I recently purchased Carl Hamilton's Darkshard disk and would like to add some of the custom artwork contained on the disk. I do not want to include any animations or wearables, only regular items. I think I understand the process, but thought I would run it by eyes more experienced than mine, to see if I missed anything and fill in the gaps. I hope you do not mind.
My client contains up to the High Seas art. I am not sure where it is patched to, though art, artidx and tiledata, and gumpart are mul files. I am using UoFiddler 4.6.
This my understanding of the process. I would greatly appreciate any corrections, advice and/or further information.
My client contains up to the High Seas art. I am not sure where it is patched to, though art, artidx and tiledata, and gumpart are mul files. I am using UoFiddler 4.6.
This my understanding of the process. I would greatly appreciate any corrections, advice and/or further information.
1. Make a backup of the Ultima Online client (or just art, artidx and tiledata) and change the path settings in UOFiddler so that they point to this new client (or file folder).
2. If I understand correctly, I need to identify free item slots using “Show Free Slots.” I have done this. The actual items go to 0x992C (39212) GargoyleShipsWheel D,” though there are fee slots after down to 65499. Can these be used, or should I stick to slots prior to 39212?
3. Once I have found a free slot, I then “Replace” the blank image with the image I wish to add. They have been saved in .bmp though, if I understand, I need to (or rather should) convert them to .tiff format first in order to reduce the size and maybe improve quality. I have not tried this yet, or gone beyond this step.
4. Move to the “TileData” tab, navigate to the item I added, and set the item's properties. I assume I just find a similar item and use it as a guide.
5. “Save Changes” and “Save TileData.” Does this likewise save the changes to art.mul and artidx.mul?
3. Once I have found a free slot, I then “Replace” the blank image with the image I wish to add. They have been saved in .bmp though, if I understand, I need to (or rather should) convert them to .tiff format first in order to reduce the size and maybe improve quality. I have not tried this yet, or gone beyond this step.
4. Move to the “TileData” tab, navigate to the item I added, and set the item's properties. I assume I just find a similar item and use it as a guide.
5. “Save Changes” and “Save TileData.” Does this likewise save the changes to art.mul and artidx.mul?
6. Replace art, artidx and tiledata in the client folder I wish to use with the modified files.