i didn't know its been done but I already coded all mine in I also have redone the hole loot system on my shard... its much better then what osi new gen system is and its much better then the old system..
I also based it on regions as well each theme has its own region
if your talking about this one
http://www.runuo.com/community/threads/weapon-bonuses-with-strings.537218/
or this one
http://www.runuo.com/community/threads/runuo-2-1-random-name-prefixes-on-loot.518512/
those just a simple randomname gen
mine is beyond both of those systems
I have over 1000 random names item can give plus each class has different names
like swords class has there own 1000 names and axes has there own 1000 name
I give them props they did a good job on those systems but not nearly what I was talking about hehe..
I did my using lootpack.cs because I been rewriting it all.
yeah there new system has new tags for weapons so not all weapons will drop good..
mine is same I have extra props plus some times u will get a sword like
skull slicer with this stats
Rusted
ect ect
if its rusted or broke it will need to be repaired by a blacksmith for it to work if you try and fight with it will break in combat and delete its self.
im still tweaking bugs in my loot system but its getting more and more the way I like.
I bet if you create the new loot osi gen you could probly post it and the devs might add it to the svn if its correct.