Zigholtul88
Member
Okay, normally I tend to not ask for much help on the forums because I usually like to figure things out on my own, but for the last several months this issue of mine has been stumping me so hard that I'm not even sure if its possible.
To make a long story as short as possible. I'm still using RunUO 2.2 (a heavily modified one at that with over 2 gb of data) with no way of adding in any systems specifically tailor made for ServUO. That being said, I'm using the broken as all heck MLQuest Engine (which is slightly fixed to work in my favor) and currently have over 106 active quests. I've modded PlayerMobile.cs to where it'll keep track of how many quests players have done and they can even pull up a command that'll tell them how many they've done up to that point. You know how in games such as the Grand Theft Auto series or the Elder Scrolls where you're able to keep track of which types of quests you've done over the course of the game? Basically I'm trying to see if such an idea could be incorporated into UO and I'm wondering if its even doable without having to force players into keeping a personalized checklist of whatever quests they've finished up to that point.
If you can help guide me in the right direction I'd appreciate it because after months upon months of research I'm currently at my wits end and I'm pondering to myself if I should even consider dropping the whole concept. I figured it would be useful for any players out there who specialize themselves as being the completionist types and I thought I'd try to help them with being able to bring up a gump that'll show them all the quests currently on the server and which ones have been completed.
To make a long story as short as possible. I'm still using RunUO 2.2 (a heavily modified one at that with over 2 gb of data) with no way of adding in any systems specifically tailor made for ServUO. That being said, I'm using the broken as all heck MLQuest Engine (which is slightly fixed to work in my favor) and currently have over 106 active quests. I've modded PlayerMobile.cs to where it'll keep track of how many quests players have done and they can even pull up a command that'll tell them how many they've done up to that point. You know how in games such as the Grand Theft Auto series or the Elder Scrolls where you're able to keep track of which types of quests you've done over the course of the game? Basically I'm trying to see if such an idea could be incorporated into UO and I'm wondering if its even doable without having to force players into keeping a personalized checklist of whatever quests they've finished up to that point.
If you can help guide me in the right direction I'd appreciate it because after months upon months of research I'm currently at my wits end and I'm pondering to myself if I should even consider dropping the whole concept. I figured it would be useful for any players out there who specialize themselves as being the completionist types and I thought I'd try to help them with being able to bring up a gump that'll show them all the quests currently on the server and which ones have been completed.