I have a general question about spawns. I am using Nerun's Distro on a RunUO 2.2 server, and using mostly premium spawner (a few XML for talking NPCs).
I notice that for large spawns, for example hundreds of mobiles over a very large home range, the walking range is set to much less than the home range for prepackaged spawns (say 500+ for home range, 100-150 for walking range). If I understand correctly, and it may be that I misunderstand, creatures spawn to a maximum distance determined by the home range and wander over a distance determined by the walking range. If the walking range is less than the home range, they make their way toward the spawner. Whatever the case, creatures often end up lined up on one side of a river, unable to go further.
I seem to have more luck with local spawns, dealing with smaller areas (say 50 to 100 or so), and setting the walking range either equal to or greater than the home range. I also tend to group like creatures with like (carnivore, herbivore, evil, etc.), and have a few co-located spawners for each area. This seems to create a more natural effect.
Nevertheless, it would be advantageous to spawn certain creatures over a large range (wandering healers, for example), without having to create separate local spawns. What happens if mobiles are spawned over a large area, say 500+, and walking distance is equal to home range? Or am I misunderstanding the way it works?
Thanks in advance for any help/advice.
I notice that for large spawns, for example hundreds of mobiles over a very large home range, the walking range is set to much less than the home range for prepackaged spawns (say 500+ for home range, 100-150 for walking range). If I understand correctly, and it may be that I misunderstand, creatures spawn to a maximum distance determined by the home range and wander over a distance determined by the walking range. If the walking range is less than the home range, they make their way toward the spawner. Whatever the case, creatures often end up lined up on one side of a river, unable to go further.
I seem to have more luck with local spawns, dealing with smaller areas (say 50 to 100 or so), and setting the walking range either equal to or greater than the home range. I also tend to group like creatures with like (carnivore, herbivore, evil, etc.), and have a few co-located spawners for each area. This seems to create a more natural effect.
Nevertheless, it would be advantageous to spawn certain creatures over a large range (wandering healers, for example), without having to create separate local spawns. What happens if mobiles are spawned over a large area, say 500+, and walking distance is equal to home range? Or am I misunderstanding the way it works?
Thanks in advance for any help/advice.