}
case 13: // just removed m_PayedInsurance list
case 12:
{
m_BOBFilter = new BOBFilter(reader);
goto case 11;
}
case 11:
{
if (version < 13)
{
var payed = reader.ReadStrongItemList();
for (int i = 0; i < payed.Count; ++i)
{
payed[i].PayedInsurance = true;
}
}
goto case 10;
}
case 10:
{
if (reader.ReadBool())
{
m_HairModID = reader.ReadInt();
m_HairModHue = reader.ReadInt();
m_BeardModID = reader.ReadInt();
m_BeardModHue = reader.ReadInt();
}
goto case 9;
}
case 9:
{
SavagePaintExpiration = reader.ReadTimeSpan();
if (SavagePaintExpiration > TimeSpan.Zero)
{
BodyMod = (Female ? 184 : 183);
HueMod = 0;
}
goto case 8;
}
case 8:
{
m_NpcGuild = (NpcGuild)reader.ReadInt();
m_NpcGuildJoinTime = reader.ReadDateTime();
m_NpcGuildGameTime = reader.ReadTimeSpan();
goto case 7;
}
case 7:
{
m_PermaFlags = reader.ReadStrongMobileList();
goto case 6;
}
case 6:
{
//2015-01-12 Modified for Bulk Orders Cache by Higoo
//NextTailorBulkOrder = reader.ReadTimeSpan();
try
{
NextTailorBulkOrder = reader.ReadDateTime();
}
catch
{
NextTailorBulkOrder = DateTime.MinValue;
}
goto case 5;
}
case 5:
{
//2015-01-12 Modified for Bulk Orders Cache by Higoo
//NextSmithBulkOrder = reader.ReadTimeSpan();
try
{
NextSmithBulkOrder = reader.ReadDateTime();
}
catch
{
NextSmithBulkOrder = DateTime.MinValue;
}
goto case 4;
}
case 4:
{
m_LastJusticeLoss = reader.ReadDeltaTime();
m_JusticeProtectors = reader.ReadStrongMobileList();
goto case 3;
}
case 3:
{
m_LastSacrificeGain = reader.ReadDeltaTime();
m_LastSacrificeLoss = reader.ReadDeltaTime();
m_AvailableResurrects = reader.ReadInt();
goto case 2;
}
case 2:
{
m_Flags = (PlayerFlag)reader.ReadInt();
goto case 1;
}
case 1:
{
m_LongTermElapse = reader.ReadTimeSpan();
m_ShortTermElapse = reader.ReadTimeSpan();
m_GameTime = reader.ReadTimeSpan();
goto case 0;
}
case 0:
{
if (version < 26)
{
m_AutoStabled = new List<Mobile>();
}
break;
}
}
if (version < 29)
{
m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow;
m_SSSeedLocation = Point3D.Zero;
}
if (m_RecentlyReported == null)
{
m_RecentlyReported = new List<Mobile>();
}
/*#region QueensLoyaltySystem
if (version < 29)
{
m_Exp = 0;
}
#endregion*/
#region Mondain's Legacy
if (m_Quests == null)
{
m_Quests = new List<BaseQuest>();
}
if (m_Chains == null)
{
m_Chains = new Dictionary<QuestChain, BaseChain>();
}
if (m_DoneQuests == null)
{
m_DoneQuests = new List<QuestRestartInfo>();
}
if (m_Collections == null)
{
m_Collections = new Dictionary<Collection, int>();
}
if (m_CollectionTitles == null)
{
m_CollectionTitles = new List<object>();
}
#endregion
// Professions weren't verified on 1.0 RC0
if (!CharacterCreation.VerifyProfession(m_Profession))
{
m_Profession = 0;
}
if (m_PermaFlags == null)
{
m_PermaFlags = new List<Mobile>();
}
if (m_JusticeProtectors == null)
{
m_JusticeProtectors = new List<Mobile>();
}
if (m_BOBFilter == null)
{
m_BOBFilter = new BOBFilter();
}
if (m_GuildRank == null)
{
m_GuildRank = RankDefinition.Member;
//Default to member if going from older version to new version (only time it should be null)
}
if (m_LastOnline == DateTime.MinValue && Account != null)
{
m_LastOnline = ((Account)Account).LastLogin;
}
if (m_ChampionTitles == null)
{
m_ChampionTitles = new ChampionTitleInfo();
}
var list = Stabled;
for (int i = 0; i < list.Count; ++i)
{
BaseCreature bc = list[i] as BaseCreature;
if (bc != null)
{
bc.IsStabled = true;
bc.StabledBy = this;
}
}
CheckAtrophies(this);
if (Hidden) //Hiding is the only buff where it has an effect that's serialized.
{
AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));
}
}
public override void Serialize(GenericWriter writer)
{
//cleanup our anti-macro table
foreach (Hashtable t in m_AntiMacroTable.Values)
{
ArrayList remove = new ArrayList();
foreach (CountAndTimeStamp time in t.Values)
{
if (time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow)
{
remove.Add(time);
}
}
for (int i = 0; i < remove.Count; ++i)
{
t.Remove(remove[i]);
}
}
CheckKillDecay();
HumilityHunt = false;
CheckAtrophies(this);
base.Serialize(writer);
writer.Write(32); // version
// Version 31/32 Titles
writer.Write(m_ShowGuildAbbreviation);
writer.Write(m_FameKarmaTitle);
writer.Write(m_PaperdollSkillTitle);
writer.Write(m_OverheadSkillTitle);
writer.Write(m_SubtitleSkillTitle);
writer.Write(m_CurrentChampTitle);
writer.Write(m_CurrentVeteranTitle);
// Version 30 open to take out old Queens Loyalty Info
// Version 29
writer.Write(m_GauntletPoints);
#region Plant System
writer.Write(m_SSNextSeed);
writer.Write(m_SSSeedExpire);
writer.Write(m_SSSeedLocation);
writer.Write(m_SSSeedMap);
#endregion
writer.Write(m_VASTotalMonsterFame);
#region Mondain's Legacy
QuestWriter.Quests(writer, m_Quests);
QuestWriter.Chains(writer, m_Chains);
if (m_Collections == null)
{
writer.Write(0);
}
else
{
writer.Write(m_Collections.Count);
foreach (var pair in m_Collections)
{
writer.Write((int)pair.Key);
writer.Write(pair.Value);
}
}
if (m_CollectionTitles == null)
{
writer.Write(0);
}
else
{
writer.Write(m_CollectionTitles.Count);
for (int i = 0; i < m_CollectionTitles.Count; i++)
{
QuestWriter.Object(writer, m_CollectionTitles[i]);
}
}
writer.Write(m_SelectedTitle);
#endregion
// Version 28
writer.Write(m_PeacedUntil);
writer.Write(m_AnkhNextUse);
writer.Write(m_AutoStabled, true);
if (m_AcquiredRecipes == null)
{
writer.Write(0);
}
else
{
writer.Write(m_AcquiredRecipes.Count);
foreach (var kvp in m_AcquiredRecipes)
{
writer.Write(kvp.Key);
writer.Write(kvp.Value);
}
}
writer.WriteDeltaTime(m_LastHonorLoss);
ChampionTitleInfo.Serialize(writer, m_ChampionTitles);
writer.Write(m_LastValorLoss);
writer.WriteEncodedInt(m_ToTItemsTurnedIn);
writer.Write(m_ToTTotalMonsterFame); //This ain't going to be a small #.
writer.WriteEncodedInt(m_AllianceMessageHue);
writer.WriteEncodedInt(m_GuildMessageHue);
writer.WriteEncodedInt(m_GuildRank.Rank);
writer.Write(m_LastOnline);
writer.WriteEncodedInt((int)m_SolenFriendship);
QuestSerializer.Serialize(m_Quest, writer);
if (m_DoneQuests == null)
{
writer.WriteEncodedInt(0);
}
else
{
writer.WriteEncodedInt(m_DoneQuests.Count);
for (int i = 0; i < m_DoneQuests.Count; ++i)
{
QuestRestartInfo restartInfo = m_DoneQuests[i];
QuestSerializer.Write(restartInfo.QuestType, QuestSystem.QuestTypes, writer);
writer.Write(restartInfo.RestartTime);
}
}
writer.WriteEncodedInt(m_Profession);
writer.WriteDeltaTime(m_LastCompassionLoss);
writer.WriteEncodedInt(m_CompassionGains);
if (m_CompassionGains > 0)
{
writer.WriteDeltaTime(m_NextCompassionDay);
}
m_BOBFilter.Serialize(writer);
bool useMods = (m_HairModID != -1 || m_BeardModID != -1);
writer.Write(useMods);
if (useMods)
{
writer.Write(m_HairModID);
writer.Write(m_HairModHue);
writer.Write(m_BeardModID);
writer.Write(m_BeardModHue);
}
writer.Write(SavagePaintExpiration);
writer.Write((int)m_NpcGuild);
writer.Write(m_NpcGuildJoinTime);
writer.Write(m_NpcGuildGameTime);
writer.Write(m_PermaFlags, true);
writer.Write(NextTailorBulkOrder);
writer.Write(NextSmithBulkOrder);
writer.WriteDeltaTime(m_LastJusticeLoss);
writer.Write(m_JusticeProtectors, true);
writer.WriteDeltaTime(m_LastSacrificeGain);
writer.WriteDeltaTime(m_LastSacrificeLoss);
writer.Write(m_AvailableResurrects);
writer.Write((int)m_Flags);
writer.Write(m_LongTermElapse);
writer.Write(m_ShortTermElapse);
writer.Write(GameTime);
}
public static void CheckAtrophies(Mobile m)
{
SacrificeVirtue.CheckAtrophy(m);
JusticeVirtue.CheckAtrophy(m);
CompassionVirtue.CheckAtrophy(m);
ValorVirtue.CheckAtrophy(m);
if (m is PlayerMobile)
{
ChampionTitleInfo.CheckAtrophy((PlayerMobile)m);
}
}
public void CheckKillDecay()
{
if (m_ShortTermElapse < GameTime)
{
m_ShortTermElapse += TimeSpan.FromHours(8);
if (ShortTermMurders > 0)
{
--ShortTermMurders;
}
}
if (m_LongTermElapse < GameTime)
{
m_LongTermElapse += TimeSpan.FromHours(40);
if (Kills > 0)
{
--Kills;
}
}
}
public void ResetKillTime()
{
m_ShortTermElapse = GameTime + TimeSpan.FromHours(8);
m_LongTermElapse = GameTime + TimeSpan.FromHours(40);
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime SessionStart { get { return m_SessionStart; } }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan GameTime
{
get
{
if (NetState != null)
{
return m_GameTime + (DateTime.UtcNow - m_SessionStart);
}
else
{
return m_GameTime;
}
}
}
public override bool CanSee(Mobile m)
{
if (m is CharacterStatue)
{
((CharacterStatue)m).OnRequestedAnimation(this);
}
if (m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains(this))
{
return true;
}
if (m_DuelContext != null && m_DuelPlayer != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null &&
!m_DuelPlayer.Eliminated)
{
Mobile owner = m;
if (owner is BaseCreature)
{
BaseCreature bc = (BaseCreature)owner;
Mobile master = bc.GetMaster();
if (master != null)
{
owner = master;
}
}
if (m.IsPlayer() && owner is PlayerMobile && ((PlayerMobile)owner).DuelContext != m_DuelContext)
{
return false;
}
}
return base.CanSee(m);
}
public override bool CanSee(Item item)
{
if (m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer(item))
{
return false;
}
return base.CanSee(item);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Faction faction = Faction.Find(this);
if (faction != null)
{
faction.RemoveMember(this);
}
BaseHouse.HandleDeletion(this);
DisguiseTimers.RemoveTimer(this);
}
public override bool NewGuildDisplay { get { return Guilds.Guild.NewGuildSystem; } }
public delegate void PlayerPropertiesEventHandler(PlayerPropertiesEventArgs e);
public static event PlayerPropertiesEventHandler PlayerProperties;
public class PlayerPropertiesEventArgs : EventArgs
{
public PlayerMobile Player = null;
public ObjectPropertyList PropertyList = null;
public PlayerPropertiesEventArgs(PlayerMobile player, ObjectPropertyList list)
{
Player = player;
PropertyList = list;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (AccessLevel == AccessLevel.Player)
{
string skillTitle = Titles.GetSkillTitle(this);
string titleStart = skillTitle.Substring(0, skillTitle.IndexOf(' '));
string titleEnd = skillTitle.Substring(skillTitle.IndexOf(' ') + 1);
list.Add(1060847, "{0}\t{1}", titleStart, titleEnd);
}
if (Core.SA)
{
if (m_SubtitleSkillTitle != null)
list.Add(1042971, m_SubtitleSkillTitle);
if (m_CurrentVeteranTitle > 0)
list.Add(m_CurrentVeteranTitle);
}
#region Mondain's Legacy Titles
if (Core.ML && m_CollectionTitles != null && m_SelectedTitle > -1)
{
if (m_SelectedTitle < m_CollectionTitles.Count)
{
if (m_CollectionTitles[m_SelectedTitle] is int)
{
list.Add((int)m_CollectionTitles[m_SelectedTitle]);
}
else if (m_CollectionTitles[m_SelectedTitle] is string)
{
list.Add(1070722, (string)m_CollectionTitles[m_SelectedTitle]);
}
}
}
#endregion
if (Map == Faction.Facet)
{
PlayerState pl = PlayerState.Find(this);
if (pl != null)
{
Faction faction = pl.Faction;
if (faction.Commander == this)
{
list.Add(1042733, faction.Definition.PropName); // Commanding Lord of the ~1_FACTION_NAME~
}
else if (pl.Sheriff != null)
{
list.Add(1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName);
// The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
}
else if (pl.Finance != null)
{
list.Add(1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName);
// The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
}
else if (pl.MerchantTitle != MerchantTitle.None)
{
list.Add(1060776, "{0}\t{1}", MerchantTitles.GetInfo(pl.MerchantTitle).Title, faction.Definition.PropName);
// ~1_val~, ~2_val~
}
else
{
list.Add(1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName); // ~1_val~, ~2_val~
}
}
}
if (Core.ML)
{
for (int i = AllFollowers.Count - 1; i >= 0; i--)
{
BaseCreature c = AllFollowers[i] as BaseCreature;
if (c != null && c.ControlOrder == OrderType.Guard)
{
list.Add(501129); // guarded
break;
}
}
}
if (AccessLevel > AccessLevel.Player)
{
string color = "";
switch (AccessLevel)
{
case AccessLevel.VIP:
color = "#1EFF00";
break;
case AccessLevel.Counselor:
color = "#00BFFF";
break; //Deep Sky Blue
case AccessLevel.Decorator:
color = "#FF8000";
break;
case AccessLevel.Spawner:
color = "#E6CC80";
break;
case AccessLevel.GameMaster:
color = "#FF0000";
break; //Red
case AccessLevel.Seer:
color = "#00FF00";
break; //Green
case AccessLevel.Administrator:
color = "#0070FF";
break;
case AccessLevel.Developer:
color = "#A335EE";
break;
case AccessLevel.CoOwner:
color = "#FFD700";
break;
case AccessLevel.Owner:
color = "#FFD700";
break;
}
if (IsStaff())
{
list.Add(
1060658, "{0}\t{1}", "Staff", String.Format("<BASEFONT COLOR={0}>{1}", color, GetAccessLevelName(AccessLevel)));
}
else
{
list.Add(1060658, "VIP");
}
}
if (PlayerProperties != null)
{
PlayerProperties(new PlayerPropertiesEventArgs(this, list));
}
}
public override void OnSingleClick(Mobile from)
{
if (Map == Faction.Facet)
{
PlayerState pl = PlayerState.Find(this);
if (pl != null)
{
string text;
bool ascii = false;
Faction faction = pl.Faction;
if (faction.Commander == this)
{
text = String.Concat(
Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")");
}
else if (pl.Sheriff != null)
{
text = String.Concat(
"(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
}
else if (pl.Finance != null)
{
text = String.Concat(
"(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
}
else
{
ascii = true;
if (pl.MerchantTitle != MerchantTitle.None)
{
text = String.Concat(
"(", MerchantTitles.GetInfo(pl.MerchantTitle).Title.String, ", ", faction.Definition.FriendlyName, ")");
}
else
{
text = String.Concat("(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")");
}
}
int hue = (Faction.Find(from) == faction ? 98 : 38);
PrivateOverheadMessage(MessageType.Label, hue, ascii, text, from.NetState);
}
}
base.OnSingleClick(from);
}
protected override bool OnMove(Direction d)
{
/*Tristan if (!Core.SE)
{
return base.OnMove(d);
}
*/
if (IsStaff())
{
return true;
}
if (Hidden && DesignContext.Find(this) == null) //Hidden & NOT customizing a house
{
if (!Mounted && Skills.Stealth.Value >= 25.0)
{
bool running = (d & Direction.Running) != 0;
if (running)
{
if ((AllowedStealthSteps -= 2) <= 0)
{
RevealingAction();
}
}
else if (AllowedStealthSteps-- <= 0)
{
Stealth.OnUse(this);
}
}
else
{
RevealingAction();
}
}
#region Mondain's Legacy
if (InvisibilityPotion.HasTimer(this))
{
InvisibilityPotion.Iterrupt(this);
}
#endregion
return true;
}
public bool BedrollLogout { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public override bool Paralyzed
{
get { return base.Paralyzed; }
set
{
base.Paralyzed = value;
if (value)
{
AddBuff(new BuffInfo(BuffIcon.Paralyze, 1075827)); //Paralyze/You are frozen and can not move
}
else
{
RemoveBuff(BuffIcon.Paralyze);
}
}
}
#region Mysticism
[CommandProperty(AccessLevel.GameMaster)]
public override bool Asleep
{
get { return base.Asleep; }
set
{
base.Asleep = value;
if (value)
{
AddBuff(new BuffInfo(BuffIcon.Sleep, 1080139)); //Paralyze/You are frozen and can not move
}
else
{
RemoveBuff(BuffIcon.Sleep);
}
}
}
#endregion
#region Ethics
private Player m_EthicPlayer;
[CommandProperty(AccessLevel.GameMaster)]
public Player EthicPlayer { get { return m_EthicPlayer; } set { m_EthicPlayer = value; } }
#endregion
#region Factions
public PlayerState FactionPlayerState { get; set; }
#endregion
#region Dueling
private DuelContext m_DuelContext;
private DuelPlayer m_DuelPlayer;
public DuelContext DuelContext { get { return m_DuelContext; } }
public DuelPlayer DuelPlayer
{
get { return m_DuelPlayer; }
set
{
bool wasInTourny = (m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null);
m_DuelPlayer = value;
if (m_DuelPlayer == null)
{
m_DuelContext = null;
}
else
{
m_DuelContext = m_DuelPlayer.Participant.Context;
}
bool isInTourny = (m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null);
if (wasInTourny != isInTourny)
{
SendEverything();
}
}
}
#endregion
#region Quests
private QuestSystem m_Quest;
private List<QuestRestartInfo> m_DoneQuests;
private SolenFriendship m_SolenFriendship;
public QuestSystem Quest { get { return m_Quest; } set { m_Quest = value; } }
public List<QuestRestartInfo> DoneQuests { get { return m_DoneQuests; } set { m_DoneQuests = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public SolenFriendship SolenFriendship { get { return m_SolenFriendship; } set { m_SolenFriendship = value; } }
#endregion
#region Mondain's Legacy
private List<BaseQuest> m_Quests;
private Dictionary<QuestChain, BaseChain> m_Chains;
public List<BaseQuest> Quests { get { return m_Quests; } }
public Dictionary<QuestChain, BaseChain> Chains { get { return m_Chains; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Peaced
{
get
{
if (m_PeacedUntil > DateTime.UtcNow)
{
return true;
}
return false;
}
}
private Dictionary<Collection, int> m_Collections;
private List<object> m_CollectionTitles;
private int m_SelectedTitle;
public Dictionary<Collection, int> Collections { get { return m_Collections; } }
public List<object> CollectionTitles { get { return m_CollectionTitles; } }
public int SelectedTitle { get { return m_SelectedTitle; } }
public bool RemoveCollectionTitle(object o, bool silent)
{
if (m_CollectionTitles.Contains(o))
{
int i = m_CollectionTitles.IndexOf(o);
if (i == m_SelectedTitle)
SelectCollectionTitle(-1, silent);
else if (i > m_SelectedTitle)
SelectCollectionTitle(m_SelectedTitle - 1, silent);
m_CollectionTitles.Remove(o);
return true;
}
return false;
}
public int GetCollectionPoints(Collection collection)
{
if (m_Collections == null)
{
m_Collections = new Dictionary<Collection, int>();
}
int points = 0;
if (m_Collections.ContainsKey(collection))
{
m_Collections.TryGetValue(collection, out points);
}
return points;
}
public void AddCollectionPoints(Collection collection, int points)
{
if (m_Collections == null)
{
m_Collections = new Dictionary<Collection, int>();
}
if (m_Collections.ContainsKey(collection))
{
m_Collections[collection] += points;
}
else
{
m_Collections.Add(collection, points);
}
}
public void SelectCollectionTitle(int num, bool silent = false)
{
if (num == -1)
{
m_SelectedTitle = num;
if (!silent) SendLocalizedMessage(1074010); // You elect to hide your Reward Title.
}
else if (num < m_CollectionTitles.Count && num >= -1)
{
if (m_SelectedTitle != num)
{
m_SelectedTitle = num;
if (m_CollectionTitles[num] is int && !silent)
{
SendLocalizedMessage(1074008, "#" + (int)m_CollectionTitles[num]);
// You change your Reward Title to "~1_TITLE~".
}
else if (m_CollectionTitles[num] is string && !silent)
{
SendLocalizedMessage(1074008, (string)m_CollectionTitles[num]); // You change your Reward Title to "~1_TITLE~".
}
}
else if (!silent)
{
SendLocalizedMessage(1074009); // You decide to leave your title as it is.
}
}
InvalidateProperties();
}
public bool AddCollectionTitle(object title)
{
if (m_CollectionTitles == null)
{
m_CollectionTitles = new List<object>();
}
if (title != null && !m_CollectionTitles.Contains(title))
{
m_CollectionTitles.Add(title);
//m_SelectedTitle = m_CollectionTitles.Count - 1;
InvalidateProperties();
return true;
}
return false;
}
public void ShowChangeTitle()
{
SendGump(new SelectTitleGump(this, m_SelectedTitle));
}
#endregion
#region Titles
private string m_FameKarmaTitle;
private string m_PaperdollSkillTitle;
private string m_SubtitleSkillTitle;
private string m_CurrentChampTitle;
private string m_OverheadSkillTitle;
private int m_CurrentVeteranTitle;
private bool m_ShowGuildAbbreviation;
public string FameKarmaTitle
{
get { return m_FameKarmaTitle; }
set { m_FameKarmaTitle = value; InvalidateProperties(); }
}
public string PaperdollSkillTitle
{
get { return m_PaperdollSkillTitle; }
set { m_PaperdollSkillTitle = value; InvalidateProperties(); }
}
public string SubtitleSkillTitle
{
get { return m_SubtitleSkillTitle; }
set { m_SubtitleSkillTitle = value; InvalidateProperties(); }
}
public string CurrentChampTitle
{
get { return m_CurrentChampTitle; }
set { m_CurrentChampTitle = value; InvalidateProperties(); }
}
public string OverheadSkillTitle
{
get { return m_OverheadSkillTitle; }
set { m_OverheadSkillTitle = value; InvalidateProperties(); }
}
public int CurrentVeteranTitle
{
get { return m_CurrentVeteranTitle; }
set { m_CurrentVeteranTitle = value; InvalidateProperties(); }
}
public bool ShowGuildAbbreviation
{
get { return m_ShowGuildAbbreviation; }
set { m_ShowGuildAbbreviation = value; InvalidateProperties(); }
}
public override void AddNameProperties(ObjectPropertyList list)
{
if (!Core.SA)
{
base.AddNameProperties(list);
XmlPoints a = (XmlPoints)XmlAttach.FindAttachment(this, typeof(XmlPoints));
XmlData XmlPointsTitle = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "XmlPointsTitle");
if ((XmlPointsTitle != null && XmlPointsTitle.Data == "True") || a == null)
{
return;
}
else if (IsPlayer())
{
list.Add(1070722, "Kills {0} / Deaths {1} : Rank={2}", a.Kills, a.Deaths, a.Rank);
}
return;
}
string name = Name;
if (name == null)
{
name = String.Empty;
}
string prefix = "";
if (ShowFameTitle && Fame >= 10000)
{
prefix = Female ? "Lady" : "Lord";
}
string suffix = "";
if (PropertyTitle && Title != null && Title.Length > 0)
{
suffix = Title;
}
BaseGuild guild = Guild;
if (m_OverheadSkillTitle != null)
{
if (suffix.Length > 0)
suffix = String.Format("{0} {1}", suffix, m_OverheadSkillTitle);
else
suffix = String.Format("{0}", m_OverheadSkillTitle);
}
else if (guild != null && m_ShowGuildAbbreviation)
{
if (suffix.Length > 0)
suffix = String.Format("{0} [{1}]", suffix, Utility.FixHtml(guild.Abbreviation));
else
suffix = String.Format("[{0}]", Utility.FixHtml(guild.Abbreviation));
}
suffix = ApplyNameSuffix(suffix);
list.Add(1050045, "{0} \t{1}\t {2}", prefix, name, suffix); // ~1_PREFIX~~2_NAME~~3_SUFFIX~
if (guild != null && DisplayGuildTitle)
{
string title = GuildTitle;
if (title == null)
{
title = "";
}
else
{
title = title.Trim();
}
if (title.Length > 0)
{
list.Add("{0}, {1}", Utility.FixHtml(title), Utility.FixHtml(guild.Name));
}
}
}
#endregion
#region MyRunUO Invalidation
private bool m_ChangedMyRunUO;
public bool ChangedMyRunUO { get { return m_ChangedMyRunUO; } set { m_ChangedMyRunUO = value; } }
public void InvalidateMyRunUO()
{
if (!Deleted && !m_ChangedMyRunUO)
{
m_ChangedMyRunUO = true;
MyRunUO.QueueMobileUpdate(this);
}
}
public override void OnKillsChange(int oldValue)
{
if (Young && Kills > oldValue)
{
Account acc = Account as Account;
if (acc != null)
{
acc.RemoveYoungStatus(0);
}
}
InvalidateMyRunUO();
}
public override void OnGenderChanged(bool oldFemale)
{
InvalidateMyRunUO();
}
public override void OnGuildChange(BaseGuild oldGuild)
{
InvalidateMyRunUO();
}
public override void OnGuildTitleChange(string oldTitle)
{
InvalidateMyRunUO();
}
public override void OnKarmaChange(int oldValue)
{
InvalidateMyRunUO();
}
public override void OnFameChange(int oldValue)
{
InvalidateMyRunUO();
}
public override void OnSkillChange(SkillName skill, double oldBase)
{
if (Young && SkillsTotal >= 4500)
{
Account acc = Account as Account;
if (acc != null)
{
acc.RemoveYoungStatus(1019036);
// You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
}
}
InvalidateMyRunUO();
}
public override void OnAccessLevelChanged(AccessLevel oldLevel)
{
if (IsPlayer())
{
IgnoreMobiles = false;
}
else
{
IgnoreMobiles = true;
}
InvalidateMyRunUO();
}
public override void OnRawStatChange(StatType stat, int oldValue)
{
InvalidateMyRunUO();
}
public override void OnDelete()
{
if (m_ReceivedHonorContext != null)
{
m_ReceivedHonorContext.Cancel();
}
if (m_SentHonorContext != null)
{
m_SentHonorContext.Cancel();
}
InvalidateMyRunUO();
}
#endregion
#region Fastwalk Prevention
private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?
private static int FastwalkThreshold = 400; // Fastwalk prevention will become active after 0.4 seconds
private long m_NextMovementTime;
private bool m_HasMoved;
public virtual bool UsesFastwalkPrevention { get { return (IsPlayer()) & !Flying; } }
public override int ComputeMovementSpeed(Direction dir, bool checkTurning)
{
if (checkTurning && (dir & Direction.Mask) != (Direction & Direction.Mask))
{
return RunMount; // We are NOT actually moving (just a direction change)
}
TransformContext context = TransformationSpellHelper.GetContext(this);
if (context != null && context.Type == typeof(ReaperFormSpell))
{
return WalkFoot;
}
bool running = ((dir & Direction.Running) != 0);
bool onHorse = (Mount != null);
AnimalFormContext animalContext = AnimalForm.GetContext(this);
if (onHorse || (animalContext != null && animalContext.SpeedBoost))
{
return (running ? RunMount : WalkMount);
}
return (running ? RunFoot : WalkFoot);
}
public static bool MovementThrottle_Callback(NetState ns)
{
PlayerMobile pm = ns.Mobile as PlayerMobile;
if (pm == null || !pm.UsesFastwalkPrevention)
{
return true;
}
if (!pm.m_HasMoved)
{
// has not yet moved
pm.m_NextMovementTime = Core.TickCount;
pm.m_HasMoved = true;
return true;
}
long ts = pm.m_NextMovementTime - Core.TickCount;
if (ts < 0)
{
// been a while since we've last moved
pm.m_NextMovementTime = Core.TickCount;
return true;
}
return (ts < FastwalkThreshold);
}
#endregion
#region Enemy of One
private Type m_EnemyOfOneType;
public Type EnemyOfOneType
{
get { return m_EnemyOfOneType; }
set
{
Type oldType = m_EnemyOfOneType;
Type newType = value;
if (oldType == newType)
{
return;
}
m_EnemyOfOneType = value;
DeltaEnemies(oldType, newType);
}
}
public bool WaitingForEnemy { get; set; }
private void DeltaEnemies(Type oldType, Type newType)
{
foreach (Mobile m in GetMobilesInRange(18))
{
Type t = m.GetType();
if (t == oldType || t == newType)
{
NetState ns = NetState;
if (ns != null)
{
if (ns.StygianAbyss)
{
ns.Send(new MobileMoving(m, Notoriety.Compute(this, m)));
}
else
{
ns.Send(new MobileMovingOld(m, Notoriety.Compute(this, m)));
}
}
}
}
}
#endregion
#region Hair and beard mods
private int m_HairModID = -1, m_HairModHue;
private int m_BeardModID = -1, m_BeardModHue;
public void SetHairMods(int hairID, int beardID)
{
if (hairID == -1)
{
InternalRestoreHair(true, ref m_HairModID, ref m_HairModHue);
}
else if (hairID != -2)
{
InternalChangeHair(true, hairID, ref m_HairModID, ref m_HairModHue);
}
if (beardID == -1)
{
InternalRestoreHair(false, ref m_BeardModID, ref m_BeardModHue);
}
else if (beardID != -2)
{
InternalChangeHair(false, beardID, ref m_BeardModID, ref m_BeardModHue);
}
}
private void CreateHair(bool hair, int id, int hue)
{
if (hair)
{
//TODO Verification?
HairItemID = id;
HairHue = hue;
}
else
{
FacialHairItemID = id;
FacialHairHue = hue;
}
}
private void InternalRestoreHair(bool hair, ref int id, ref int hue)
{
if (id == -1)
{
return;
}
if (hair)
{
HairItemID = 0;
}
else
{
FacialHairItemID = 0;
}
//if( id != 0 )
CreateHair(hair, id, hue);
id = -1;
hue = 0;
}
private void InternalChangeHair(bool hair, int id, ref int storeID, ref int storeHue)
{
if (storeID == -1)
{
storeID = hair ? HairItemID : FacialHairItemID;
storeHue = hair ? HairHue : FacialHairHue;
}
CreateHair(hair, id, 0);
}
#endregion
#region Virtues
private DateTime m_LastSacrificeGain;
private DateTime m_LastSacrificeLoss;
private int m_AvailableResurrects;
public DateTime LastSacrificeGain { get { return m_LastSacrificeGain; } set { m_LastSacrificeGain = value; } }
public DateTime LastSacrificeLoss { get { return m_LastSacrificeLoss; } set { m_LastSacrificeLoss = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int AvailableResurrects { get { return m_AvailableResurrects; } set { m_AvailableResurrects = value; } }
private DateTime m_NextJustAward;
private DateTime m_LastJusticeLoss;
private List<Mobile> m_JusticeProtectors;
public DateTime LastJusticeLoss { get { return m_LastJusticeLoss; } set { m_LastJusticeLoss = value; } }
public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }
private DateTime m_LastCompassionLoss;
private DateTime m_NextCompassionDay;
private int m_CompassionGains;
public DateTime LastCompassionLoss { get { return m_LastCompassionLoss; } set { m_LastCompassionLoss = value; } }
public DateTime NextCompassionDay { get { return m_NextCompassionDay; } set { m_NextCompassionDay = value; } }
public int CompassionGains { get { return m_CompassionGains; } set { m_CompassionGains = value; } }
private DateTime m_LastValorLoss;
public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }
private DateTime m_LastHonorLoss;
private HonorContext m_ReceivedHonorContext;
private HonorContext m_SentHonorContext;
public DateTime m_hontime;
public DateTime LastHonorLoss { get { return m_LastHonorLoss; } set { m_LastHonorLoss = value; } }
public DateTime LastHonorUse { get; set; }
public bool HonorActive { get; set; }
public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } }
public HonorContext SentHonorContext { get { return m_SentHonorContext; } set { m_SentHonorContext = value; } }
#endregion
#region Young system
[CommandProperty(AccessLevel.GameMaster)]
public bool Young
{
get { return GetFlag(PlayerFlag.Young); }
set
{
SetFlag(PlayerFlag.Young, value);
InvalidateProperties();
}
}
public override string ApplyNameSuffix(string suffix)
{
if (Young)
{
if (suffix.Length == 0)
{
suffix = "(Young)";
}
else
{
suffix = String.Concat(suffix, " (Young)");
}
}
#region Ethics
if (m_EthicPlayer != null)
{
if (suffix.Length == 0)
{
suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
}
else
{
suffix = String.Concat(suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String);
}
}
#endregion
if (Core.ML && Map == Faction.Facet)
{
Faction faction = Faction.Find(this);
if (faction != null)
{
string adjunct = String.Format("[{0}]", faction.Definition.Abbreviation);
if (suffix.Length == 0)
{
suffix = adjunct;
}
else
{
suffix = String.Concat(suffix, " ", adjunct);
}
}
}
return base.ApplyNameSuffix(suffix);
}
public override TimeSpan GetLogoutDelay()
{
if (Young || BedrollLogout || TestCenter.Enabled)
{
return TimeSpan.Zero;
}
return base.GetLogoutDelay();
}
private DateTime m_LastYoungMessage = DateTime.MinValue;
public bool CheckYoungProtection(Mobile from)
{
if (!Young)
{
return false;
}
if (Region is BaseRegion && !((BaseRegion)Region).YoungProtected)
{
return false;
}
if (from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection)
{
return false;
}
if (Quest != null && Quest.IgnoreYoungProtection(from))
{
return false;
}
if (DateTime.UtcNow - m_LastYoungMessage > TimeSpan.FromMinutes(1.0))
{
m_LastYoungMessage = DateTime.UtcNow;
SendLocalizedMessage(1019067);
// A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia.
}
return true;
}
private DateTime m_LastYoungHeal = DateTime.MinValue;
public bool CheckYoungHealTime()
{
if (DateTime.UtcNow - m_LastYoungHeal > TimeSpan.FromMinutes(5.0))
{
m_LastYoungHeal = DateTime.UtcNow;
return true;
}
return false;
}
private static readonly Point3D[] m_TrammelDeathDestinations = new[]
{
new Point3D(1481, 1612, 20), new Point3D(2708, 2153, 0), new Point3D(2249, 1230, 0), new Point3D(5197, 3994, 37),
new Point3D(1412, 3793, 0), new Point3D(3688, 2232, 20), new Point3D(2578, 604, 0), new Point3D(4397, 1089, 0),
new Point3D(5741, 3218, -2), new Point3D(2996, 3441, 15), new Point3D(624, 2225, 0), new Point3D(1916, 2814, 0),
new Point3D(2929, 854, 0), new Point3D(545, 967, 0), new Point3D(3469, 2559, 36)
};
private static readonly Point3D[] m_IlshenarDeathDestinations = new[]
{
new Point3D(1216, 468, -13), new Point3D(723, 1367, -60), new Point3D(745, 725, -28), new Point3D(281, 1017, 0),
new Point3D(986, 1011, -32), new Point3D(1175, 1287, -30), new Point3D(1533, 1341, -3), new Point3D(529, 217, -44),
new Point3D(1722, 219, 96)
};
private static readonly Point3D[] m_MalasDeathDestinations = new[]
{new Point3D(2079, 1376, -70), new Point3D(944, 519, -71)};
private static readonly Point3D[] m_TokunoDeathDestinations = new[]
{new Point3D(1166, 801, 27), new Point3D(782, 1228, 25), new Point3D(268, 624, 15)};
public bool YoungDeathTeleport()
{
if (Region.IsPartOf(typeof(Jail)) || Region.IsPartOf("Samurai start location") ||
Region.IsPartOf("Ninja start location") || Region.IsPartOf("Ninja cave"))
{
return false;
}
Point3D loc;
Map map;
DungeonRegion dungeon = (DungeonRegion)Region.GetRegion(typeof(DungeonRegion));
if (dungeon != null && dungeon.EntranceLocation != Point3D.Zero)
{
loc = dungeon.EntranceLocation;
map = dungeon.EntranceMap;
}
else
{
loc = Location;
map = Map;
}
Point3D[] list;
if (map == Map.Trammel)
{
list = m_TrammelDeathDestinations;
}
else if (map == Map.Ilshenar)
{
list = m_IlshenarDeathDestinations;
}
else if (map == Map.Malas)
{
list = m_MalasDeathDestinations;
}
else if (map == Map.Tokuno)
{
list = m_TokunoDeathDestinations;
}
else
{
return false;
}
Point3D dest = Point3D.Zero;
int sqDistance = int.MaxValue;
for (int i = 0; i < list.Length; i++)
{
Point3D curDest = list[i];
int width = loc.X - curDest.X;
int height = loc.Y - curDest.Y;
int curSqDistance = width * width + height * height;
if (curSqDistance < sqDistance)
{
dest = curDest;
sqDistance = curSqDistance;
}
}
MoveToWorld(dest, map);
return true;
}
private void SendYoungDeathNotice()
{
SendGump(new YoungDeathNotice());
}
#endregion
#region Speech log
private SpeechLog m_SpeechLog;
public SpeechLog SpeechLog { get { return m_SpeechLog; } }
public override void OnSpeech(SpeechEventArgs e)
{
if (SpeechLog.Enabled && NetState != null)
{
if (m_SpeechLog == null)
{
m_SpeechLog = new SpeechLog();
}
m_SpeechLog.Add(e.Mobile, e.Speech);
}
}
#endregion
#region Champion Titles
[CommandProperty(AccessLevel.GameMaster)]
public bool DisplayChampionTitle { get { return GetFlag(PlayerFlag.DisplayChampionTitle); } set { SetFlag(PlayerFlag.DisplayChampionTitle, value); } }
private ChampionTitleInfo m_ChampionTitles;
[CommandProperty(AccessLevel.GameMaster)]
public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }
private void ToggleChampionTitleDisplay()
{
if (!CheckAlive())
{
return;
}
if (DisplayChampionTitle)
{
SendLocalizedMessage(1062419, "", 0x23); // You have chosen to hide your monster kill title.
}
else
{
SendLocalizedMessage(1062418, "", 0x23); // You have chosen to display your monster kill title.
}
DisplayChampionTitle = !DisplayChampionTitle;
}
[PropertyObject]
public class ChampionTitleInfo
{
public static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
public const int LossAmount = 90;
private class TitleInfo
{
private int m_Value;
private DateTime m_LastDecay;
public int Value { get { return m_Value; } set { m_Value = value; } }
public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }
public TitleInfo()
{ }
public TitleInfo(GenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 0:
{
m_Value = reader.ReadEncodedInt();
m_LastDecay = reader.ReadDateTime();
break;
}
}
}
public static void Serialize(GenericWriter writer, TitleInfo info)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(info.m_Value);
writer.Write(info.m_LastDecay);
}
}
private TitleInfo[] m_Values;
private int m_Harrower; //Harrower titles do NOT decay
public int GetValue(ChampionSpawnType type)
{
return GetValue((int)type);
}
public void SetValue(ChampionSpawnType type, int value)
{
SetValue((int)type, value);
}
public void Award(ChampionSpawnType type, int value)
{
Award((int)type, value);
}
public int GetValue(int index)
{
if (m_Values == null || index < 0 || index >= m_Values.Length)
{
return 0;
}
if (m_Values[index] == null)
{
m_Values[index] = new TitleInfo();
}
return m_Values[index].Value;
}
public DateTime GetLastDecay(int index)
{
if (m_Values == null || index < 0 || index >= m_Values.Length)
{
return DateTime.MinValue;
}
if (m_Values[index] == null)
{
m_Values[index] = new TitleInfo();
}
return m_Values[index].LastDecay;
}
public void SetValue(int index, int value)
{
if (m_Values == null)
{
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
}
if (value < 0)
{
value = 0;
}
if (index < 0 || index >= m_Values.Length)
{
return;
}
if (m_Values[index] == null)
{
m_Values[index] = new TitleInfo();
}
m_Values[index].Value = value;
}
public void Award(int index, int value)
{
if (m_Values == null)
{
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
}
if (index < 0 || index >= m_Values.Length || value <= 0)
{
return;
}
if (m_Values[index] == null)
{
m_Values[index] = new TitleInfo();
}
m_Values[index].Value += value;
}
public void Atrophy(int index, int value)
{
if (m_Values == null)
{
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
}
if (index < 0 || index >= m_Values.Length || value <= 0)
{
return;
}
if (m_Values[index] == null)
{
m_Values[index] = new TitleInfo();
}
int before = m_Values[index].Value;
if ((m_Values[index].Value - value) < 0)
{
m_Values[index].Value = 0;
}
else
{
m_Values[index].Value -= value;
}
if (before != m_Values[index].Value)
{
m_Values[index].LastDecay = DateTime.UtcNow;
}
}
public override string ToString()
{
return "...";
}
[CommandProperty(AccessLevel.GameMaster)]
public int Abyss { get { return GetValue(ChampionSpawnType.Abyss); } set { SetValue(ChampionSpawnType.Abyss, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int Arachnid { get { return GetValue(ChampionSpawnType.Arachnid); } set { SetValue(ChampionSpawnType.Arachnid, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int ColdBlood { get { return GetValue(ChampionSpawnType.ColdBlood); } set { SetValue(ChampionSpawnType.ColdBlood, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int ForestLord { get { return GetValue(ChampionSpawnType.ForestLord); } set { SetValue(ChampionSpawnType.ForestLord, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int SleepingDragon { get { return GetValue(ChampionSpawnType.SleepingDragon); } set { SetValue(ChampionSpawnType.SleepingDragon, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int UnholyTerror { get { return GetValue(ChampionSpawnType.UnholyTerror); } set { SetValue(ChampionSpawnType.UnholyTerror, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int VerminHorde { get { return GetValue(ChampionSpawnType.VerminHorde); } set { SetValue(ChampionSpawnType.VerminHorde, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }
#region Mondain's Legacy Peerless Champion
[CommandProperty(AccessLevel.GameMaster)]
public int Glade { get { return GetValue(ChampionSpawnType.Glade); } set { SetValue(ChampionSpawnType.Glade, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public int Corrupt { get { return GetValue(ChampionSpawnType.Corrupt); } set { SetValue(ChampionSpawnType.Corrupt, value); } }
#endregion
public ChampionTitleInfo()
{ }
public ChampionTitleInfo(GenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 0:
{
m_Harrower = reader.ReadEncodedInt();
int length = reader.ReadEncodedInt();
m_Values = new TitleInfo[length];
for (int i = 0; i < length; i++)
{
m_Values[i] = new TitleInfo(reader);
}
if (m_Values.Length != ChampionSpawnInfo.Table.Length)
{
var oldValues = m_Values;
m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
for (int i = 0; i < m_Values.Length && i < oldValues.Length; i++)
{
m_Values[i] = oldValues[i];
}
}
break;
}
}
}
public static void Serialize(GenericWriter writer, ChampionTitleInfo titles)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(titles.m_Harrower);
int length = titles.m_Values.Length;
writer.WriteEncodedInt(length);
for (int i = 0; i < length; i++)
{
if (titles.m_Values[i] == null)
{
titles.m_Values[i] = new TitleInfo();
}
TitleInfo.Serialize(writer, titles.m_Values[i]);
}
}
public static void CheckAtrophy(PlayerMobile pm)
{
ChampionTitleInfo t = pm.m_ChampionTitles;
if (t == null)
{
return;
}
if (t.m_Values == null)
{
t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
}
for (int i = 0; i < t.m_Values.Length; i++)
{
if ((t.GetLastDecay(i) + LossDelay) < DateTime.UtcNow)
{
t.Atrophy(i, LossAmount);
}
}
}
public static void AwardHarrowerTitle(PlayerMobile pm)
//Called when killing a harrower. Will give a minimum of 1 point.
{
ChampionTitleInfo t = pm.m_ChampionTitles;
if (t == null)
{
return;
}
if (t.m_Values == null)
{
t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
}
int count = 1;
for (int i = 0; i < t.m_Values.Length; i++)
{
if (t.m_Values[i].Value > 900)
{
count++;
}
}
t.m_Harrower = Math.Max(count, t.m_Harrower); //Harrower titles never decay.
}
public bool HasChampionTitle(PlayerMobile pm)
{
if (m_Harrower > 0)
return true;
if (m_Values == null)
return false;
foreach (TitleInfo info in m_Values)
{
if (info.Value > 300)
return true;
}
return false;
}
}
#endregion
#region Recipes
private Dictionary<int, bool> m_AcquiredRecipes;
public virtual bool HasRecipe(Recipe r)
{
if (r == null)
{
return false;
}
return HasRecipe(r.ID);
}
public virtual bool HasRecipe(int recipeID)
{
if (m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey(recipeID))
{
return m_AcquiredRecipes[recipeID];
}
return false;
}
public virtual void AcquireRecipe(Recipe r)
{
if (r != null)
{
AcquireRecipe(r.ID);
}
}
public virtual void AcquireRecipe(int recipeID)
{
if (m_AcquiredRecipes == null)
{
m_AcquiredRecipes = new Dictionary<int, bool>();
}
m_AcquiredRecipes[recipeID] = true;
}
public virtual void ResetRecipes()
{
m_AcquiredRecipes = null;
}
[CommandProperty(AccessLevel.GameMaster)]
public int KnownRecipes
{
get
{
if (m_AcquiredRecipes == null)
{
return 0;
}
return m_AcquiredRecipes.Count;
}
}
#endregion
#region Buff Icons
public void ResendBuffs()
{
if (!BuffInfo.Enabled || m_BuffTable == null)
{
return;
}
NetState state = NetState;
if (state != null && state.BuffIcon)
{
foreach (BuffInfo info in m_BuffTable.Values)
{
state.Send(new AddBuffPacket(this, info));
}
}
}
private Dictionary<BuffIcon, BuffInfo> m_BuffTable;
public void AddBuff(BuffInfo b)
{
if (!BuffInfo.Enabled || b == null)
{
return;
}
RemoveBuff(b); //Check & subsequently remove the old one.
if (m_BuffTable == null)
{
m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();
}
m_BuffTable.Add(b.ID, b);
NetState state = NetState;
if (state != null && state.BuffIcon)
{
state.Send(new AddBuffPacket(this, b));
}
}
public void RemoveBuff(BuffInfo b)
{
if (b == null)
{
return;
}
RemoveBuff(b.ID);
}
public void RemoveBuff(BuffIcon b)
{
if (m_BuffTable == null || !m_BuffTable.ContainsKey(b))
{
return;
}
BuffInfo info = m_BuffTable[b];
if (info.Timer != null && info.Timer.Running)
{
info.Timer.Stop();
}
m_BuffTable.Remove(b);
NetState state = NetState;
if (state != null && state.BuffIcon)
{
state.Send(new RemoveBuffPacket(this, b));
}
if (m_BuffTable.Count <= 0)
{
m_BuffTable = null;
}
}
#endregion
public void AutoStablePets()
{
if (Core.SE && AllFollowers.Count > 0)
{
for (int i = m_AllFollowers.Count - 1; i >= 0; --i)
{
BaseCreature pet = AllFollowers[i] as BaseCreature;
if (pet == null || pet.ControlMaster == null)
{
continue;
}
if (pet.Summoned)
{
if (pet.Map != Map)
{
pet.PlaySound(pet.GetAngerSound());
Timer.DelayCall(TimeSpan.Zero, pet.Delete);
}
continue;
}
if (pet is IMount && ((IMount)pet).Rider != null)
{
continue;
}
if ((pet is PackLlama || pet is PackHorse || pet is Beetle) &&
(pet.Backpack != null && pet.Backpack.Items.Count > 0))
{
continue;
}
if (pet is BaseEscortable)
{
continue;
}
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster(null);
pet.SummonMaster = null;
pet.IsStabled = true;
pet.StabledBy = this;
//pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy
Stabled.Add(pet);
m_AutoStabled.Add(pet);
}
}
}
public void ClaimAutoStabledPets()
{
if (!Core.SE || m_AutoStabled.Count <= 0)
{
return;
}
if (!Alive)
{
SendLocalizedMessage(1076251);
// Your pet was unable to join you while you are a ghost. Please re-login once you have ressurected to claim your pets.
return;
}
for (int i = m_AutoStabled.Count - 1; i >= 0; --i)
{
BaseCreature pet = m_AutoStabled[i] as BaseCreature;
if (pet == null || pet.Deleted)
{
pet.IsStabled = false;
pet.StabledBy = null;
if (Stabled.Contains(pet))
{
Stabled.Remove(pet);
}
continue;
}
if ((Followers + pet.ControlSlots) <= FollowersMax)
{
pet.SetControlMaster(this);
if (pet.Summoned)
{
pet.SummonMaster = this;
}
pet.ControlTarget = this;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld(Location, Map);
pet.IsStabled = false;
pet.StabledBy = null;
//pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
if (Stabled.Contains(pet))
{
Stabled.Remove(pet);
}
}
else
{
SendLocalizedMessage(1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
m_AutoStabled.Clear();
}
}
}