Kilra Yan
Member
Is there a reason why it hasnt been implemented yet upon killing?
Adding few lines on each monster it can be possible to implement it
example:
public override void OnDeath(Container c)
{
base.OnDeath(c);
/* Give Queens Loyalty Points Start*/
if (LastKiller is PlayerMobile)
{
((PlayerMobile)LastKiller).Exp += 20;/* 10 = 1 Loyalty Point */
LastKiller.SendMessage("You have been awarded 2 Loyalty Points for killing an enemy of the Queen!");
}
/* Give Queens Loyalty Points End*/
}
I own a list of creatures which release loyalty upon killing and relative values.
Adding few lines on each monster it can be possible to implement it
example:
public override void OnDeath(Container c)
{
base.OnDeath(c);
/* Give Queens Loyalty Points Start*/
if (LastKiller is PlayerMobile)
{
((PlayerMobile)LastKiller).Exp += 20;/* 10 = 1 Loyalty Point */
LastKiller.SendMessage("You have been awarded 2 Loyalty Points for killing an enemy of the Queen!");
}
/* Give Queens Loyalty Points End*/
}
I own a list of creatures which release loyalty upon killing and relative values.