Xmlspawner is one of the, if not the most, robust spawning systems for a freeshard. The added ability to create Mobs/Quests/Items on the fly is one of the things I like best about it. Anything that can be done with a script, can be done with Xmlspawner (with less of a chance to crash the shard versus a script). I don't know exactly what all the checks and balances are within Xmlspawner's scripts, but they seem to have covered most of the bases. If we could carry those checks and balances over to the script level, there would be a lot less crashes for folks creating new mobs/quests/items, I think.This looks super cool! I honestly didn't know you could do that with XMLSpawner. Anyone care to write a tutorial?
There's tons of ways to put things together, your imagination is Xmlspawner's limit lolThere are tons of tutorials on making quests with XMLSpawner. I wouldn't have been able to even begin this without them and the help of tass23
https://www.servuo.com/tutorials/xmldialog-xmledit-xmlquestnpc-killnamed-objective.9/
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